Map compiling help please!


(huldu) #1

Out of these options what is the FASTEST way to compile a map, just to do a test run?

Q3Map2: (single) BSP - meta
Q3Map2: (single) -vis
Q3Map2: (single test) -vis -fast
Q3Map2: (single test) -light -faster
Q3Map2: (single test) -light -fast
Q3Map2: (single) -light -fast -samples 2
Q3Map2: (single) -light -fast -samples 2 -filter
Q3Map2: (single) -light -fast -samples 2 -filter -bounce 8
Q3Map2: (test) BSP -meta, -vis, -light -fast -filter
Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -filter -samples 2 -filter
Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -samples 2
Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -samples 2 -bounce 8

Copied what it stood out of the menu in gtkradiant 1.4, just want to know whats the best mode to just do a quick test compile of a map to test run it. Would also like to know what out of those above should be used for the final compile of a map?


(Ifurita) #2

the first one

Q3Map2: (single) BSP - meta


(.Chris.) #3

well the top option is more than enough for a test and usually fast , depends on size of your map i guess.

for final compile i personally use my own option, i forgot how i added it to list but its goes:
-meta -vis -light -fast -extra -filter -samples 2 -bounce 8 dunno whats diff but i was told by someone its good option so i use that :smiley: