FILE: http://www.sendspace.com/file/bwcbsr
Its not my original map, its an repacked version of classic maps. Pls. dont whine because of that, maybe somebody enjoy it. All credits goes to the autors who did this job.
File type: Map for “Wolfenstein - Enemy Territory”
Title: Battery Recharged
File name: battery_recharged_classic.pk3
Map name: battery_recharged
Version: classic (Created July 2010, based on battery_recharged 1.3.0 - from 2007 - what is conversion from original ET map by 2Bit, using scripts from Bani, Ragnar and other ET fanaticer)Installation Put the pk3 file into the etmain folder.
Battery recharged classic map is on half way between the original Battery map and Battery Recharged map version
Changes in “classic” version (differences from battery_recharged 1.3.0):
added detailed voice announcer for the objectives
allied command post spawn disabled
back door is now dynamitable by allied and reconstructable by axis
you have to destroy only 2 objectives:
destroy radar station (next to bunker)
destroy gun controls (same as in original map)
(removed objectives
destroy power supply (at bottom of indoor railway slope)
destroy gun platform)
Removed the ramp direct to gun
added location fileOverview of the “classic” version:
- Added detailed voice announcer for the objectives
- Allied team can’t spawn at command post
- Back door is now dynamitable by allied and reconstructable by axis
- Added location file
- Moved Allied east MG nest further towards the sea to give it a better field of view.
- A message shown when an allied objective is accomplished, eg “1 out of 2”
- One additional primary objectives created for allies, making two in total:
– destroy radar station (next to bunker)
– destroy gun controls (same as in original map)- Instead of Allied assault ramp the Axis can build barricade (satchel objective) to block the new slope on the beach
- Added barbed wire to the beach barricade to try to prevent tj over the barricade.
- New Axis-only door added at beach top leading directly to gun room, to allow Axis to better defend the the gun.
- New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near “power supply room”, to slow allied access to it via gun room assault
- Allied East Spawn moved closer to the lighthouse
- Allied/Axis spawn are 15/20 secs
- More areas now permit landmines