yes, my map folder is in the etmain/maps directory
here is the map i made. i can see nothing wrong with it
i made room 256 by 256, off set the map coordinates by 64 up and to the left,
added light
added info player spawn
added blue and red ctf spawn
// entity 0
{
“mapcoordsmaxs” “-192 192”
“mapcoordsmins” “192 -192”
“classname” “worldspawn”
// brush 0
{
( 128 128 0 ) ( -128 128 0 ) ( -128 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 -128 8 ) ( 128 -128 8 ) ( 128 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( 128 -128 8 ) ( 128 128 8 ) ( 128 128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( 128 128 8 ) ( -128 128 8 ) ( -128 128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 128 8 ) ( -128 -128 8 ) ( -128 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 128 8 ) ( 128 128 8 ) ( -128 -128 8 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
}
// brush 1
{
( -128 -128 256 ) ( -128 128 256 ) ( 128 128 256 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 -128 8 ) ( 128 -128 8 ) ( 128 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( 128 -128 8 ) ( 128 128 8 ) ( 128 128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( 128 128 8 ) ( -128 128 8 ) ( -128 128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 128 8 ) ( -128 -128 8 ) ( -128 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 128 248 ) ( -128 -128 248 ) ( 128 128 248 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
}
// brush 2
{
( 128 128 0 ) ( -128 128 0 ) ( -128 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 -128 256 ) ( -128 128 256 ) ( 128 128 256 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 -128 8 ) ( 128 -128 8 ) ( 128 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( 128 -128 8 ) ( 128 128 8 ) ( 128 128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 128 8 ) ( -128 -128 8 ) ( -128 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( 128 -120 8 ) ( -128 -120 8 ) ( 128 -120 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
}
// brush 3
{
( 128 128 0 ) ( -128 128 0 ) ( -128 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 -128 256 ) ( -128 128 256 ) ( 128 128 256 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 -128 8 ) ( 128 -128 8 ) ( 128 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( 128 -128 8 ) ( 128 128 8 ) ( 128 128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( 128 128 8 ) ( -128 128 8 ) ( -128 128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( 120 128 8 ) ( 120 -128 8 ) ( 120 128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
}
// brush 4
{
( 128 128 0 ) ( -128 128 0 ) ( -128 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 -128 256 ) ( -128 128 256 ) ( 128 128 256 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( 128 -128 8 ) ( 128 128 8 ) ( 128 128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( 128 128 8 ) ( -128 128 8 ) ( -128 128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 128 8 ) ( -128 -128 8 ) ( -128 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 120 8 ) ( 128 120 8 ) ( -128 120 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
}
// brush 5
{
( 128 128 0 ) ( -128 128 0 ) ( -128 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 -128 256 ) ( -128 128 256 ) ( 128 128 256 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 -128 8 ) ( 128 -128 8 ) ( 128 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( 128 128 8 ) ( -128 128 8 ) ( -128 128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -128 128 8 ) ( -128 -128 8 ) ( -128 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
( -120 -128 8 ) ( -120 128 8 ) ( -120 -128 0 ) cathedrale_wall/cathedrale_c09 0 0 0 0.500000 0.500000 0 0 0
}
}
// entity 1
{
“light” “300”
“origin” “-8 8 128”
“classname” “light”
}
// entity 2
{
“origin” “48 -72 128”
“classname” “info_player_deathmatch”
}
// entity 3
{
“origin” “-80 88 136”
“classname” “team_CTF_bluespawn”
}
// entity 4
{
“origin” “-72 -88 144”
“classname” “team_CTF_redspawn”
}
i compiled first with the meta, then vis, then vis fast
i have in my maps directory a
test1.map
test1.bsp
test1.bak
test1.srf
in console, i type in
/g_gametype 2
/sv_pure 0
/devmap test1
and i always get this dam message saying it cant locate the test1.bsp map
--------please help me-=-------