[QUOTE=Destroy666;434360]Yes, that’s the only solution I guess.
After the 1st bomb had been blown, setstate the 2nd bomb as construction and run a timer. If timer will run to end, set the attacking team as winner and end map. If it’s built before timer exceeds, set the team which built it as winner and end map.[/QUOTE]
As you can see on screenshot,first bomb is gone off, and the next bomb is nuclear so its the allied mission to seek and defuse that.
will this script work do you think? :
// ================================================
bombscript
{
spawn
{
wait 50
trigger self setup
constructible_class 2 // 2=Satchel 3=Dyna
}
trigger setup
{
wm_announce "Allied have started the defuse of bomb"
}
built final
{
wm_announce "Allied Team have defused the bomb!"
trigger win
}
decayed final
{
trigger self setup
}
death
{
trigger self setup
wm_announce "Axis have detonated the bomb!"
}
}