Hi all,
Premise:
Poland August 1944: An allied expeditionary force, sent to sabotage the IG Farben munitions plant near Oswiecim, discovers the Auschwitz camp complex. Allied high command radios new orders: Liberate the prisoners by infiltrating the camp and destroying any mechanation for genocide.
Map design:
Moving engagement:
Area 1:
Allies start in the Sola river valley. They must repair and escort a Jagdpanther tank to blow out the main garrrison door at the entrance to the complex. They must build a bridge to cross the river and destroy the tank barrier if Axis builds it.
Axis spawns in the garrison and can cross the river for close combat with Allies or attack from the second floor of the garrrison.
The tank reaching the garrison gives Allies the garrison as their new spawn. Axis are pushed back to the main Axis barracks.
Area 2:
This is the admin/prisoner receiving area with a train and unloading platform in the center. There is also a neutral command post building. Allies retrieve the gate control code from the second level of the commandant’s quarters and take it to the gate control tower overlooking the camp.
The infamous ‘Arbeit macht frei’ gate will open pushing Axis back to the Sondercommando barracks . This gate allows access to the main camp.
Area3:
The main camp consists mostly of prisoner quarters surrounded by an electrified double fence. Allies will still spawn in the camp but there is a contestable spawn just after the main gate. Allies need to dyno the ‘execution wall’ at the far corner of the main camp. As an alternate path, Allies can build an assault ramp over the electrified fence.
Arter dynoing the wall, Allies will spawn in the hospital in area 4, Axis will spawn in the worker hold of the crematorium.
Area 4:
The ‘little wood’ which has a hospital, the gas chamber and a crematorium. Allies must take a zyklon gas cannister from the gas chamber and deposit in a crematorium oven. The ensuing explosion will destroy the gas chamber and crematorium building and allow victory for the allies.
Axis can slow Allied progress by building the gas control activating it to fill the gas chamber with deadly vapors preventing Allies from getting the gas cannister. Allies can deactivate the control (button press) or destroy it (satchel charge) to clear the gas chamber. If destroyed, Axis can rebuild it.
Disclaimer - elements were combined from several camps to form this map/story. A mostly deserted Auschwitz II was discovered in early 1945 by the advancing soviet army
The map is close to an alpha release and I’d like to get it tested by several servers. I think it is best suited for 5 to 15 players per side but can support 32 per side.
Disclaimer 2 - textures are a little simple and repetative and I’d like to break up the ground paths with some trees, crates, vehicles, etc… but want to first get a feel for the playability, flow and balance of the map.
Thanks,
-Hell Mariachi
area 1

area 2

area 3

gas control

gas chamber



IF it was, there would be tons of auschwitz maps. I’m not sure if SD will be so proud of this map, since I know they doesn’t allow natzi nicks/natzism. I think you could change the topic of the map and the idea, but leave the brushworks. I don’t think that looks right and gives the real idea of the camp. Like natzi way of thinking, this map says there is nothing bad happening on the camp. (In the past). It looks more like a school to me than the horrible camp. No offense, mate.