Map Announcement: AUSCHWITZ - (screenshots added)


(Hell Mariachi) #1

Hi all,

Premise:
Poland August 1944: An allied expeditionary force, sent to sabotage the IG Farben munitions plant near Oswiecim, discovers the Auschwitz camp complex. Allied high command radios new orders: Liberate the prisoners by infiltrating the camp and destroying any mechanation for genocide.

Map design:
Moving engagement:

Area 1:
Allies start in the Sola river valley. They must repair and escort a Jagdpanther tank to blow out the main garrrison door at the entrance to the complex. They must build a bridge to cross the river and destroy the tank barrier if Axis builds it.

Axis spawns in the garrison and can cross the river for close combat with Allies or attack from the second floor of the garrrison.
The tank reaching the garrison gives Allies the garrison as their new spawn. Axis are pushed back to the main Axis barracks.

Area 2:
This is the admin/prisoner receiving area with a train and unloading platform in the center. There is also a neutral command post building. Allies retrieve the gate control code from the second level of the commandant’s quarters and take it to the gate control tower overlooking the camp.

The infamous ‘Arbeit macht frei’ gate will open pushing Axis back to the Sondercommando barracks . This gate allows access to the main camp.

Area3:
The main camp consists mostly of prisoner quarters surrounded by an electrified double fence. Allies will still spawn in the camp but there is a contestable spawn just after the main gate. Allies need to dyno the ‘execution wall’ at the far corner of the main camp. As an alternate path, Allies can build an assault ramp over the electrified fence.

Arter dynoing the wall, Allies will spawn in the hospital in area 4, Axis will spawn in the worker hold of the crematorium.

Area 4:
The ‘little wood’ which has a hospital, the gas chamber and a crematorium. Allies must take a zyklon gas cannister from the gas chamber and deposit in a crematorium oven. The ensuing explosion will destroy the gas chamber and crematorium building and allow victory for the allies.

Axis can slow Allied progress by building the gas control activating it to fill the gas chamber with deadly vapors preventing Allies from getting the gas cannister. Allies can deactivate the control (button press) or destroy it (satchel charge) to clear the gas chamber. If destroyed, Axis can rebuild it.

Disclaimer - elements were combined from several camps to form this map/story. A mostly deserted Auschwitz II was discovered in early 1945 by the advancing soviet army

The map is close to an alpha release and I’d like to get it tested by several servers. I think it is best suited for 5 to 15 players per side but can support 32 per side.

Disclaimer 2 - textures are a little simple and repetative and I’d like to break up the ground paths with some trees, crates, vehicles, etc… but want to first get a feel for the playability, flow and balance of the map.

Thanks,
-Hell Mariachi
area 1

area 2

area 3

gas control

gas chamber


(SPU9) #2

sounds good :wink:

one mistake:

Area 2:
This is the admin/prisoner receiving area with a train and unloading platform in the center. There is also a neutral command post building. Allies retrieve the gate control code from the second level of the commandant’s quarters and take it to the gate control tower overlooking the camp.

The infamous ‘Albeit macht frei’ gate will open pushing Axis back to the Sondercommando barracks . This gate allows access to the main camp.

It is “Arbeit macht frei” ;p[/b]


([DS]-=Pencil=-) #3

Thats a nice idea, but what i am missing are the prisoners. Isn’t there a possibility to use bots as prisoners or like ai enemies?

“Albeit macht frei” sounds a little bit like a chinese person is speaking in german: “Albeit macht flei” ;).


(ShadowAgent) #4

that seems like a cool idea, a mix of goldrush, fueldump, battery in a totally different setting… nice.


(Hell Mariachi) #5

Yes arbeit - albeit typo - thanks

  • fortunately I haven’t made that texture yet.

I just added some screenies :slight_smile:

And yes - I was thinking about adding prisoners - not necessarily bots but stills that could be viewed through some of the barrack windows. Later maybe I can flip thru stills to simulate movement.

I’ve been thinking about this map for a couple years but just started laying it out a month ago. Originally I wanted it to go from outside to inside to outside to inside with a slightly different storyline. Allies use tank to capture hill bunker,blow up crematorium to enter camp, battle in the trainyard to get camp spawn, dyno all three gas chambers. Satchel a wall in commandant’s quarters to get a side path, blow up execution wall to open the camp and free the prisoners, animate the liberation.

My recent research of the history, pictures, drawings and aerial photography… and thinking about playability and having the last objective being the climactic one… led to the current layout.


(]UBC[ McNite) #6

Actually I think its not really a good idea. That place really should be left out of any gaming because its really tasteless to do so. Make it any working camp for any facility, but really leave out the concentration camp topic. Or are you going to put in heaps of dead bodies, wagons with dying ppl and loads of killed ppl in front of the ovens?


(-SSF-Sage) #7

Yeah I think the same as McNite. I think this is still too sad and hated topic for most people. Even though it is more being like anti natzism by the allied. Well I don’t think personally that this is too vulnerable/sensitive place for me, but i’m sure this is still for many (million) people. Ok I think most of them are not playing ww2 games, but still the idea of making these camps aren’t too great after all. :frowning: IF it was, there would be tons of auschwitz maps. I’m not sure if SD will be so proud of this map, since I know they doesn’t allow natzi nicks/natzism. I think you could change the topic of the map and the idea, but leave the brushworks. I don’t think that looks right and gives the real idea of the camp. Like natzi way of thinking, this map says there is nothing bad happening on the camp. (In the past). It looks more like a school to me than the horrible camp. No offense, mate. :slight_smile:


(Shaderman) #8

Hell Mariachi, for me it seems like you have never been in a concentration camp yourself or have seen a documentary film about what happend in these camps and why it happened. If you would have understood the story behind it, you would never make such a map!


(FireFly) #9

There already excists an ‘auschwitz’ map for rtcw: When it was released it caused alot of commotion in the rtcw-community and most servers refused to host the map.

http://returntocastlewolfenstein.filefront.com/file/Auschwitz;3615


(lowryder) #10

I would like to try it out, most on my server stay neutral on this.


(nUllSkillZ) #11

As said before:
Totally tasteless.


(Berzerkr) #12

How about to use a POW-Camp as scenario?


(Hell Mariachi) #13

Thanks all for your positive and negative feedback. It is all helpful and appreciated.

My favorite map in ET is Venice. But, what does it have to do with any critical battle in WW2. Most maps have no connection to history and are just fragging tied around some objectives. To further sanitize the experience, a lot of servers have language filters. So… it is okay to use an anti-tank missile to obliterate a group of people into a scattered collection of bloody body parts but it is not okay to type ‘sh!t’.

My point is that ET is a wargame - killing is a central theme and necessary for the objective. War is often unfair. Both sides often commit atrocities. This is an example of that, from one side, on a grand scale. This map is at least as legitimate as any map out there because it has factual and historic elements. Whether it is playable is another issue.

My objective isn’t to have all servers host this map. Only servers that are interested and unafraid. If you have such a server you can respond or private message me.

No, I’m not going to put piles of dead bodies.

Final conclusion - if you want to play a wargame - assume it will be warlike (contain acts and locations of war). If this offends you consider switching to ‘guitar hero’ or ‘Madden football’.

P.S. Shaderman - I may know more about the concentration camps than you. I’ve studied it extensively from the perspective of the survivors, the historians and the the detractors (‘revisionists’). I feel a huge amount of sympathy not only for the jews, but also the gypsies, the Soviet POW’s and any innocent person killed particularly in wartime. That is why I’m doing this. As any mapper knows, you have to feel strongly about something in order to justify putting in the extrordinary amount of time and effort.

P.P.S. FireFly - Thanks for the link - hugely informative and already mirroring the feeedback I am getting. I never played RTCW - I started with coworkers soon after ET came out several years ago. I may get RTWC just to see what was done.

P.P.P.S. Sage - no offense taken - thanks for your well expressed constructive criticism.


(leifhv) #14

Are you suggesting that what took place in the concentration camps was war? It wasn’t. War is when two armed factions fight each other in some kind of battlefield.

What happened in the concentration camps was just slaughter and torture of defenseless humans; men, women and children. It served no tactical or strategic purpose; actually it served no purpose at all except for fulfilling the fantasies of madmen. The people in these camps were not members of any military force…some of them weren’t even from another country at all.

So when I play a war game I’m prepared to see ‘acts and locations of war’. What I don’t want to see are acts and locations of torture, slaughter and perversities.

I suggest that you find another setting because the history surrounding this place is just too sad, terrible and upsetting for a ‘light hearted’ action shooter like ET.

Lifeh


(broloi) #15

It was for another purpose than “fulfilling the fantasies of madmen”…

Now, I don’t say this to offend the Germen. (Germen are normally very friendly people.)

But Hitler made the Germen believe that the Jews were the root to the “evil” Germany was in at that time… Germany was poor after WWI, they didn’t have that much money. And the Jews at that time had all the good jobs, a lot of money, and lived good in Germany.

So, Hitler blamed the Jews for Germany’s poor condition and people believed him…

Now… Ones again, no offense to the Germen. This was just an explanation… Nothing more…


(SCDS_reyalP) #16

Are you arguing that this isn’t the fantasy of a madman ?

And the Jews at that time had all the good jobs, a lot of money, and lived good in Germany.

:weird: Many of the people who were sent to the camps were desperately poor before Hitler came to power. A large number of them weren’t Jews either. Roma certainly weren’t the wealthy elite, but they were massacred just the same.

As you also note, your scenario isn’t historical. Most of the camps weren’t directly subject to battles (although there were a number of uprisings within them) So why use a historical name to go with it ? A generic POW/prison camp them would be a lot less emotionally charged.

Finally, the area around Auswitch is quite flat, so your skybox is out of place.


(Hell Mariachi) #17

Once again - thanks all for their well expressed thoughts

As you also note, your scenario isn’t historical. Most of the camps weren’t directly subject to battles (although there were a number of uprisings within them) So why use a historical name to go with it ? A generic POW/prison camp them would be a lot less emotionally charged.

True - this is a fictional account of what could have happened if aerial recon photos that were taken by the Allies were acted on.

Finally, the area around Auswitch is quite flat, so your skybox is out of place.

Also true - the camp complex is within the flat farmland around thge Sola and Vistula rivers. The problem is at map edges you can stop movement by a building, steep hill or invisible wall. Since Allies starting well outside the complex, I chose to put them in a valley. I chose the skybox (far terrain) to match the hills (local terrain). I should not have included hills at all but I didn’t want a monotonous, open flat terrain for the approach.

Are you suggesting that what took place in the concentration camps was war?

Of course not - But the Allies attempting to liberate the camp in 1944, and Axis trying to stop it will be.

The people in these camps were not members of any military force…

Not true - There were Soviet POW’s. In fact these were the first people to be gassed as the Nazis experimented with this execution method in Auschwitz I. This chamber was decomissioned as the chambers in Auschwitz II - (Birkenau) were brought online. The first victims of Aus II were Slovakian Jews.

War is when two armed factions fight each other in some kind of battlefield.

This is a definition is a lacking a little too much for me to buy it.
a) does there need to be a formal declaration of war first?
b) do both sides need to be matched?
Taking this into account are the following wars or not?

  • Pearl Harbor
  • Nagasaki
  • Persion Gulf War I
  • Persian Gulf War II
  • The Falklands War
  • Afghanistan
  • The Crusades
  • The civil war happening in Iraq
  • Hamas and Fatah
  • Hutu Tutsi civil war
    IMHO unbalanced and sometimes unannounced attacks are often the way war is waged. The objective is not to be fair - it is to win. When you win you advance your agenda and maybe later you rewrite history to erase how dirty your tactics were.

Germany quickly conquered coutries in Europe and strongarmed them to surrender their Jews to advance their ‘final solution’. Unfair - yes. A wartime act - yes.

-HM


(Nail) #18

possibly it could be part of “Operation Kiebitz.”


(TNR360) #19

dead bodies models? ef tried that but the skinner got a bit traumatized :lol:


(leifhv) #20

As in most discussions I try to keep things at a general level. Yes, of course there were some people from armed forces there. But in general, these were not prison camps for pows; they were prison camps and slaughter houses for civilians. Humanity’s darkest hour is not a setting for ‘Good game’.

<Hell Mariachis irrelevant ramblings about the definition of war deleted>

Nobody can stop you of from creating this map if you really want to but please keep your project out of this forum.