making textures


(Xterm1n8or) #1

Hello :slight_smile:

Up until now i’ve been using the game textures, but i now want to try and make my own.

I’ve tried this before but i’m not that artistic. I think it’s amazing that people can draw grass and it actually looks like grass/mud etc. The upshot was that i couldn’t produce anything that was better, or even as good as for that matter, than the original game ones. :frowning:

Well, i’ve decided to have another go. My artistic skills havn’t improved however, so i’ve spent ages going through royalty free photos of grass and mud etc.
I selected 512x512 pieces, then offset and cloned them to make them tiled. I now have 3 textures: grass, rough dirt, cracked dirt. I want to use these textures to try this dotproduct2 thing. I’ve done the bump mapping tut on these and they look really good. It really gives it some depth.

Well, now i want to blend. The thing is that the rough dirt and cracked dirt textures are of differing colour. They should really be of a similar shade.
Sorry for long post, so here is the question:

Is there a way i can get two textures and make them so they share the same colours/shades?

I have Photoshop 7 and have gone through tuts but i can@t get want i want.

Many thanks.


(89blitz) #2

go to etmain then textures in there make a folder without any spaces or capital letters make sure the resultion is 512 x 512 256 x 256
512 x 256 etc… then place the textures in that folder also make sure the file name dose not contain any spaces or capital letters and make sure its jpg or tga then go to gtkradiant and look in textures and your folder should be there with your texture :slight_smile:


(Xterm1n8or) #3

Thanks for the quick reply, but i think you misunderstood my post.

Im trying to get two textures to have the same colour-ish. My rough dirt texture is more beige in colour than the cracked dirt, which is more brown.
I would like to merge the colours somehow.

Thanks


(-SSF-Sage) #4

In case you wanna blend them in photoshop etc. I can’t help. IF you want to blend them in radiant/game then you might want to look this.


(Xterm1n8or) #5

Thanks for the link Sage :slight_smile: All this stuff will be helpful when i come to do it. However i’m still preparing for it.
I like the texture of the cracked and rough mud, but the colour is different. The cracked mud is brown and the rough mud is beige. I would like to somehow take the colour pallette from the cracked and apply it to the rough so that it looks more natural for when i come to blending them.

Hope this makes sense. I don’t even know if it can be done.

Many thanks.


(DC9) #6

I’m a Gimp user myself however Photoshop should have the same capabilities. You should be able to modify the textures the way you want by using transparent layers on top with lower “opacity” settings. This way the details of the original texture will be kept in tact. The work is getting the right colour shades and the right opacity level so that the end results match.

1/ open the two original textures;
2/ select one to work with;
3/ add a new layer (make certain that it is transparent);
4/ select the colour fill tool;
5/ select a middle-ground colour (lighter to lighten - darker to darken);
6/ set the opacity level to around 20% (vary this to suite your purpose);
7/ colour fill the new layer;
8/ if you are happy with the results, merge the layers - if you don’t like the results, delete the new layer and start again;
9/ select the other original texture and repeat steps 3-8.

Having both textures open at the same time will help you judge colour to use and the amount of opacity to apply so that they end up matching.

This works for me in Gimp - should work in Photoshop too.


(Flippy) #7

So if I understand correctly you simply want to change the color of a texture slightly?

You will have to create a new texture for that.

Just open the texture you want to change with Photoshop if you have it. If you don’t, I’m pretty sure other graphic programs have the same functionality.

If you have photoshop, just press “Ctrl+U” and play with the “Hue/Saturation” settings, or press “Ctrl+L” and play with the “Levels” settings… should get you close enough!

Without photoshop, I’m pretty sure programs like Gimp have the same functionality. Just look for hue/saturation.

Then, you have to save the texture as a new file. Make sure it’s still the same size (textures need to be sized in powers of 2 (eg 2,4,8,16,32,64,128,256,512 etc)) and save it as either jpg or tga.

Finally, you might want to create a shader for it if you want it to allow landmines or make sound when walked on.

Here’s a tutorial I wrote about creating and using your own textures, aimed at newbies. It might help:
http://www.splashdamage.com/forums/viewtopic.php?t=14544


(Xterm1n8or) #8

Thanks for the help and the link, will try these out now. :smiley: