I usually make an 256x256(x2000?) brush and then clip it from the corners to make it a tri, then start duplicating it. I always want to have the bottom of the tris at the same attitude (yes I’m perfectionist, I want to have everything fine, even when you can’t see it unless you decompile it… :D). Select the brushes, then go to vertex editing, select the vertex you want to edit, and move ONLY UP or DOWN, NOT TO THE SIDES. Otherwise you will find yourself in troubles.
Remember for your easy fixing, use the biggest grid you can get what you want. I’d say 1 is the absolute minimum, but 8 is good. With 256x256 you won’t get a lot of tris, but the result will satisfy. I did made a terrain with fate, but then it took me more time to fix it in radiant than it would if I made the whole terrain, by hand so since then I always make them by hand. You can use the alphas and shaders that fate gives you, although I use only the alphas (for blending) and make my own shader.