how do i make a stopper that can be shoot through but not walked through? (all weapons can be shot through [grenades, panzer, mortar, bullets, airstrike, support fire, ect…] but the players will stop)
please ansver easy or link to a tutorial that is easy to understand PLEASE :banghead:
making player-stopper?
something that stops a player from getting through but everything else like bullet etc get through. (take goldrush goldrush have it for preventing players to gett to high
clip includes shader syntax;
surfaceparm playerclip
http://shaderlab.com/q3map2/shader_manual/contents.html
P.S. learning about shaders will make life easier and Lev.Design more interesting
something that stops a player from getting through but everything else like bullet etc get through. (take goldrush goldrush have it for preventing players to gett to high
When I typed ‘clip?’, the ‘… have you tried using it?’ was implied. I know WHAT a clip is. 
Iffy, I was saying that for kgbdino’s sake…NOT yours.
I know that you know. hehe. I figured he/she may want to learn more about it silly.
Yes, I know EB, my comment was for kgbdino’s sake too. Sorry for the confusion 
I need to start quoting more
Quote:
something that stops a player from getting through but everything else like bullet etc get through. (take goldrush goldrush have it for preventing players to gett to highWhen I typed ‘clip?’, the ‘… have you tried using it?’ was implied. I know WHAT a clip is.
what i ment what is clip? how do i use it?
make a fricken brush textured with common/clip to stop players, common/clipweap to stop certain weapons … experiment a little and try things out for yourself.