making pk3 files


(SuperC) #1

i read in the manual i think that u guys use winzip, well im such a computer like some of you guys are :wink: but, i have no idea how to make pk3 files? can u help me


(BXpress) #2

k here we go:

u make a .zip file with the name of your map… in our example ā€œmp_remagen.zipā€.

now u create the folders named maps, scripts, shaders, levelshots,textures.

now, put the .bsp, .prt, .sfr, _tracemap.tga and the folder named with your map,from the etmain/maps folder into your mp_remagen.zip.

then put your custom textures into the zips textures folder. the shaders, scripts and arenas into the zips script folder and your Levelshot into the levelshot folder of your zip.

now u rename it from mp_remagen.zip into mp_remagen.pk3, put it into your etmain folder and bam, pk3 Action :moo:


(SuperC) #3

thx :clap:


(Blockbuster) #4

download pakscape… its designed to make pk3 files… but you can create zip files with it too


(SuperC) #5

could i have an adress for that plz?


(DeAtHmAsTeR) #6

mate - jus search yahoo or goto download.com


(InFeStEd) #7

Ok I made my map … well kinda… Now if I want to create a pk3 what do I do.

  1. I go in the BSP menu in RADIANT but whitch one do I choose to compress it.

  2. I’ve tried the (Final) -Bounce 8 one and it created 6 files : .map .bsp .prt .srf .tga .tga

Where are the textures and evrything?


(Mlehliw) #8

You only include stuff in your pk3 that you made. If you just used the stock textures i.e. the textures that came with et, you don’t need to worry about including them in the pk3 since everybody has them already.


(InFeStEd) #9

That didnt answer my question number 1


(ziege) #10

You don’t compress from the BSP menu at all.


(Thej) #11

Since u didnt get a correct answer for a pk3 i will give u the run down

make a few new folders in ur main drive folder called

c:/scripts
c:/maps
c:/gfx/limbo
c:/levelshots
c:/textures
c:/sounds

in the scripts folder u put the shader files for ur textures and terrain
in the maps folder u put ur map.bsp, ur map.script for anything u scripted, ur map.objdata file, ur map_tracemap.tga, ur map.arena file and u make a new folder in the maps folder called mymap(this is the name of the map) that contains the lightmap tga’s from ur map(they are called lm_0000.tga and so on)
in the gfx/limbo folder u put the custom piccies for the objectives that show up on the command map(ie the tank) BUT only the ones that u made urself!! (snip from et LDR) Custom Icons
All custom icons are stored in the ā€˜gfx/limbo’ directory and prefixed with ā€˜cm_’.
in the levelshots folder u put the following: map_cc.TGA(this is the command map) and the map.TGA this is the piccie that shows up when u start the map.
in the textures folder u ONLY put the custom textures u are using for ur map
in the sounds folder u ONLY put ur custom sounds u used for the map

After u done this u select allthe folders u made and zip them.

so u get c:/mymap.zip
just rename that to c:/mymap.pk3

then it should work, unless i forgot something :smiley:


(DeAtHmAsTeR) #12

nice work in simplifying all of that thej :slight_smile: well done


(InFeStEd) #13

I must be dump cuz i dont understand : Ok I crated a cube…with soem textures…now I save it and its in .map format… I can make it in bsp…from the menu but after that i get all sort of mfile excluding the _tracemap and some other thing you talked me about :???: