the textures under the powerups ( the floor ) are not animated textures, but
instead uses some texture effects, such as rotating and stretching to simulate
scaling using a sin wave pattern. now… for creating animated textures i
would recommend using blender3d… i used blender to create the animated
texures for the candle flame, the eyes of the chicken grenade as well as the
eye for the brainslug helmet mini mods.
actually… the candle flame used quite a few animated frames, so i could
make it into a roq video.
for models, i would also recommend blender3d, and you can get some python
scripts for exporting to ase, as well as some newer scripts for md3 exporting
( which i have not tried yet… ) that kat posted in his forums.
there is the nephro tool to export md3’s also from other model formats.
for making static models for things like buildings, rock work… terrain and
so on, you really cant go wrong with blender and der tons ase export
script.
for animated md3’s you can use milkshape, however its better to create
the model(s) you want in another program such as blender then export to
obj, then import that into milkshape to finish off the animations because
milkshape does not offer a great amount of flexibility in model editing.
i do tend to promote blender quite a bit, unlike a few years back when i
probably would have been complaining about it a lot. but after working
with it, and understanding the various capabilities it has, im now a diehard
fan of blender3d. its a very powerful, flexible and free 3d editor.