working on my 3th map now, but now i get a error i never had before.
after compiling i get this error: “hunk_alloc failed on [number]”
i found out it has some to do with the hunkmegs,
but i don’t want all people having to change hunkmegs for my map 
want every1 to be able to play it without they have to change theyr com_hunkmegs
i’m not totally new to the mapmaking,
but still a lot i do need to learn 
so what to do ?
some more info that can be of use:
- i have used a skyportal
the map itself
- the side walls i made fueldump_sky for the lightning
- the cyling (upper layer) i have left caulk. only at some parts adding a small part of fueldump_sky for some extra lightning
all side clip layers are detail - 80% of my map is detail.
- passageportalflow (13992)
- so far only added 2 hint layers as a thin wall, making the whole map separated in 3 main area’s
worldspawn info:
_blocksize 1024 1024 1024
atmosphere T=SNOW,B=5 10,C=0.5,G=0.3 2,BV=20 30,GV=25 40,W=3 5,D=2400
classname worldspawn
gridsize 128 128 256
mapcoordsmaxs 12288 -2976
mapcoordsmins -768 10080
also i have not used lightgrid or any of all those other common textures
most of them i dont know how to use, and cant find any good docu on it 
tested with changing my com_hunkmegs, this fixes problem for me. but this is client sided solution.
i want to fix it map-sided, so players dont have to change hunkmegs.
:rolleyes:or should i post this in “Q3Map2 Support Forum” :rolleyes:

:stroggbanana: