Making adjacent terrain textures merge nicely


(2Bit) #1

I haven’t managed to find advice/instruction/tutorial anywhere that will tell me how to make adjacent different textures merge smoothly into each other and so blur the join.

Can anyone point me to a tutorial or tell me how this is done?

Many thanks, and Happy Xmas :drink:


(Loffy) #2

Hi!
Have you worked with shaders before?
// Loffy


(2Bit) #3

Yup. Created them for bespoke textures when needed, to enable landmines etc, and to apply Phong shading.

What I haven’t seen explained though is how the “terrain” common texture is used. I notice in yours/Drakir’s Northpole that in GtkRadiant the snowy texture is represented by the “terrain” texture and I was guessing this might be related to some sort of meta-shading to render the smooth texture merging I’d like to achieve… but I’m only guessing :eek2:

If you know how to create/interpret “terrain” texture and/or achieve the texture merging I’m after, I’d be very grateful :banana:

Thanks for your help :drink:
2Bit


(nUllSkillZ) #4

The texture blending is done by Easygen.
Exactly: Easygen writes the shader automatically.


(Loffy) #5

Drakir and I used EasyGen. And I do not know how those shaders work (I just use them).
Have you tried Sock’s blend tutorials: http://www.planetquake.com/simland/pages/articles/terrain1_1.htm
I went thru them one by one, and I learned a lot. All files are available, on the site (terrain1_1.htm).

Sock’s terrain.

// L.


(2Bit) #6

Excellent, thanks for the great link, I’ll go thru Sock’s tutorial step-by-step. I’ve had a quick glance already and it looks just the right thing.

Very many thanks :drink: