what i want to do is make something like this:
you have a Obj A, Obj B, and a Obj C.
what i want to to is, make the Trigger for Obj C available, only when A and B are destroyed.
Obj C here can be some door/teleporter/ so on.
i i was thinking maybe to do something with globalaccume on A and B
and when C is 2, it is active.
is this possible ? and how to you make a trigger non-working at start and make it active when A and B are done ?

