Can someone please help me?
on my map there is a generator and when it is blown it disables 2 panzers guarding the gate… i want to make the generator… AND the gate… fixable (but seperatly)
My script for generator:
gen1 {
spawn {
wait 200
constructible_class 3
}
death {
kill gpan
kill gpan2
wm_announce “Allies have blown the generator!!! ^1Guard Panzers Disabled!!”
}
}
My script for gate:
gate1
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have blown the gate!!!”
}
}
Now, how can i make these destructable AND fixable?
(so they start built, and when they are blow, you can fix… then blow again… then fix agian… ect)


