Make Sawbonez Free and Aura Paid?


(Naonna) #21

set up a poll: see who agrees with you.


(bizarreRectangle) #22

If the aura won’t put down the health station, what makes you think the noob sawbonez will throw his med packs? Sure maybe he’s got more health better guns, so does skyhammer. He has more hp, and the amazing m4.

Everything you said about why aura’s health station isn’t effective applies to med packs.


(bontsa) #23

Intriguing idea despite the argument to support it is lacking. Let’s keep in mind that we’re closing to the official release too patch after patch, so I wouldn’t be surprised to see some kind of merc-unlock related gift given out for all Open Beta players. Better start the discussion of who fits and who doesn’t for new starters earlier than later so devs have some data of what’s being talked inside the community about the subject.

I think Aura’s been chosen however for her ability to heal allies despite her being dead’n’finished which newbies will often be, Skyhammer for his all-around godlikeness. And bagpipes, who doesn’t love those bloody things. We definitely need a free Engineer too though in my opinion, and Turtle’s ability seems like least annoying when spammed all around.


(BananaSlug) #24

i would say 3 free mercs, cheaper mercs and no free rotation


(Telzen) #25

You can’t do cheaper mercs, it would get rid of the incentive to buy them with cash. And a rotation is needed so people can try out mercs to see if they want to buy them.


(solace_) #26

[quote=“bizarreRectangle;120307”]If the aura won’t put down the health station, what makes you think the noob sawbonez will throw his med packs? Sure maybe he’s got more health better guns, so does skyhammer. He has more hp, and the amazing m4.

Everything you said about why aura’s health station isn’t effective applies to med packs.[/quote]

i honestly cant beleive people are still bringing this up… I have explained this probably about 5 times. It is easier for the team to get a noob sawbonez to throw down his med packs because they recharge faster. Aura’s station takes a lot longer to recharge, it can be forgotten somewhere, again meaning it needs to recharge, and it can be destroyed if not placed in the right spot. So no, everything I said about the health station does not apply to medpacks. And despite all these things, aura is a harder merc to play.

You can have whatever opinion you want, I made this thread because I personally think that sawbonez is easier for noobs than aura. And BTW, skyhammer isnt even relevant to this discussion becuase he is not a medic, just in case you didnt know.

PLEASE people, read the thread without just commenting the same thing that others have commented before.


(solace_) #27

[quote=“coolFortress;120332”]Intriguing idea despite the argument to support it is lacking. Let’s keep in mind that we’re closing to the official release too patch after patch, so I wouldn’t be surprised to see some kind of merc-unlock related gift given out for all Open Beta players. Better start the discussion of who fits and who doesn’t for new starters earlier than later so devs have some data of what’s being talked inside the community about the subject.

I think Aura’s been chosen however for her ability to heal allies despite her being dead’n’finished which newbies will often be, Skyhammer for his all-around godlikeness. And bagpipes, who doesn’t love those bloody things. We definitely need a free Engineer too though in my opinion, and Turtle’s ability seems like least annoying when spammed all around.[/quote]

Please read my other response to other people if you would like my thoughts on why sawbonez is better for noobs. The argument to support it is lacking? Yeah, right, I think the people commenting need to think a little bit before saying something that takes me two seconds to shoot down.


(solace_) #28

In case you didnt see:

Many people have been arguing with me about this topic, right away I would like to say that I like to play medics, they are my most played classes. When I first started Dirty Bomb, I didn’t care for skyhammer all that much, so, I played Aura. I played her a good deal, but did not particularly enjoy it, I liked the concept, but all I was good for was the occasional revive and a bit of healing; my killing potential was zilch. When Sawbonez came into free rotation a couple of weeks later, I tried him out. He was instantly my favourite merc and i bought him as soon as I could. As a noob who liked to play medics, he allowed me to much more effectively support my team, because he had easier to use weapons, he had more health so I could stay alive easier and much longer, and his ability was much more effective for me to help my team with. Over time, as I became a much better player, I grew to liking aura more because of her speed and versatility for a experienced player. And these days, she is my number one played merc along with my trusty Blishlok or remburgh.

That little story is why I am making this post; because I have experienced the difficulties of trying to play aura when first coming to the game and having a terrible time. Sawbonez made my experience much better as a noob.


(Naonna) #29

Sounds like you never grew out of it, if you’re using the ‘it worked for me’ argument. compare your argument to someone arguing ‘ammo packs vs ammo station’

Yes, ammo packs are considered better. They do no good unless they are put out. An ammo station is a ‘drop it and forget’ item which still benefits the team. I would rather have an ammo/health station SOMEWHERE than not at all.
Maybe you yourself remembered to throw down health packs or ammo crates back then, but the majority of new players do not. They haven’t learned the importance of team support yet. - (Evidence by most nubie medics not knowing what the defib paddles do or how to charge them for a revive with more than 40 hp.)

Just because Sawbonez worked for you, it doesn’t mean that his team support is equal to aura’s. A bad sawbones gives no healing. A very bad Aura still does, even if at awkward locations. On the other hand, a good sawbonez actually can support a team with revives and amazing healing anywhere on the map. Until a player becomes good, we shouldn’t expect them to be efficient with their health packs. At least with an aoe heal, they are forced to contribute and not be selfish - even in death.

If your argument is ‘aura is too squishy and scout-like for new players’ then maybe she didn’t fit your playstyle back then. If a new player is going to be going for kills rather than sitting back with his/her team, aura is the easiest to run away from battle with or into battle with. Her shotguns can 1 hit kill most mercs on a headshot. She makes phantom look sad with his slowness and inability to one-shot medium mercs. Do not call her killing potential ‘zilch.’

Coming from tf2 originally, comparing aura to scout was easy for me - High speed, shotgun, good one-on-one fighting. (and the mind-boggling attribute that shotguns head shot in this game.) Even as a new player, I still managed to do alright. The idea of rushing in was my old scout mindset, so dropping a healing station for the team while I ran off was still beneficial - Even if not as beneficial if I’d had the knowledge to stay with the team and support them.

If I were a sawbones with that same newb-ish mindset, then my team would have had no heals at all. (Yes, I was dumb when I first joined DB.)


(AnimeDude) #30

New skyhammers never give me ammo and neither will new sawbonez('s?).


(LifeupOmega) #31

That’s a great joke. Proxy is terrible compared to the other two engineers, good players will rip you up and your ability will rarely if ever do anything useful.

OT: Keep Aura, new players never drop ammo packs, and now you want them to drop health packs too? Aura is a fine, noob-friendly merc with a very, very low skill floor, making them easy to pick up for first time players.


(eZ Appltk) #32

Ehy.? In start of each game you need normal gun (M4A1) and some shotgun. You got it??


(solace_) #33

[quote=“Naonna;120553”]Sounds like you never grew out of it, if you’re using the ‘it worked for me’ argument. compare your argument to someone arguing ‘ammo packs vs ammo station’

Yes, ammo packs are considered better. They do no good unless they are put out. An ammo station is a ‘drop it and forget’ item which still benefits the team. I would rather have an ammo/health station SOMEWHERE than not at all.
Maybe you yourself remembered to throw down health packs or ammo crates back then, but the majority of new players do not. They haven’t learned the importance of team support yet. - (Evidence by most nubie medics not knowing what the defib paddles do or how to charge them for a revive with more than 40 hp.)

Just because Sawbonez worked for you, it doesn’t mean that his team support is equal to aura’s. A bad sawbones gives no healing. A very bad Aura still does, even if at awkward locations. On the other hand, a good sawbonez actually can support a team with revives and amazing healing anywhere on the map. Until a player becomes good, we shouldn’t expect them to be efficient with their health packs. At least with an aoe heal, they are forced to contribute and not be selfish - even in death.

If your argument is ‘aura is too squishy and scout-like for new players’ then maybe she didn’t fit your playstyle back then. If a new player is going to be going for kills rather than sitting back with his/her team, aura is the easiest to run away from battle with or into battle with. Her shotguns can 1 hit kill most mercs on a headshot. She makes phantom look sad with his slowness and inability to one-shot medium mercs. Do not call her killing potential ‘zilch.’

Coming from tf2 originally, comparing aura to scout was easy for me - High speed, shotgun, good one-on-one fighting. (and the mind-boggling attribute that shotguns head shot in this game.) Even as a new player, I still managed to do alright. The idea of rushing in was my old scout mindset, so dropping a healing station for the team while I ran off was still beneficial - Even if not as beneficial if I’d had the knowledge to stay with the team and support them.

If I were a sawbones with that same newb-ish mindset, then my team would have had no heals at all. (Yes, I was dumb when I first joined DB.)[/quote]

i never said that my experience was the be all end all. just that when i first started playing I found sawbonez to be easier. I never claimed he would be a fit for everyone.

if that is your opinion on health pack vs. med station, fine, I really dont care.

A very bad aura probably still doesnt give out healing, shes just dead. So all of a sudden a noob is headshoting everyone? i dont think so. I meant that her weapons are hard for new players to take advantage. Dont get me wrong, shotguns are great and lethal in the right hands but are difficult to use at first. Aura’s killing potential isn’t zilch, shes my main merc and I frequently top score with her.

The scout in TF2 isnt exactly the easiest character to play and apparently that worked for you so please dont berate me for giving my own experience and then drop yours like its any better.

Thats fine. i respect your opinion and I would appreciate it if you would respect mine. I think this topic is closed.