Make it so we can take ammo from skyhammers and artys


(Orivar) #1

It is really bad that the new players and level 10+ players don’t drop ammo. What about taking mags from their backs?

What about when they don’t throw ammo (for the team***********) for 1 minute they will lose xp?

And Maybe a system that shows how a “good” player you are? I don’t want to play with sky hammers that don’t drop ammo in a match…


(Naonna) #2

A penalty for not throwing out ammo may be decent. I’m not opposed to this. How does this work on the fire supports who use ammo stations?


(Orivar) #3

Same. If they dont play ammo station they will get -300xp per minute (maybe less?).


(Naonna) #4

(maybe less) - A singular ammo station can act as a temporary barricade, and if left in a decent location, can supply a team for a rather long time. Moving it around isn’t always required. - Sometimes in pubs it’s ‘place and forget’.


(Orivar) #5

Yeah mostly people leave it next to the spawn. I dont do that :wink:


(Supersneaky) #6

I think splash damage really need to focus on forced tutorials for new players so they learn how to do things like drop ammo or revive on certain mercs and its importance.

They could easily give new players exclusive missions like “give X amount of players ammo” or, “revive X amount of players” so they learn, and give a decent reward as an incentive.


(Orivar) #7

[quote=“Sneaky;193393”]I think splash damage really need to focus on forced tutorials for new players so they learn how to do things like drop ammo or revive on certain mercs and its importance.

They could easily give new players exclusive missions like “give X amount of players ammo” or, “revive X amount of players” so they learn, and give a decent reward as an incentive.[/quote]

I think I had a post about it :smile:

I think that they can stop working on EVERYTHING and make rework their “reworked” tutorial and have a talk with some of the elite players for tips and this kind, because most of the players in the game are low levels that 75% of them leave the game before they reach level 10…


(yesser) #8

but at least make it necessary to be out of all ammo so new players might have a chance to understand that they should give ally ammo


(Apofenas) #9

If player has more than one ammo pack in his access, let people interract with Skyhammer/Arty like with lift panel to take it.

No need to have penalty any penalty. People might be buzy with something else like shooting enemy or forget to drop those or not have any at all (yes that happens too).


(Orivar) #10

[quote=“Apofenas;194062”]If player has more than one ammo pack in his access, let people interract with Skyhammer/Arty like with lift panel to take it.

No need to have penalty any penalty. People might be buzy with something else like shooting enemy or forget to drop those or not have any at all (yes that happens too).[/quote]

Thats a great idea :smile:

I said something about that a month ago but nobody said anything.


(SaulWolfden) #11

Would at least save me the trouble of hunting down the ammo stashes on the map. Plenty of Skybros around that never throw ammo. It was pretty clear to me he was meant to throw ammo like the Assault in Bad Company 2 or Support class in Battlefield 3 + 4.


(SirSwag) #12

I’d say that having a few missions at the start with specific ammo giving or rez requirements would reinforce what they learn in the tutorial.


(KillTastic) #13

they should have an AEO… wait, there is already an ammo station. nvm