Well, your suggestions worked.
In the process I discovered a new problem.
Rather that spam the forums with a new thread I’ll state my finding here.
I made a func_door that opens with a remote func_invisible_user.
The info for the func_door states that when the entity is assigned a targetname, no touch field will be spawned.
This does NOT seem to be true.
I can activate the door from both my func_invisible_user and from the door itself.
I only want to door to work with the remote switch since it also triggers a script related to the topic above (hiding brushes).
It would seem I have to make the door locked, then have the func_invisible_user 's script unlock the door and activate it.
This really seems like the long way around.
Someone else on the forums asked a similar question and was told to use a script_mover.
That seems like overkill since I’m 99% of the way to what I need my door to do.
So can I get rid of the touch field on the door like the entity info says I can or will I have to use a script_mover instead of a func_door ?
Thanks again - you all have been a big help.
(BTW Iifurita - I like Byzatine and we play it a lot on =Shit-Storm=Exterme)