Here’s a shot of the problem I’m having. Seems that the terrain has randomly decided that it can do a better job at predicting what I want than I can… It seems to be centered around areas that have been cut out of the terrain so that I could stick archi in there… Anyone know how to fix this?
Major problem with random textures on terrain...
Hmmmm, I think your problem might be with the fact u have cut your buildings out of the terrain. DONT DO THIS!!!
If u have to, select the terrain brushes under where u want to put stuff and lower it down to a level below the ground u walk on.
Then put your buildings on top of that.
U must not break the terrain entity by cutting / deleting brushes out.
I think
:moo:
Axedup
yeah that’s the odd thing… in some places where I’ve cut and done all that, the terrain is perfectly fine… in other spots, it’s screwed… I suppose I can simply reload the thing, and edit it much more…efficiently… 
You can cut/delete whatever you want.[/quote]
Sweet!
I thought it was a bit strange since I’ve been doing it a bit here and there…
What I do, is just lower the offending brush down to a level below where your building. 
Axedup