Major problem with random textures on terrain...


(Gonk) #1

Here’s a shot of the problem I’m having. Seems that the terrain has randomly decided that it can do a better job at predicting what I want than I can… It seems to be centered around areas that have been cut out of the terrain so that I could stick archi in there… Anyone know how to fix this?


(Axedup) #2

Hmmmm, I think your problem might be with the fact u have cut your buildings out of the terrain. DONT DO THIS!!!

If u have to, select the terrain brushes under where u want to put stuff and lower it down to a level below the ground u walk on.

Then put your buildings on top of that.

U must not break the terrain entity by cutting / deleting brushes out.

I think :wink: :moo:

Axedup


(Old_Fellow) #3

You can cut/delete whatever you want.


(Gonk) #4

yeah that’s the odd thing… in some places where I’ve cut and done all that, the terrain is perfectly fine… in other spots, it’s screwed… I suppose I can simply reload the thing, and edit it much more…efficiently… :slight_smile:


(Axedup) #5

You can cut/delete whatever you want.[/quote]

Sweet!

I thought it was a bit strange since I’ve been doing it a bit here and there…

What I do, is just lower the offending brush down to a level below where your building. :slight_smile:

Axedup