How can i change this picture and put the pics here ?

So it looks like this ? in whitch folder is it in (pak0.pk3 ) ?


How can i change this picture and put the pics here ?

So it looks like this ? in whitch folder is it in (pak0.pk3 ) ?


Also the mainpic are lots of pirctures.
Look at ui/main.menu
menuDef {
name "main_opener"
visible 0
fullscreen 0
rect WINDOW_X WINDOW_Y WINDOW_WIDTH WINDOW_HEIGHT
onOpen {
open fadebox_black ;
[B]open background_1 ;[/B]
setmenuitemcolor fadebox_black fadebox backcolor 0 0 0 1 ;
fadeoutmenu fadebox_black ;
open main ;
clearcvar ui_profile_create_error ;
close main_opener
}
}
background_1 is the clouds, the tree…
look now at global.menu.
You found now these:
menuDef {
[B]name "background_1"[/B]
fullScreen 0
rect 0 0 640 480
visible 0
itemDef {
name "colour"
rect 0 0 640 480
style WINDOW_STYLE_FILLED
backcolor .70 .63 .49 1
visible 1
decoration
}
itemDef {
name "clouds"
rect 0 0 640 480
style WINDOW_STYLE_SHADER
[B] background "ui/assets/et_clouds"[/B]
visible 1
decoration
}
itemDef {
name "image"
rect 120 140 400 200
style WINDOW_STYLE_SHADER
[B] background "ui/assets/et_logo_huge_dark"[/B]
visible 1
decoration
}
}
See you? Now is there
background “ui/assets/et_clouds”
and
background “ui/assets/et_logo_huge_dark”.
So, search now the Pictures “ui/assets/et_clouds” and “et_logo_huge_dark”.
You cant found andy Pictures of there…
They are Shaders, also you must search “ui/assets/et_clouds” and “et_logo_huge_dark” in the .Shader Files at the Script directory.
ui_assets.shader
// similar to console background shader
[B]ui/assets/et_clouds[/B]
{
nopicmip
{
map textures/skies_sd/wurzburg_clouds.tga
rgbGen identityLighting
tcMod scale 0.65 0.75
tcMod scroll 0.0025 -0.002
}
{
map textures/skies_sd/wurzburg_clouds.tga
blendFunc GL_DST_COLOR GL_ONE
rgbGen identityLighting
tcMod scale 1.35 0.96
tcMod scroll 0.055 -0.04
}
{
map textures/skies_sd/ydnar_lightning.tga
blendFunc GL_SRC_ALPHA GL_ONE
rgbGen wave triangle -8 9 0.63 0.137
alphaGen wave noise -3 4 0 2.37
tcMod scale 1.275 -1.2
tcMod scroll 0.0025 -0.002
}
{
map textures/skies_sd/ydnar_lightning.tga
blendFunc GL_SRC_ALPHA GL_ONE
rgbGen wave triangle -8 9 0.91 0.15
alphaGen wave noise -3 4 0 2.57
tcMod scale 1 0.85
tcMod scroll 0.0025 0.002
}
{
clampmap ui/assets/background_mask.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identity
tcMod stretch sin 1.1 0.1 0 0.0125
}
}
[B]ui/assets/et_logo_huge_dark[/B]
{
nomipmaps
nopicmip
{
clampmap ui/assets/et_logo_huge.tga
blendfunc blend
alphaGen const 0.25
}
}
So now you can add, remove or change the Pictures in the Shader.
I hope, thats help you.
Sorry for my ****ing bad english…