If you have created the dynamitable objective already you just need to add a few extra line into your script. Here is the script for the allieds to win after blowing up something.
game_manager
{
spawn
{
}
trigger objective_counter //Counts Allied objectives completed
{
accum 1 inc 1
trigger game_manager checkgame
}
trigger checkgame
{
accum 1 abort_if_not_equal 1
wm_setwinner 0
wait 4000
wm_endround
}
}
yourwall
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have blown up your Wall”
trigger game_manager objective_counter
}
}
If you haven’t created your dynamite objective yet follow a tutorial this one is good i have always used this and it works just add my bit of script and it should make it a game winner once its blown.
http://etmapping.andityler.com/dynamiteobject.php