Hello folks, I have two things to talk about with ya.
Main objectives comparison
I made a short summary of the main objectives in BRINK and would like to discuss if there is something to improve or not.
[U]main objectives[/U]
aquarium (Sec) -> HE charge door, escort hostage
securitytower (Res) -> HE charge door, hack safe, deliver key, escort hostage
terminal (Sec) -> hack terminal, weld safe, deliver data
containercity (Sec) -> HE charge gate, escort bot, repair crane, deliver key
resort (Res) -> HE charge pillar, excort bot, HE charge bridge, hack terminal
reactor (Res) -> hack terminal, HE charge reactor
shipyard (Sec) -> repair crane, hack missle controls
refuel (Res) -> HE charge door, deliver fluid, hack controls, deliver avionics, repair pump
(26)
deliver smth. (ALL) -> 5 (4 Maps)
escort bot (ALL) -> 2 (2 Maps)
HE charge smth. (soldier) -> 7 (6 Maps)
escort hostage (medic) -> 2 (2 Maps)
repair/weld smth. (engineer) -> 4 (4 Maps)
hack smth. (operative) -> 6 (6 Maps)
Obviously there are much more soldier and operative MAIN objectives and I’d like to add some more escort hostage and weld open / repair objectives in the future. Founders tower would be perfect for a hostage mission so let’s see.
So, what do you think, is that mix ok or not?
Parallel objectives
I am surely not the first one to bring that up but I’d like to discuss the possibility, advantages and disadvantages of parallel objectives. First of all, what does that even mean? Well, as far as it is now, the main objectives (with exception of the escort ones) are handled after each other, one at a time. On TERMINAL for example you hack the terminal, weld open the safe and deliver the data.
I’d like to have maps where you, for example, also need to follow those objectives, but where you are free to chose which one you target first and with how many people. The defending team, however, has to communicate with each other and react on the attackers’ decisions.
Furthermore, the map layout would need to be a slightly labyrithian one like it is now, but with objectives placed kinda around some central point, where the defenders gather, which also have possbilities to see the enemy approach and tell their mates what’s going on without making it impossible for the attackers to reach their objectives.
I am not talking about some stupid circle map with a tower and one way that leads towards an objective, it should never be symmetric at all, but the overall scheme should have some central transition point. There should be some additional approaches for every objective to maintain strategic variability.
I would like to keep escort objectives excluded from those mashups because they tend to end up as “let’s escort first and do the rest afterwards”, and they would kinda make it necessary to reach every single objective to enable the bot/hostage to reach the goal. That’s not 100% what I want – I want people to communicate, to react, to think, to improvise and to decide. I want winners dedicated by how many objectives they accomplished in time. Of course, if everything is accomplished, the map ends.
StopWatch and Normal Rules would simply apply to this as well. Either one team manages to accomplish everything within a specific time and the opponent’s have to achieve the same or better or everyone has the same amount of time. Of course, once an objective is completed it can’t be reversed, that should be selfexplaining.
So, let’s sum up several advantages and disadvantages
pros
[ul]
[li]more need for teamplay[/li][li]more strategic variety[/li][li]more different experiences everytime the map is being played[/li][li]bigger challenge[/li][li]far more possible avoidance of bottlenecks[/li][li]less spawn camping due to more ways to approach for both teams[/li][li]less chaos due to too many people in too small rooms[/li][li]simple adjustments for rules in leagues or cups possible[/li][li]space for a whole new bunch of maps[/li][li]possibility for variations of existing maps and a new game mode if needed[/li][/ul]
cons
[ul]
[li]less clarity in public matches[/li][li]advantage for “lobbied” player groups (using voice communication tools)[/li][li]new maps “necessary”[/li][li]possible addiction to this style of playing BRINK :B[/li][/ul]
Tell me what you think and don’t hesitate. The more qualified replies the better.

It’s kinda generic but who cares. And please be kind, english is not my native language 



