I was able to build a server mod for OSX, but I’m a bit confused how to distribute it.
The only way I’ve found to load it is to rename:
Wolfenstein ET.app/Contents/Resources/qagame_mac.bundle
and then put the qagame_mac.bundle that I built in its place.
I tried every way I could think of to get it to load from the ‘fs_game’ directory I specified, but it doesn’t work. I tried copying the qagame_mac.bundle, copying the .so, and copying just the qagame_mac file.
Is there a way to make this work?
If there isn’t then does this mean that the mac client will not be able to auto-download client mods as well?