Mac OSX mods


(tjw) #1

I was able to build a server mod for OSX, but I’m a bit confused how to distribute it.

The only way I’ve found to load it is to rename:

Wolfenstein ET.app/Contents/Resources/qagame_mac.bundle

and then put the qagame_mac.bundle that I built in its place.

I tried every way I could think of to get it to load from the ‘fs_game’ directory I specified, but it doesn’t work. I tried copying the qagame_mac.bundle, copying the .so, and copying just the qagame_mac file.

Is there a way to make this work?

If there isn’t then does this mean that the mac client will not be able to auto-download client mods as well?


(tjw) #2

I forgot to RTFM. Sorry.

I see it at the bottom of the Readme.txt now.


cgame_mac and ui_mac are compressed bundles that go into your mod's pk3, and qagame_mac.bundle goes
into the Wolfenstein ET.app/Contents/Resources/ directory on the server.


(jaybird) #3

You compile this on a mac?