M4 seems trash compared to timik


(Tanker_Ray) #21

[quote=“Watsyurdeal;137964”][quote=“ThunderPro;137766”]

[quote=“Watsyurdeal;137593”][quote=“ThunderPro;137193”][quote=“Watsyurdeal;137190”]For me honestly, I know this is unpopular opinion, but once we get more loadout cards, and all the mercs who have the M4 also get the Timik and vice versa, I feel like the M4 should be reworked.

Just give the Timik 110 for the interval, and keep it where it’s at for everything else, I feel like it should be the heavier hitting slower firing of the two. The M4 could do less damage and fire faster, I feel like the KEK is what the M4 should be, but that’s just me. I have a ton more opinions about this stuff but I’ll have to dig deeper later.[/quote]

nah, I agree with you most of the time, but would have to disagree this one. Timik is the one that has to be changed.

Skyhammer is default merc with his M4 as default weapon, and M4 is perfect gun to use for any players in DB regardless of their skills.

Most people expect Timik would be something different than M4, not the opposite, as they are going to trade-up for other guns rather than M4 like Timik, expecting something would be different from M4.

M4 is actually same as Kek’s position, since it is default weapon for Bush, which is considered as best starting engineer. (Also M9 pistol too. Arguably best pistol in DB)

Easy to use, decent at any situation. M4 and Kek already does that, so Timik needs specific feature, characteristics.

[/quote]

Problem with that is it doesn’t make sense, I hear people say they want the Timik to be a heavy hitting, hard recoil weapon, which it already is.

The M4 doesn’t need to have a slower RoF, if anything it should be higher. Plus, consider this

  1. Stoker and Skyhammer have access to both, so it wouldn’t matter to them as much, and if anything would give them more diversity in weapons.

  2. Fragger has access to the M4, and already has a hard hitting slow firing weapon, the K 121, change the M4 to have a faster rate of fire and less damage, and that adds a lot more variety to Fragger’s arsenal until he gets more cards.[/quote]

I just can’t accept this ‘I hear people say they want the Timik to be a heavy hitting, hard recoil weapon, which it already is’ part. This doesn’t make sense.

After the 10% total recoil reduction buff, it just became to slightly fast firing, reloading M4.

Before? yes it had high recoil, but not harder hitting. Definitely not. 14 damage same as M4 is NOT harder hitting. Also, this part just proves M4 was better than Timik before, because according to your logic, M4 is harder hitting gun with much more stable recoil.

Well, your part about Fragger is quite ok one, but M4’s feature is a ‘moderate, average gun’, not SMG which already fast shoots low damage. Compare to K-121, it is already a lower damage faster firing gun than K-121.

Besides M4’s characteristic, I was trying to emphasize that M4’s main part is ‘this gun has easiest accessibility among any other guns’.

The fact that Stoker and Skyhammer have access to other guns can’t tell DB newbies are going to use that immediately from the very starting point, unless they open cases and get the other gun’s bronze loadout.

M4 is guaranteed for everyone’s first gun usage, unless some of them use Aura only.

M4 always had the most average damage,recoil,reload,DPS, so this shouldn’t be changed to be more special at some specific stats. This kind of gun helps people get used to DB’s own FPS style a lot. Which means it DOES matter for everyone if you change the M4.

Unless Stoker is the starting merc for everyone, I still don’t see why M4 should be changed in to low damage fast firing gun, and Timik has to stay the same.[/quote]

Maybe because if you look at every rendition of the M4 and AK since the dawn of time, the M4 has always had the faster rate of fire, and less damage, and the AK has always been a harder to control but harder hitting weapon. You may not like that explanation, but think about it, the AK has always fired a 7.62 round and fires around 600 rpm, while the M4 fires a 5.56 and has about 700 rpm. Sure it may be for the sake of realism, but it’s really better than the current where the guns are basically the exact freaking same.

About the only thing they could do is up the damage of the Timik by 1, and that still would make them far too similar.

I think it’s best to distinguish the two as much as possible for the sake of variety. And again, there is literally no reason not to seeing as how the only merc who wouldn’t have access to both the Timik and M4 would be Fragger, and he already has a slow hard hitting weapon. It adds more to the game, and I think that’s a good enough reason.

[/quote]

Hmm that sounds good. But I think first we should check out do SD really cares about the real gun’s stat. Out of the topic, but timik is AK-12. Its name reminds of AK-47, but it isn’t in fact.

I do think 14 and 15 damage is quite huge, because even 1 damage can change the whole DPS if the gun’s RoF is high. for instance, if you change Timik’s damage to 15 right a head, then it gets the huge 137.5 DPS. I would rather prefer the 16 or 17 damage and lower fire rate one, that @Amerika suggested before. If 17 damage, not as strong as K-121 but more stable.

BUT, may be 13 or 12 damage and 600~650 RPM with much stable recoil might be better like your idea, though it’s still similar to Crotzni…

About the mercs… well who knows if SD is going to set their primary weapon limits to 4 instead of 3 guns. I was just trying to say Fragger isn’t a top priority for merc’s gun variety problem.(At least M4 shoots faster, hits lighter than K-121 still.) Skyhammer and his 3 weapons, Aura and her 3 weapons should be the first concern about that topic. I mean, stimulating newbie’s curiosity about different primaries. Welp, that’s all of my thought really.


(gg2ez) #22

*cough *cough StarkAR Masterrace.


(Amerika) #23

I do love me some Stark.


(gg2ez) #24

I do love me some Stark.[/quote]

Long range with almost no recoil. What’s not to love?


(Reddeadcap) #25

I do love me some Stark.[/quote]

Long range with almost no recoil. What’s not to love? [/quote]

Obtrusive sights with no magnification and hard to see crossair on lower resolution/quality?

My personal wish would be that the timik would do 15 or 16 damage but maybe decreasing the M4’s to 13, I know it’s really silly but it just feels wrong that they do the same damage, even with the more predictable recoil pattern.


(Amerika) #26

I used to hate the Stark’s sights but mostly due to the Pringles can obstructing your peripheral view while you shot. However, now that I’ve got a lot more time with the gun, I don’t even notice it. I also use s95 which has the “Quick Eye” augment which raises and lowers the Pringles can faster which helps. Also, Drilled.


(TheVulpesFox) #27

I’ve recently fallen in love with the TIMIK 47. Just feels so much better than the m4, landing more head shots ect. Sadly it doesn’t look very special with my iron Loadout… Just like a normal weapon.