Lots of Warnings


(Apophus) #1

Here is a snippet of warnings I’m seeing on our server. There are several others also. Just wondering if this is something that I need to repot?

WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
    entityDef misc/turret/mp/apt: !Missing camera 'cam_joint' = 'camera'
WARNING: Image program 'textures/displays/static_01.tga' failed to load
WARNING: Image program 'textures/displays/static_01.tga' failed to load
                entityDef gameplay/objectives/hack_target: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
                entityDef gameplay/objectives/hack_target: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
            entityDef gameplay/objectives/hack_target/resistance: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
            entityDef gameplay/objectives/hack_target/resistance: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
        entityDef gameplay/objectives/core/hack_target/resistance: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
        entityDef gameplay/objectives/core/hack_target/resistance: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
    entityDef gameplay/maps/terminal/hackable_computer: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
        entityDef gameplay/objectives/carryableitem_target_use: !Missing locStr 'text_capture' = 'game/info/carryable_item_target_use'
                entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary'
                entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary'
                entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary'
                entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary'
            entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary'
            entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary'
            entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary'
            entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary'

(Scrupus) #2

hmm, I think you can ignore most of those warnings server side - as you see it’s mostly stuff the server doesn’t need anyway (sounds and images). But would be nice if they could be filtered out later on though, as they will clutter the logs quite a bit…