So say your playing a campaign mission against the resistance. If your team losses the level what happens after that? The resistance side will advance but what if you lose the first time but then the next mission you win?
Losing campaign missions
When you lose a mission and you’re playing campaign as opposed to just random matches the winners will stay on the server (or p2p host) and the losers will move to a new server (or p2p host) at the same point.
is that really how it works? im disappointed. the whole fun in shooters is having a rival on the enemy team whose name you know and who you fear and relish in your victories over.
I don’t think there would be any other way to do it accept that way… Unless you want to replay the mission you just played if you win after a loss. Thanks for replying.
I’m willing to bet that since there is only one story arc you’ll just play through all of them (the maps) sequentially and move on to the next map whether you win or lose. They have to explain what happens in the story for both sides at the same time anyway because technically you could play through and win it as either side in single player.
ed: also I hope that whatever gets done they manage to keep your fire-team together since at the very least you should always be able to play with your friends all night long.
[QUOTE=ed lolington;283393]I’m willing to bet that since there is only one story arc you’ll just play through all of them (the maps) sequentially and move on to the next map whether you win or lose. They have to explain what happens in the story for both sides at the same time anyway because technically you could play through and win it as either side in single player.
ed: also I hope that whatever gets done they manage to keep your fire-team together since at the very least you should always be able to play with your friends all night long.[/QUOTE]
If you win, you will play the next map. if you lose, you will play the same map agian (and again until you win). Since each side is now playing different maps, someone has to move off the server. So the losers will move to a new server while the victors stay on the same server as it loads the next map (where a whole new set of opponents will join, possibly a group which just lost to someone else on the map you are playing next).
The thing that’s important here is the team that won stays together regardless of how they are fire teamed. The team that lost can potentially be broken up, unless they are all fire teamed together.
If you move on whether you win or loss there would be no reason to really try to win. Therefore I think that the losers moving to a different server is a more likely situation to be used.
I understand that but I think it’s a shame. If you lose on one map you probably don’t want to play it again. What happens if you lose twice in a row? You could hypothetically play a map all night long because your team can’t get the hang of it and that’s simply no fun. Not to mention you never get used to your opponents. I really hope they haven’t handled wins/losses this way in which they split people up every time a map ends. If anyone has any links to interviews or such that supports this I’d really like to have a read.
ed: If winners get to stay in the same server whenever they win this truly does present a problem. It means that the winning team in any server will always get matched up against a team who just lost. They’ll never get matched against another team who just won because the winning teams always stay where they are. If you look at it from that perspective you can see why it’s a bad idea.
[QUOTE=ed lolington;283396]I understand that but I think it’s a shame. If you lose on one map you probably don’t want to play it again. What happens if you lose twice in a row? You could hypothetically play a map all night long because your team can’t get the hang of it and that’s simply no fun. Not to mention you never get used to your opponents. I really hope they haven’t handled wins/losses this way in which they split people up every time a map ends. If anyone has any links to interviews or such that supports this I’d really like to have a read.
Also my post was more of a proposition of an alternate way to handle map changes.[/QUOTE]
You know this is this is just campaign mode right? In free play mode you can play the same guys over and over in a classic map rotation scheme.
i didn’t know there was a distinction between campaign/classic play but that puts me at ease
There’s a distinction in that one is directly story-oriented, where one is not necessarily in order. It’s still the same map, with the same objectives.
yes, think of campaign mode as the single player mode that you can also play coop or verses 
If you’re playing campaign mode, then you’ll move on through the story when your team wins, or replay the mission against a new team when your team loses.
If you’re playing freeplay, you can just replay the same mission against the same people, or switch to another level, at the discretion of the players involved.
I hope this only applies to the console sc… users. Kicking the entire losing team is gonna be hell for building server communities on the PC.
If you want a server community set the server up as a free-play server rather than a campaign server. Easy.
No it won’t because most people that want a community will play on the same servers where there is no kicking for the losing team.I suspect the majority will be on dedicated free play servers which is like any traditional pc fps game.
I personally will only be playing campaign/coop with friends over p2p. But most of the time I’ll be playing free play.
This is all based on the assumption that free-play will be dedicated servers and all else will be peer-to-peer.
i am sorry, when i read some of the garbage in this thread i just had to register. whats this crap about the losing team being kicked from the server? ive been following this game for almost a year now and i have yet to hear one dev utter anything to the affect of “during campain/coop whiled played with other players, the losing team shall be removed”. how would this even work. Farcry 2 everybody got booted after every round and you had to repop the server for every match, who would want this again. this really sounds like more bile created by forum goers to explain mechanics they dont actually understand. if this is in fact that case, as apposed to a pile of nonsense, no server running this option will ever have players, i guarantee it. it would be like DWP for css, no server worth its weight in spit ever ran with it turned on.
and to my knowledge the campaign is not even played verses. you have players on your team, or a player coop on the other team. what also makes no sense is that if the servers map rotation was dictated by which team won, then that means it it would need a dynamic story arc for both teams. if one team won 3 matches, and then lost, they would need a totally different story arc for the winning team which focused around loosing 3 and winning one from that point as apposed to winning every game from the begging. i assume that will make very little sense to very few people, seeing as how it barely made any sense to me, and that is why everything being said in this thread is complete trash.
if you ask me, the only thing that makes any kind of sense is that there is no mission to mission story arc. there is an overall story, and each mission happens in conjunction with that overall theme, but no missions actually overlap into one another. this is the only thing in my mind that makes any kind of practical sense. anybody that disagrees, i would love to hear your logic about how anything other than this can work, and point out where it is said or written that is shall work otherwise.
[QUOTE=Blackened;283890]i am sorry, when i read some of the garbage in this thread i just had to register. whats this crap about the losing team being kicked from the server? ive been following this game for almost a year now and i have yet to hear one dev utter anything to the affect of “during campain/coop whiled played with other players, the losing team shall be removed”. how would this even work. Farcry 2 everybody got booted after every round and you had to repop the server for every match, who would want this again. this really sounds like more bile created by forum goers to explain mechanics they dont actually understand. if this is in fact that case, as apposed to a pile of nonsense, no server running this option will ever have players, i guarantee it. it would be like DWP for css, no server worth its weight in spit ever ran with it turned on.
and to my knowledge the campaign is not even played verses. you have players on your team, or a player coop on the other team. what also makes no sense is that if the servers map rotation was dictated by which team won, then that means it it would need a dynamic story arc for both teams. if one team won 3 matches, and then lost, they would need a totally different story arc for the winning team which focused around loosing 3 and winning one from that point as apposed to winning every game from the begging. i assume that will make very little sense to very few people, seeing as how it barely made any sense to me, and that is why everything being said in this thread is complete trash.
if you ask me, the only thing that makes any kind of sense is that there is no mission to mission story arc. there is an overall story, and each mission happens in conjunction with that overall theme, but no missions actually overlap into one another. this is the only thing in my mind that makes any kind of practical sense. anybody that disagrees, i would love to hear your logic about how anything other than this can work, and point out where it is said or written that is shall work otherwise.[/QUOTE]
You haven’t been following this game as close as you think. You also failed to read the posts in this thread.
all hearsay. not a single developer quote has ever made mention of any such mechanic. i press you press you or anybody else to provide evidence to the contrary.
You are the one that will have to disprove the hearsay if you want to change minds… half of the stuff you uttered was just assumptions that are blantantly wrong and the only remotely accurate thought you had was your last paragraph.
and to my knowledge the campaign is not even played verses. you have players on your team, or a player coop on the other team. what also makes no sense is that if the servers map rotation was dictated by which team won, then that means it it would need a dynamic story arc for both teams. if one team won 3 matches, and then lost, they would need a totally different story arc for the winning team which focused around loosing 3 and winning one from that point as apposed to winning every game from the begging. i assume that will make very little sense to very few people, seeing as how it barely made any sense to me, and that is why everything being said in this thread is complete trash
.
The devs already stated you could play the campaign through sp coop or versus…There was an interview regarding campaign options just yesterday. Your knowledge is obviously lacking… I’m not going to enable your laziness. If you don’t want to educate yourself why should I? I’ll simply say you are wrong.
You also seem to be wrong about the fact that that every mode will have dedicated server. Freeplay is your traditional dedicated server with a map rotation and server options… everything else is likely going to be peer to peer… so if you want to campaign in versus mode it will be on p2p not a dedicated server. This is an assumption based on fact thatbethesda would have to provide 1 dedicated server for every copy of the game for it to work any other way.
If you can’t extraopolate the differences amongst modes based on what is said in this thread already… you shouldn’t be trying to enlighten the masses.