Radiation damage (AOE) if you are approaching the enemy spawn.
Random mines deployed near the spawn.
Protect the spawn with an UAV Gunship. Used only from spawn and with limited range.
Increase damage dealt by Fops/everyone if you are attacked near the spawn. Increase health for Soldier/everyone near the spawn, adrenaline rush for medic/everyone near the spawn, 10x health for engi turrets deployed near the spawn, also a increase number of turrets an engi can deploy near his spawn
Molotov/mortar/nades available to defend the spawn.
MG nests, Rockets nests.
Nuke the area near the spawn 
Alternate routes and complete the obj without the EV 
Pick one or… ALL
… or tell the players that “spawn camping” is in fact The Kobayashi Maru Test 

Looking forward to the Spawn Camper solution...
Turrets, make it easy. Otherwise issues with imbalance in skill makes matchmaking modes and auto-balance features all the more appealing as the solution.
I think the solution to the spawn camper is to step up your game and not let it happen to you. You shouldn’t have to have something in the game help you get out of your spawn. If you are that power downgraded you should just uninstall and find a newb game to play. Why dumb the game down because people have glass jaws.
Quality feedback right here… oh wait.
[QUOTE=bighogins;413888]I would like to suggest to take the mines out, I prefer to have more of a quick movement throughout the map. The current mines if they are going to be left in the game need to be changed. They are the same texture as the ground of most maps, and they need to take a long time to plant them.
Bighogins[/QUOTE]
Nope just someone who’s clearly hypocritical. You know, why whine about mines, use your eyes better or just uninstall and play a newb game.
Even in skill rated matches which would mitigate this, it should be loosely skill rated.
I dont want every single game going down to the wire.
That said, even with the skill disparity in the current alpha ive hardly seen spawn camping.
Maybe we are just too nice ; )
Just one more thing, make spawn protection solution a server-side cvar so admins can control whether they want to protect spawns on their servers or not.
Personally I think spawn camping is a legit tactic, but the individual spawntimer makes it harder to counter then usual. Annoying? Yes! But so what? So is loosing.
The best counter would be VOIP (and enabled be default.)
One thing no one has really mentioned in this thread, though Lavagod alluded to it with his suggestion, there is no clear spawn areas in this game, there is nothing indicating that one area of the map belongs to one team, this is tied in with the issue of both teams being identical guns for hire. Teams just spawn in nondescript locations in the map, it would look bit strange to start putting base defences and such in these areas without them actually looking like bases.
However if you roll with Lavagod’s suggestion and have some kind of mini base of operations type thing in these areas and have different style for each team, even if it’s just red and blue (cliched I know) for now, then you can perhaps add in a turret or something without it looking out of place. It wouldn’t have to be much either, just something like the GDF command posts in ET:QW and some military style crates and ‘stuff’ scattered around the place, just something to make it look like a spawn area. When a spawn is taken after an objective, the old one is destroyed and a new one takes it’s place in the style of that team.
Also please no magical properties for being in a spawn area like extra health or damage…
Getting back to the teams though, I really think they need to be more different, even just giving them names would be a start, I guess they are trying to avoid players having a favourite side to pay and such but I feel by removing actual sides from the game makes it feel very bland and generic the moment you start to think about it. It’s a team based game, be good to have a better reason why these two teams are fighting it out, knowing who their clients are would be nice and perhaps have each team be a different contractor with their own background and such be nice.
EDIT: just realised this thread is about spawn camping not spawn killing, two different things. As players die rather quickly and typically on a ‘whoever shoots first wins’ basis it’s always going to be a problem if the maps allow one team to easily get near a spawn with little risk involved, short respawn times and such.
How about a colour-coded EV with a few automated guns?
You could maybe have the thing roll up as objectives complete and the spawn moves up, though there might not be a movement speed between too slow and Benny Hill fast.
I guess if you need spawns to switch instantly, having a bunch of boxes and computers and stuff makes more sense.
[QUOTE=Runeforce;417833]Personally I think spawn camping is a legit tactic, but the individual spawntimer makes it harder to counter then usual. Annoying? Yes! But so what? So is loosing.
The best counter would be VOIP (and enabled be default.)[/QUOTE]
I agree with this. Spawn camping is a necessary evil and one that you can break out of given coordination and timed attacks . You could even run a sniper with a medic or run conc Nades to break through the line. The game already has line breakers in it, no need to change what is already there just need voice so the people can work together.
But I do agree the base spawns should not be visible from the field like white chapels spawn. On the same side though the exits should be clear and able to be reasonably covered by enemy teams.
I’m a really lousy shot at the moment in this game, I just run blindly for the objective and get continuously mowed down, but I still think that spawn camping is a legit tactic, and I don’t mind it. But I believe the whole scenario would become less aggravating for some people if we made at least the three changes some have already suggested. Make people die less quickly with ways discussed in other threads, have the respawn happen simultaneously with a timer, and VOIP. And something I believe would help this issue immensely: make the bullet gib faster because now one medic can way too easily keep the spawn camping force in the fight, so that they rarely need to make that run from their own spawn.
Random spawn points (within an area) and many ways out of that spawn area.
EDIT: Yes, if possible, the option to spawn at different locations.
Are we talking about campers getting into the spawn or shooting you as you go out of it? Turrets and out of bounds areas just move spawn camping back. More exit routes for spawns helps the most.
Defiantly need multiple spawn points and spawn protection of a couple of seconds
Or how about, get the damn spawn points off of the main route! It’s such a tempting target because they’re right there, they’re in passing and on route anyway, you know they’re probably going to spawn at some point as you pass and you may get shot in the back so why not hit them 1st? If the enemy spawn’s require some travel time and take you away from objective and leave your team at a disadvantage then it’s a less tempting option. Combine this with longer respawn times and it’s an even less attractive option. How about we fix the reason people are spawn camping in the 1st place…
Spawn Camping is Part of Stop Watch and the best teams are the best SK’ers. Weather it was RTCW sitting in spawn with a panzer or ET hiding or blocking spawn with and air strike can its a huge part of the game. That is one of the thing I like or liked most about these games.
Comp/PUG I have no issue with it. PUB it just smacks of imbalanced teams and is no fun.