Looking for the creator of Frost Final


(iTG`TosspoT) #1

Having had quite a lenghtly debate with some of the bigger leagues about new maps and so on, one of the pro players recommended FrostFinal which after playing has fantastic potential, but the competition players thought a few spawn points need to be moved and one or two changes needed to get it in the leagues.

Does anyone know where I can find the guy that made the map?

I think his name is cY:BURK


(CooperHawkes) #2

actually, you are right… this map is from cyburk…

e-mail can be found here:
http://www.cyburk.net/frost_final.txt

pm here:
http://www.splashdamage.com/forums/profile.php?mode=viewprofile&u=6051

… and i think he is still actively reading these forums.


(nUllSkillZ) #3

May be this can also be achieved by an etpro mapscript.

Edit:

I’ve sent him a pm in the german level-designer.de forum.


(CyburK) #4

wow looks like thought transmission :o . after the comments in this thread http://www.splashdamage.com/forums/viewtopic.php?t=15804 i thought about makin a clipping brush with the etpro scipt. it would be great if nullskillz could help me with this cause i never did that.
if there are more things you wish to be changed i still have the .map file.
i will send you two a pm with my icq number.

greetings

cyburk


(kamikazee) #5

Just a hint:
you just use the create {} syntax to make a new entity with type “func_fakebrush”, then set the “contentflags” to the right value for clipping.

If you want to get an example of that, search for the Warbell mapscript fix, it adds a clip brush in the bell tower.


(nUllSkillZ) #6

fakebrushes are invisible.
So there should also be a model.
It shouldn’t be a problem to create some type of wall model.

I think etpromapscripts are good for testing (because the packages will be really small).
If the changes are good there could be a compiled league version of the map.

And of course I will help scripting.


(CyburK) #7

hi

i decided to make an official beta2 for the competition version of frost_final. see http://www.cyburk.net/frost_comp.html for the file and an objective description.

beta2 Changes:

  • Stair Bug fixed
  • Allies can escort the Truck while standing on its Roof.

changes are:

  • North Tower destructible Wall is moved to the Front and some of the Rocks have been removed
  • Allies Spawn closer to the Castle and have two different Spawns on the Hills
  • Ladders at the Bridge Tower are now at the Back. More Cover for the Allies on the Bridge.
  • Extra Walls in front of the Main Gate are removed less Cover for the Axis
  • All 2 MG´s where removed
  • Axis Spawn closer to the Command Post and Spawn at the Back if the Allies construct the Command POst.
  • The Door at the Radar can now be opened by everyone. (teamdoor removed)
  • The Truck is moved more left so the Objective Run takes little bit longer.
  • Its now impossible to climb the hills and jump over the Roof into the Castleyard.
  • It doesnt Snow anymore. ( 1337 PG´s will disable it anyway :P)
  • Windows in both Towers are bigger so Axis can stop Allies from planting Dyno. ( yes its a small pro-Axis change but i honestly
    think its good cause the Allies now Spawn really close to the Castle.)

greetings to tosspot, nullskillz and everyone else

cyburk