Well I’m moving from mountain to mountain. I’ve finally worked over the lockups, and some of the other issues I’ve been having (mostly user issues). But now I’m having extremely long compiles times using q3map2 with radiants -fast -light stage while testing my sky shader. Here’s the link of the compile - http://shaz.ionclan.net/issues/long_compile.txt
And the sky shader I’m trying to use:
textures/shaz_sky/old_shaz
{
qer_editorimage textures/shaz_sky/old_shaz.jpg
q3map_lightimage textures/shaz_sky/lightmap_01.tga
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm nodlight
q3map_globaltexture
q3map_skylight 1024 150
q3map_sun 1.0 0.8 0.6 130 220 50
fogvars ( .3 .3 .38 ) .000065
skyparms - 512 -
{
map textures/shaz_sky/shaz_cloud_alpha.tga
tcMod scale 6 6
tcMod scroll -0.001 -0.003
}
{
map textures/shaz_sky/shaz_cloud01.tga
blendfunc blend
tcMod scale 2 1
tcMod scroll 0.0005 0.00
}
}
