LondonBridge - bugs


(amazinglarry) #41

Bullets contacting the dumpster apparently, even though it’s pretty clear they shouldn’t be.


[1807.14] Log: Log file open, 01/21/13 16:03:37
[1807.14] Log: Dumping BugIt data chart at 2013.01.21-16.03.37 using build 8710 built from changelist 15404
[1807.14] Log: MapName: OBJ_LondonBridge
[1807.14] Log: Description: 
[1807.14] Log: BugItGo 557.7650 -1042.0916 128.1500 -195 12331 0
[1807.14] Log: ?BugLoc=557.77,-1042.09,128.15?BugRot=-195,12331,0
[1807.14] Log:  ---=== GameSpecificData ===--- 
[1807.14] Log: Log file closed, 01/21/13 16:03:37

(Dormamu) #42

Not that important :D… i know i’m under a bridge :D, not a troll
No sewer drains in sight at this spot. I hear the sound of water and sewer drains. Kill the sound or ad 2 sewer drains :smiley:


[0314.19] Log: Log file open, 01/22/13 20:04:53
[0314.19] Log: Dumping BugIt data chart at 2013.01.22-20.04.53 using build 8710 built from changelist 15404
[0314.19] Log: MapName: OBJ_LondonBridge
[0314.19] Log: Description: 
[0314.19] Log: BugItGo 106.2547 -1231.6548 126.4884 -7837 -15156 0
[0314.19] Log: ?BugLoc=106.25,-1231.65,126.49?BugRot=-7837,-15156,0
[0314.19] Log:  ---=== GameSpecificData ===--- 
[0314.19] Log: Log file closed, 01/22/13 20:04:53


(INF3RN0) #43


[1563.25] Log: Log file open, 01/22/13 11:28:10
[1563.25] Log: Dumping BugIt data chart at 2013.01.22-11.28.10 using build 8710 built from changelist 15404
[1563.25] Log: MapName: OBJ_LondonBridge
[1563.25] Log: Description:
[1563.25] Log: BugItGo 3534.9561 -2612.1609 172.1500 -2517 -32614 0
[1563.25] Log: ?BugLoc=3534.96,-2612.16,172.15?BugRot=-2517,-32614,0
[1563.25] Log: —=== GameSpecificData ===—
[1563.25] Log: Log file closed, 01/22/13 11:28:10


(neobsen) #44


I hope to not get stuck this hard on my desk one time… (jumped on the desk and got stuck on the chair)


(rookie1) #45


Tree not clip you can walk through it

[2126.89] Log: Log file open, 01/23/13 20:18:03
[2126.89] Log: Dumping BugIt data chart at 2013.01.23-20.18.03 using build 8710 built from changelist 15404
[2126.89] Log: MapName: OBJ_LondonBridge
[2126.89] Log: Description: 
[2126.89] Log: BugItGo -6312.7075 -3282.2878 175.1482 1383 5690 0
[2126.89] Log: ?BugLoc=-6312.71,-3282.29,175.15?BugRot=1383,5690,0
[2126.89] Log:  ---=== GameSpecificData ===--- 
[2126.89] Log: Log file closed, 01/23/13 20:18:03

(iwound) #46

floating mines.



and mines in tree roots.



(Violator) #47

Thanks to INF3RN0 for showing us the way - can get to pretty much the whole map via the rooftops - Garrett style:











(Mustang) #48

Could jump into ceiling here.


[0224.18] Log: Log file open, 01/23/13 21:21:13
[0224.18] Log: Dumping BugIt data chart at 2013.01.23-21.21.13 using build 8710 built from changelist 15404
[0224.18] Log: MapName: OBJ_LondonBridge
[0224.18] Log: Description: 
[0224.18] Log: BugItGo -1555.8295 373.9701 -26.4168 -1268 32532 -119
[0224.18] Log: ?BugLoc=-1555.83,373.97,-26.42?BugRot=-1268,32532,-119
[0224.18] Log:  ---=== GameSpecificData ===--- 
[0224.18] Log: Log file closed, 01/23/13 21:21:13

(troop86) #49

Shadow of blue player showing through the celing from 1st floor of the office near the EV.


[0407.10] Log: Log file open, 01/28/13 19:55:19
[0407.10] Log: Dumping BugIt data chart at 2013.01.28-19.55.19 using build 8710 built from changelist 15404
[0407.10] Log: MapName: OBJ_LondonBridge
[0407.10] Log: Description:
[0407.10] Log: BugItGo -1385.9365 -2792.8823 240.1500 6637 -10858 0
[0407.10] Log: ?BugLoc=-1385.94,-2792.88,240.15?BugRot=6637,-10858,0
[0407.10] Log: —=== GameSpecificData ===—
[0407.10] Log: Log file closed, 01/28/13 19:55:19


(EnderWiggin.DA.) #50

You can also see the shadows through ground of the railway/bridge if the picture were rotated left about 90 degrees.


(INF3RN0) #51

There’s multiple clipping errors in a lot of the widened windows/stairs/doorways on LB lately. Here’s one example, but there’s a bunch more places where this occurs. The tops of the stair wells as another example.


[0530.33] Log: Log file open, 01/30/13 19:16:19
[0530.33] Log: Dumping BugIt data chart at 2013.01.30-19.16.19 using build 8710 built from changelist 15833
[0530.33] Log: MapName: OBJ_LondonBridge
[0530.33] Log: Description:
[0530.33] Log: BugItGo 595.3621 -840.0181 320.1500 -2584 11988 1
[0530.33] Log: ?BugLoc=595.36,-840.02,320.15?BugRot=-2584,11988,1
[0530.33] Log: —=== GameSpecificData ===—
[0530.33] Log: Log file closed, 01/30/13 19:16:19


(amazinglarry) #52

[QUOTE=INF3RN0;423080]There’s multiple clipping errors in a lot of the widened windows/stairs/doorways on LB lately. Here’s one example, but there’s a bunch more places where this occurs. The tops of the stair wells as another example.


[/QUOTE]

Yeah same area I posted but from a different angle. Good to know that it affects more than one area. Pretty frustrating stuff, those invisible brushes.


(acQu) #53

Stuck in chair (funny :))


[0104.05] Log: Log file open, 01/30/13 15:57:23
[0104.05] Log: Dumping BugIt data chart at 2013.01.30-15.57.23 using build 8710 built from changelist 15833
[0104.05] Log: MapName: OBJ_LondonBridge
[0104.05] Log: Description: 
[0104.05] Log: BugItGo 150.2875 2069.1782 -106.5137 -12441 -17070 0
[0104.05] Log: ?BugLoc=150.29,2069.18,-106.51?BugRot=-12441,-17070,0
[0104.05] Log:  ---=== GameSpecificData ===--- 
[0104.05] Log: Log file closed, 01/30/13 15:57:23


(Croom) #54

Fell through the map after getting killed by a pistol:



[0486.84] Log: Log file open, 02/01/13 08:12:07
[0486.84] Log: Dumping BugIt data chart at 2013.02.01-08.12.07 using build 8710 built from changelist 15833
[0486.84] Log: MapName: OBJ_LondonBridge
[0486.84] Log: Description: 
[0486.84] Log: BugItGo 1159.0970 -1277.4485 -6061.0566 2048 18231 0
[0486.84] Log: ?BugLoc=1159.10,-1277.45,-6061.06?BugRot=2048,18231,0
[0486.84] Log:  ---=== GameSpecificData ===--- 
[0486.84] Log: Log file closed, 02/01/13 08:12:07


(mikeX) #55

It’s possible to leave the map through this wall:


[0065.44] Log: Log file open, 02/02/13 01:28:16
[0065.44] Log: Dumping BugIt data chart at 2013.02.02-01.28.16 using build 8710 built from changelist 15833
[0065.44] Log: MapName: OBJ_LondonBridge
[0065.44] Log: Description: 
[0065.44] Log: BugItGo -6340.5659 -3422.9050 170.6105 336 -11278 0
[0065.44] Log: ?BugLoc=-6340.57,-3422.91,170.61?BugRot=336,-11278,0
[0065.44] Log:  ---=== GameSpecificData ===--- 
[0065.44] Log: Log file closed, 02/02/13 01:28:16

Just a little graphic bug, not that dramatic but maybe you still want to fix it.


[0912.50] Log: Log file open, 02/02/13 15:38:33
[0912.50] Log: Dumping BugIt data chart at 2013.02.02-15.38.33 using build 8710 built from changelist 15833
[0912.50] Log: MapName: OBJ_LondonBridge
[0912.50] Log: Description: 
[0912.50] Log: BugItGo -1155.4207 -1056.6147 353.1500 -5675 11521 0
[0912.50] Log: ?BugLoc=-1155.42,-1056.61,353.15?BugRot=-5675,11521,0
[0912.50] Log:  ---=== GameSpecificData ===--- 
[0912.50] Log: Log file closed, 02/02/13 15:38:33

(.Fleury) #56

Hey there,
please dont mind if im reposting something:

  1. You can see the enemies walking down- or upstaris from here

[1704.66] Log: Log file open, 02/05/13 17:39:48
[1704.66] Log: Dumping BugIt data chart at 2013.02.05-17.39.48 using build 8710 built from changelist 15833
[1704.66] Log: MapName: OBJ_LondonBridge
[1704.66] Log: Description:
[1704.66] Log: BugItGo 1093.7451 -175.3951 -143.8500 5795 18642 0
[1704.66] Log: ?BugLoc=1093.75,-175.40,-143.85?BugRot=5795,18642,0
[1704.66] Log: —=== GameSpecificData ===—
[1704.66] Log: Log file closed, 02/05/13 17:39:48


(Mustang) #57

I assume you mean their shadows through the ceiling?

If so then yes it’s been logged already. :slight_smile:


(scre4m.) #58

you can look though this from one side, but not from the other side


[0143.06] Log: Log file open, 02/06/13 16:06:24
[0143.06] Log: Dumping BugIt data chart at 2013.02.06-16.06.24 using build 8710 built from changelist 15972
[0143.06] Log: MapName: TDM2_LondonBridge
[0143.06] Log: Description:
[0143.06] Log: BugItGo 1929.9088 -2631.3376 -34.0019 91 -14804 0
[0143.06] Log: ?BugLoc=1929.91,-2631.34,-34.00?BugRot=91,-14804,0
[0143.06] Log: —=== GameSpecificData ===—
[0143.06] Log: Log file closed, 02/06/13 16:06:24


[0138.77] Log: Log file open, 02/06/13 16:06:19
[0138.77] Log: Dumping BugIt data chart at 2013.02.06-16.06.19 using build 8710 built from changelist 15972
[0138.77] Log: MapName: TDM2_LondonBridge
[0138.77] Log: Description:
[0138.77] Log: BugItGo 2107.4006 -3467.5349 -33.6477 -211 18640 0
[0138.77] Log: ?BugLoc=2107.40,-3467.53,-33.65?BugRot=-211,18640,0
[0138.77] Log: —=== GameSpecificData ===—
[0138.77] Log: Log file closed, 02/06/13 16:06:19


(scre4m.) #59


[0309.25] Log: Log file open, 02/06/13 18:49:26
[0309.25] Log: Dumping BugIt data chart at 2013.02.06-18.49.26 using build 8710 built from changelist 15972
[0309.25] Log: MapName: OBJ_LondonBridge
[0309.25] Log: Description:
[0309.25] Log: BugItGo 1312.1458 -3212.6118 216.1500 -1830 2766 0
[0309.25] Log: ?BugLoc=1312.15,-3212.61,216.15?BugRot=-1830,2766,0
[0309.25] Log: —=== GameSpecificData ===—
[0309.25] Log: Log file closed, 02/06/13 18:49:26


[0349.11] Log: Log file open, 02/06/13 18:50:06
[0349.11] Log: Dumping BugIt data chart at 2013.02.06-18.50.06 using build 8710 built from changelist 15972
[0349.11] Log: MapName: OBJ_LondonBridge
[0349.11] Log: Description:
[0349.11] Log: BugItGo 1295.6715 -3205.6948 216.1500 38 2165 0
[0349.11] Log: ?BugLoc=1295.67,-3205.69,216.15?BugRot=38,2165,0
[0349.11] Log: —=== GameSpecificData ===—
[0349.11] Log: Log file closed, 02/06/13 18:50:06

This window is a door. clipping into textures.


(mikeX) #60

It’s possible to shoot through the blue wooden gate. And although a turret doesn’t recognise you when stand behind the gate for the first time; it keeps shooting on you through the wooden gate once it’s locked on.

[0088.70] Log: Log file open, 02/08/13 22:24:34
[0088.70] Log: Dumping BugIt data chart at 2013.02.08-22.24.34 using build 8710 built from changelist 15972
[0088.70] Log: MapName: OBJ_LondonBridge
[0088.70] Log: Description: 
[0088.70] Log: BugItGo -2416.1501 3010.5586 -46.5426 -1465 6252 0
[0088.70] Log: ?BugLoc=-2416.15,3010.56,-46.54?BugRot=-1465,6252,0
[0088.70] Log:  ---=== GameSpecificData ===--- 
[0088.70] Log: Log file closed, 02/08/13 22:24:34

[QUOTE=Violator;422078]Thanks to INF3RN0 for showing us the way - can get to pretty much the whole map via the rooftops - Garrett style:









[/QUOTE]
What I don’t understand is that although it’s clearly a (known) glitch players still keep using it for their advantage… :confused:


[0919.73] Log: Log file open, 02/08/13 23:01:32
[0919.73] Log: Dumping BugIt data chart at 2013.02.08-23.01.32 using build 8710 built from changelist 15972
[0919.73] Log: MapName: OBJ_LondonBridge
[0919.73] Log: Description: 
[0919.73] Log: BugItGo -1871.6755 -2480.9460 520.0840 -746 -13257 0
[0919.73] Log: ?BugLoc=-1871.68,-2480.95,520.08?BugRot=-746,-13257,0
[0919.73] Log:  ---=== GameSpecificData ===--- 
[0919.73] Log: Log file closed, 02/08/13 23:01:32