LondonBridge - bugs


(Bananas) #21

Hopefully this hasn’t been posted.

You can get on top of the stairs in the building by the first objective by jumping on “ledges”.


[0157.61] Log: Log file open, 12/15/12 17:44:58
[0157.61] Log: Dumping BugIt data chart at 2012.12.15-17.44.58 using build 8710 built from changelist 14703
[0157.61] Log: MapName: OBJ_LondonBridge
[0157.61] Log: Description: 
[0157.61] Log: BugItGo -1224.1096 -2853.2339 448.1500 1594 16823 0
[0157.61] Log: ?BugLoc=-1224.11,-2853.23,448.15?BugRot=1594,16823,0
[0157.61] Log:  ---=== GameSpecificData ===--- 
[0157.61] Log: Log file closed, 12/15/12 17:44:58


[0172.55] Log: Log file open, 12/15/12 17:45:13
[0172.55] Log: Dumping BugIt data chart at 2012.12.15-17.45.13 using build 8710 built from changelist 14703
[0172.55] Log: MapName: OBJ_LondonBridge
[0172.55] Log: Description: 
[0172.55] Log: BugItGo -1221.0087 -2463.4055 544.1500 -1132 -15841 0
[0172.55] Log: ?BugLoc=-1221.01,-2463.41,544.15?BugRot=-1132,-15841,0
[0172.55] Log:  ---=== GameSpecificData ===--- 
[0172.55] Log: Log file closed, 12/15/12 17:45:13


[0180.98] Log: Log file open, 12/15/12 17:45:21
[0180.98] Log: Dumping BugIt data chart at 2012.12.15-17.45.21 using build 8710 built from changelist 14703
[0180.98] Log: MapName: OBJ_LondonBridge
[0180.98] Log: Description: 
[0180.98] Log: BugItGo -1233.1686 -2796.2224 655.9174 -4313 16162 0
[0180.98] Log: ?BugLoc=-1233.17,-2796.22,655.92?BugRot=-4313,16162,0
[0180.98] Log:  ---=== GameSpecificData ===--- 
[0180.98] Log: Log file closed, 12/15/12 17:45:21


[0191.13] Log: Log file open, 12/15/12 17:45:31
[0191.13] Log: Dumping BugIt data chart at 2012.12.15-17.45.31 using build 8710 built from changelist 14703
[0191.13] Log: MapName: OBJ_LondonBridge
[0191.13] Log: Description: 
[0191.13] Log: BugItGo -1289.1097 -2814.2944 848.2780 -10491 15611 0
[0191.13] Log: ?BugLoc=-1289.11,-2814.29,848.28?BugRot=-10491,15611,0
[0191.13] Log:  ---=== GameSpecificData ===--- 
[0191.13] Log: Log file closed, 12/15/12 17:45:31

(SinDonor) #22

London Bridge TDM issues:

Gap between wall and floor.


[0106.16] Log: Log file open, 12/15/12 22:54:45
[0106.16] Log: Dumping BugIt data chart at 2012.12.15-22.54.45 using build 8710 built from changelist 14703
[0106.16] Log: MapName: TDM_LondonBridge
[0106.16] Log: Description:
[0106.16] Log: BugItGo -2949.2681 -3787.8616 240.3379 -4279 -27796 0
[0106.16] Log: ?BugLoc=-2949.27,-3787.86,240.34?BugRot=-4279,-27796,0
[0106.16] Log: —=== GameSpecificData ===—
[0106.16] Log: Log file closed, 12/15/12 22:54:45

At the top of the stairwell, it’s easy to get hung up on the handrail here. For smoother movement, I suggest move the wall out a bit to be level with the handrail, or make the “physical” edge of the handrail taper off at the end so players don’t get stuck on them.


[0160.03] Log: Log file open, 12/15/12 22:55:39
[0160.03] Log: Dumping BugIt data chart at 2012.12.15-22.55.39 using build 8710 built from changelist 14703
[0160.03] Log: MapName: TDM_LondonBridge
[0160.03] Log: Description:
[0160.03] Log: BugItGo -2031.8839 -4335.9702 544.1500 -8834 -28925 0
[0160.03] Log: ?BugLoc=-2031.88,-4335.97,544.15?BugRot=-8834,-28925,0
[0160.03] Log: —=== GameSpecificData ===—
[0160.03] Log: Log file closed, 12/15/12 22:55:39

The handrail textures don’t blend well when repeated. They go from dark to light at a hard cut instead of fade.


[0217.47] Log: Log file open, 12/15/12 22:56:36
[0217.47] Log: Dumping BugIt data chart at 2012.12.15-22.56.36 using build 8710 built from changelist 14703
[0217.47] Log: MapName: TDM_LondonBridge
[0217.47] Log: Description:
[0217.47] Log: BugItGo -2416.6809 -4305.0591 383.6349 1243 -3447 0
[0217.47] Log: ?BugLoc=-2416.68,-4305.06,383.63?BugRot=1243,-3447,0
[0217.47] Log: —=== GameSpecificData ===—
[0217.47] Log: Log file closed, 12/15/12 22:56:36

This gap looks more than wide enough to squeeze into, and in fact, at the other end of the bridge, you can squeeze into the gap between the trains. I suggest placing a post or something here to block the player. Currently, it feels like there’s an invisible wall there.


[0231.99] Log: Log file open, 12/15/12 22:56:51
[0231.99] Log: Dumping BugIt data chart at 2012.12.15-22.56.51 using build 8710 built from changelist 14703
[0231.99] Log: MapName: TDM_LondonBridge
[0231.99] Log: Description:
[0231.99] Log: BugItGo -1661.9570 -4188.8726 544.1500 -1755 -16115 0
[0231.99] Log: ?BugLoc=-1661.96,-4188.87,544.15?BugRot=-1755,-16115,0
[0231.99] Log: —=== GameSpecificData ===—
[0231.99] Log: Log file closed, 12/15/12 22:56:51


(SinDonor) #23

This semi-circle desk area seems like a nice place to setup a temporary bunker to shoot at passing players, but can I fit through the gap back there?


[0518.27] Log: Log file open, 12/15/12 23:01:37
[0518.27] Log: Dumping BugIt data chart at 2012.12.15-23.01.37 using build 8710 built from changelist 14703
[0518.27] Log: MapName: TDM_LondonBridge
[0518.27] Log: Description:
[0518.27] Log: BugItGo -1671.3442 -2489.1533 240.2632 -2991 1963 0
[0518.27] Log: ?BugLoc=-1671.34,-2489.15,240.26?BugRot=-2991,1963,0
[0518.27] Log: —=== GameSpecificData ===—
[0518.27] Log: Log file closed, 12/15/12 23:01:37

Well, there’s my answer. The gap is too small to walk through. I suggest making this gap a little wider to allow players to easily move back there without having to jump over the desk.


[0523.24] Log: Log file open, 12/15/12 23:01:42
[0523.24] Log: Dumping BugIt data chart at 2012.12.15-23.01.42 using build 8710 built from changelist 14703
[0523.24] Log: MapName: TDM_LondonBridge
[0523.24] Log: Description:
[0523.24] Log: BugItGo -1542.5269 -2464.2813 240.1500 -7499 1540 0
[0523.24] Log: ?BugLoc=-1542.53,-2464.28,240.15?BugRot=-7499,1540,0
[0523.24] Log: —=== GameSpecificData ===—
[0523.24] Log: Log file closed, 12/15/12 23:01:42

The shadows from the hanging lights aren’t quite lining up properly. I’m not sure if these are actual shadows or just a part of the texture. Either way, it looks wrong. If the shadow outline is on the top part, it can’t also be on the bottom part.


[0631.96] Log: Log file open, 12/15/12 23:03:31
[0631.96] Log: Dumping BugIt data chart at 2012.12.15-23.03.31 using build 8710 built from changelist 14703
[0631.96] Log: MapName: TDM_LondonBridge
[0631.96] Log: Description:
[0631.96] Log: BugItGo 263.4872 -3097.7507 220.1622 117 -651 0
[0631.96] Log: ?BugLoc=263.49,-3097.75,220.16?BugRot=117,-651,0
[0631.96] Log: —=== GameSpecificData ===—
[0631.96] Log: Log file closed, 12/15/12 23:03:31


(acQu) #24

This can not be classified as a bug, but i add it here, because it may fit the most here.


[0119.93] Log: Log file open, 12/16/12 12:20:35
[0119.93] Log: Dumping BugIt data chart at 2012.12.16-12.20.35 using build 8710 built from changelist 14703
[0119.93] Log: MapName: OBJ_LondonBridge
[0119.93] Log: Description: 
[0119.93] Log: BugItGo -109.8549 -6173.1890 240.4296 -8124 -2164 0
[0119.93] Log: ?BugLoc=-109.85,-6173.19,240.43?BugRot=-8124,-2164,0
[0119.93] Log:  ---=== GameSpecificData ===--- 
[0119.93] Log: Log file closed, 12/16/12 12:20:35

What is wrong with that scene ? The area i am pointing my crosshair at is not accessible. There is an invisible wall preventing me from doing that.

(This is something i find especially annoying, since the (game)environment does not give me a deterministic feeling. I really want the game environment to behave exactly like i expect. There are a couple more of these places. It may be not distorting to most people, but it is something which really cuts into my head at times.)


(SinDonor) #25

Flickering Parking sign texture:


[1428.11] Log: Log file open, 12/16/12 08:04:23
[1428.11] Log: Dumping BugIt data chart at 2012.12.16-08.04.23 using build 8710 built from changelist 14703
[1428.11] Log: MapName: OBJ_LondonBridge
[1428.11] Log: Description:
[1428.11] Log: BugItGo 521.0579 1419.6215 -82.8270 -454 -3792 4
[1428.11] Log: ?BugLoc=521.06,1419.62,-82.83?BugRot=-454,-3792,4
[1428.11] Log: —=== GameSpecificData ===—
[1428.11] Log: Log file closed, 12/16/12 08:04:23


(Mustang) #26

I should be able to sit in this gap, but it keeps pushing me off one way or the other, although usually hurtling towards the ground below.


[1071.11] Log: Log file open, 12/17/12 11:50:53
[1071.11] Log: Dumping BugIt data chart at 2012.12.17-11.50.53 using build 8710 built from changelist 14703
[1071.11] Log: MapName: OBJ_LondonBridge
[1071.11] Log: Description: 
[1071.11] Log: BugItGo -1809.9540 -2196.7969 567.7957 -16001 2620 0
[1071.11] Log: ?BugLoc=-1809.95,-2196.80,567.80?BugRot=-16001,2620,0
[1071.11] Log:  ---=== GameSpecificData ===--- 
[1071.11] Log: Log file closed, 12/17/12 11:50:53

(SinDonor) #27

Trash can lid flashes white from this exact distance when you move back and forth here.


[0190.02] Log: Log file open, 12/16/12 20:27:31
[0190.02] Log: Dumping BugIt data chart at 2012.12.16-20.27.31 using build 8710 built from changelist 14703
[0190.02] Log: MapName: OBJ_LondonBridge
[0190.02] Log: Description:
[0190.02] Log: BugItGo -1257.1982 -4783.6816 361.8429 -2515 19394 0
[0190.02] Log: ?BugLoc=-1257.20,-4783.68,361.84?BugRot=-2515,19394,0
[0190.02] Log: —=== GameSpecificData ===—
[0190.02] Log: Log file closed, 12/16/12 20:27:31

Texture issues on brick wall here.


[0735.39] Log: Log file open, 12/16/12 20:36:37
[0735.39] Log: Dumping BugIt data chart at 2012.12.16-20.36.37 using build 8710 built from changelist 14703
[0735.39] Log: MapName: OBJ_LondonBridge
[0735.39] Log: Description:
[0735.39] Log: BugItGo -954.7229 -571.6265 370.6484 -1169 -27250 0
[0735.39] Log: ?BugLoc=-954.72,-571.63,370.65?BugRot=-1169,-27250,0
[0735.39] Log: —=== GameSpecificData ===—
[0735.39] Log: Log file closed, 12/16/12 20:36:37

Strange blue tinted shadow.


[1169.11] Log: Log file open, 12/16/12 20:43:50
[1169.11] Log: Dumping BugIt data chart at 2012.12.16-20.43.50 using build 8710 built from changelist 14703
[1169.11] Log: MapName: OBJ_LondonBridge
[1169.11] Log: Description:
[1169.11] Log: BugItGo 1211.5974 -164.1278 112.9500 -2930 -4654 0
[1169.11] Log: ?BugLoc=1211.60,-164.13,112.95?BugRot=-2930,-4654,0
[1169.11] Log: —=== GameSpecificData ===—
[1169.11] Log: Log file closed, 12/16/12 20:43:50

Textures flickering here.


[1475.48] Log: Log file open, 12/16/12 20:48:57
[1475.48] Log: Dumping BugIt data chart at 2012.12.16-20.48.57 using build 8710 built from changelist 14703
[1475.48] Log: MapName: OBJ_LondonBridge
[1475.48] Log: Description:
[1475.48] Log: BugItGo -2889.3821 -1385.9077 523.5093 -3512 23821 0
[1475.48] Log: ?BugLoc=-2889.38,-1385.91,523.51?BugRot=-3512,23821,0
[1475.48] Log: —=== GameSpecificData ===—
[1475.48] Log: Log file closed, 12/16/12 20:48:57

Seam issue here in the corner.


[1588.45] Log: Log file open, 12/16/12 20:50:50
[1588.45] Log: Dumping BugIt data chart at 2012.12.16-20.50.50 using build 8710 built from changelist 14703
[1588.45] Log: MapName: OBJ_LondonBridge
[1588.45] Log: Description:
[1588.45] Log: BugItGo -5063.6611 -5.9766 33.0824 -1799 -17302 0
[1588.45] Log: ?BugLoc=-5063.66,-5.98,33.08?BugRot=-1799,-17302,0
[1588.45] Log: —=== GameSpecificData ===—
[1588.45] Log: Log file closed, 12/16/12 20:50:50


(SinDonor) #28

Spray paint tag texture fighting with sign texture


[1687.30] Log: Log file open, 12/16/12 20:52:29
[1687.30] Log: Dumping BugIt data chart at 2012.12.16-20.52.29 using build 8710 built from changelist 14703
[1687.30] Log: MapName: OBJ_LondonBridge
[1687.30] Log: Description:
[1687.30] Log: BugItGo -4957.2021 -1526.3123 173.4230 -2045 -25261 0
[1687.30] Log: ?BugLoc=-4957.20,-1526.31,173.42?BugRot=-2045,-25261,0
[1687.30] Log: —=== GameSpecificData ===—
[1687.30] Log: Log file closed, 12/16/12 20:52:29

Bullet holes flickering under “art” texture, might be a global issue.


[1746.07] Log: Log file open, 12/16/12 20:53:27
[1746.07] Log: Dumping BugIt data chart at 2012.12.16-20.53.27 using build 8710 built from changelist 14703
[1746.07] Log: MapName: OBJ_LondonBridge
[1746.07] Log: Description:
[1746.07] Log: BugItGo -6188.6270 -2321.6233 175.1482 555 -30874 0
[1746.07] Log: ?BugLoc=-6188.63,-2321.62,175.15?BugRot=555,-30874,0
[1746.07] Log: —=== GameSpecificData ===—
[1746.07] Log: Log file closed, 12/16/12 20:53:27

When running up these stairs, there’s usually a white box that flickers for a quick second, then goes away. It only happens right as I run up the stairs and see the train. I altered this image to kind of give a sense of the size of the white flash, as I could not properly F12 it.


[2077.61] Log: Log file open, 12/16/12 20:58:59
[2077.61] Log: Dumping BugIt data chart at 2012.12.16-20.58.59 using build 8710 built from changelist 14703
[2077.61] Log: MapName: OBJ_LondonBridge
[2077.61] Log: Description:
[2077.61] Log: BugItGo -2231.7161 -4301.0835 507.0060 -598 528 0
[2077.61] Log: ?BugLoc=-2231.72,-4301.08,507.01?BugRot=-598,528,0
[2077.61] Log: —=== GameSpecificData ===—
[2077.61] Log: Log file closed, 12/16/12 20:58:59

Gap between the walls.


[2378.26] Log: Log file open, 12/16/12 21:04:00
[2378.26] Log: Dumping BugIt data chart at 2012.12.16-21.04.00 using build 8710 built from changelist 14703
[2378.26] Log: MapName: OBJ_LondonBridge
[2378.26] Log: Description:
[2378.26] Log: BugItGo -1089.9478 -2191.2500 241.3483 -2699 -13278 0
[2378.26] Log: ?BugLoc=-1089.95,-2191.25,241.35?BugRot=-2699,-13278,0
[2378.26] Log: —=== GameSpecificData ===—
[2378.26] Log: Log file closed, 12/16/12 21:04:00

There’s no-clipping on this canopy, you can just fall right through it.


[0237.68] Log: Log file open, 12/16/12 21:59:10
[0237.68] Log: Dumping BugIt data chart at 2012.12.16-21.59.10 using build 8710 built from changelist 14703
[0237.68] Log: MapName: OBJ_LondonBridge
[0237.68] Log: Description:
[0237.68] Log: BugItGo 1924.0364 -683.6143 233.8411 -3442 -3285 0
[0237.68] Log: ?BugLoc=1924.04,-683.61,233.84?BugRot=-3442,-3285,0
[0237.68] Log: —=== GameSpecificData ===—
[0237.68] Log: Log file closed, 12/16/12 21:59:10


(SinDonor) #29

Flickering wall/gate textures.


[0372.86] Log: Log file open, 12/16/12 22:01:25
[0372.86] Log: Dumping BugIt data chart at 2012.12.16-22.01.25 using build 8710 built from changelist 14703
[0372.86] Log: MapName: OBJ_LondonBridge
[0372.86] Log: Description:
[0372.86] Log: BugItGo 1068.7747 -436.9616 368.1500 -1045 -15999 0
[0372.86] Log: ?BugLoc=1068.77,-436.96,368.15?BugRot=-1045,-15999,0
[0372.86] Log: —=== GameSpecificData ===—
[0372.86] Log: Log file closed, 12/16/12 22:01:25

The tree has some mismatched textures.


[0517.65] Log: Log file open, 12/16/12 22:03:50
[0517.65] Log: Dumping BugIt data chart at 2012.12.16-22.03.50 using build 8710 built from changelist 14703
[0517.65] Log: MapName: OBJ_LondonBridge
[0517.65] Log: Description:
[0517.65] Log: BugItGo -2773.3877 1231.4937 148.1500 -3627 -13962 0
[0517.65] Log: ?BugLoc=-2773.39,1231.49,148.15?BugRot=-3627,-13962,0
[0517.65] Log: —=== GameSpecificData ===—
[0517.65] Log: Log file closed, 12/16/12 22:03:50

Outside reflection while inside a building.


[0572.01] Log: Log file open, 12/16/12 22:04:44
[0572.01] Log: Dumping BugIt data chart at 2012.12.16-22.04.44 using build 8710 built from changelist 14703
[0572.01] Log: MapName: OBJ_LondonBridge
[0572.01] Log: Description:
[0572.01] Log: BugItGo 48.6736 2508.9561 -143.8459 -740 -26002 0
[0572.01] Log: ?BugLoc=48.67,2508.96,-143.85?BugRot=-740,-26002,0
[0572.01] Log: —=== GameSpecificData ===—
[0572.01] Log: Log file closed, 12/16/12 22:04:44

Gap between the wall and arch.


[0795.06] Log: Log file open, 12/16/12 22:08:27
[0795.06] Log: Dumping BugIt data chart at 2012.12.16-22.08.27 using build 8710 built from changelist 14703
[0795.06] Log: MapName: OBJ_LondonBridge
[0795.06] Log: Description:
[0795.06] Log: BugItGo 1305.5995 -749.8614 294.8258 724 -1611 0
[0795.06] Log: ?BugLoc=1305.60,-749.86,294.83?BugRot=724,-1611,0
[0795.06] Log: —=== GameSpecificData ===—
[0795.06] Log: Log file closed, 12/16/12 22:08:27

Mismatched wall textures. Looks like it’s supposed to be a corner, but it’s a flat wall.


[0990.78] Log: Log file open, 12/16/12 22:11:43
[0990.78] Log: Dumping BugIt data chart at 2012.12.16-22.11.43 using build 8710 built from changelist 14703
[0990.78] Log: MapName: OBJ_LondonBridge
[0990.78] Log: Description:
[0990.78] Log: BugItGo -5459.8989 1379.9635 0.3164 -880 32595 0
[0990.78] Log: ?BugLoc=-5459.90,1379.96,0.32?BugRot=-880,32595,0
[0990.78] Log: —=== GameSpecificData ===—
[0990.78] Log: Log file closed, 12/16/12 22:11:43


(SinDonor) #30

Low-quality oil stain on the garage floor. Look that the size of those pixels!


[1273.19] Log: Log file open, 12/16/12 22:16:25
[1273.19] Log: Dumping BugIt data chart at 2012.12.16-22.16.25 using build 8710 built from changelist 14703
[1273.19] Log: MapName: OBJ_LondonBridge
[1273.19] Log: Description:
[1273.19] Log: BugItGo 3386.3696 1475.7552 -175.8500 -6263 -12571 0
[1273.19] Log: ?BugLoc=3386.37,1475.76,-175.85?BugRot=-6263,-12571,0
[1273.19] Log: —=== GameSpecificData ===—
[1273.19] Log: Log file closed, 12/16/12 22:16:25

Far away arch starts dark on the right side…


[1564.40] Log: Log file open, 12/16/12 22:21:16
[1564.40] Log: Dumping BugIt data chart at 2012.12.16-22.21.16 using build 8710 built from changelist 14703
[1564.40] Log: MapName: OBJ_LondonBridge
[1564.40] Log: Description:
[1564.40] Log: BugItGo 1781.3224 1249.4351 -142.7675 768 31786 0
[1564.40] Log: ?BugLoc=1781.32,1249.44,-142.77?BugRot=768,31786,0
[1564.40] Log: —=== GameSpecificData ===—
[1564.40] Log: Log file closed, 12/16/12 22:21:16

…then it pops and gets lighter in color as you move closer to it.


[1568.23] Log: Log file open, 12/16/12 22:21:20
[1568.23] Log: Dumping BugIt data chart at 2012.12.16-22.21.20 using build 8710 built from changelist 14703
[1568.23] Log: MapName: OBJ_LondonBridge
[1568.23] Log: Description:
[1568.23] Log: BugItGo 1405.4457 1284.9919 -145.1975 768 31786 0
[1568.23] Log: ?BugLoc=1405.45,1284.99,-145.20?BugRot=768,31786,0
[1568.23] Log: —=== GameSpecificData ===—
[1568.23] Log: Log file closed, 12/16/12 22:21:20

Incorrect bullet holes in glass. They look like wall/door bullet holes.


[1626.69] Log: Log file open, 12/16/12 22:22:19
[1626.69] Log: Dumping BugIt data chart at 2012.12.16-22.22.19 using build 8710 built from changelist 14703
[1626.69] Log: MapName: OBJ_LondonBridge
[1626.69] Log: Description:
[1626.69] Log: BugItGo -1701.9677 2258.8010 -56.7527 6797 -29945 0
[1626.69] Log: ?BugLoc=-1701.97,2258.80,-56.75?BugRot=6797,-29945,0
[1626.69] Log: —=== GameSpecificData ===—
[1626.69] Log: Log file closed, 12/16/12 22:22:19

Small glass bullet hole issue below on the same building.


[1637.60] Log: Log file open, 12/16/12 22:22:30
[1637.60] Log: Dumping BugIt data chart at 2012.12.16-22.22.30 using build 8710 built from changelist 14703
[1637.60] Log: MapName: OBJ_LondonBridge
[1637.60] Log: Description:
[1637.60] Log: BugItGo -1701.9677 2258.8010 -56.7527 99 -30232 0
[1637.60] Log: ?BugLoc=-1701.97,2258.80,-56.75?BugRot=99,-30232,0
[1637.60] Log: —=== GameSpecificData ===—
[1637.60] Log: Log file closed, 12/16/12 22:22:30


(SinDonor) #31

EV wheels’ shadows are hovering a few inches off the street here. Not sure if it’s global for this entire level, entire game, or just this street.


[3815.72] Log: Log file open, 12/16/12 22:58:48
[3815.72] Log: Dumping BugIt data chart at 2012.12.16-22.58.48 using build 8710 built from changelist 14703
[3815.72] Log: MapName: OBJ_LondonBridge
[3815.72] Log: Description:
[3815.72] Log: BugItGo 252.5395 -3136.8403 256.4414 548 -18525 0
[3815.72] Log: ?BugLoc=252.54,-3136.84,256.44?BugRot=548,-18525,0
[3815.72] Log: —=== GameSpecificData ===—
[3815.72] Log: Log file closed, 12/16/12 22:58:48


(UJERebel) #32

Stuck behind garbage


[1694.35] Log: Log file open, 12/21/12 16:38:39
[1694.35] Log: Dumping BugIt data chart at 2012.12.21-16.38.39 using build 8710 built from changelist 14755
[1694.35] Log: MapName: OBJ_LondonBridge
[1694.35] Log: Description: 
[1694.35] Log: BugItGo -3475.1162 273.3299 -7.3771 -2161 -18964 0
[1694.35] Log: ?BugLoc=-3475.12,273.33,-7.38?BugRot=-2161,-18964,0
[1694.35] Log:  ---=== GameSpecificData ===--- 
[1694.35] Log: Log file closed, 12/21/12 16:38:39


(Dormamu) #33

Falling thru map after being gibbed by a grenade


[0821.74] Log: Log file open, 12/21/12 19:19:48
[0821.74] Log: Dumping BugIt data chart at 2012.12.21-19.19.48 using build 8710 built from changelist 14755
[0821.74] Log: MapName: OBJ_LondonBridge
[0821.74] Log: Description: 
[0821.74] Log: BugItGo 1283.7272 -1437.2792 -2626.3982 -9508 -12327 0
[0821.74] Log: ?BugLoc=1283.73,-1437.28,-2626.40?BugRot=-9508,-12327,0
[0821.74] Log:  ---=== GameSpecificData ===--- 
[0821.74] Log: Log file closed, 12/21/12 19:19:48


(Maca) #34

Apologies if this is known.
Near the first attacker spawn, you can jump out of the map through these brick walls marked with red x



(Violator) #35

Can jump up on wall here and get out of map by jumping through the wall with the tailor sign:


[0086.47] Log: Log file open, 01/03/13 22:02:48
[0086.47] Log: Dumping BugIt data chart at 2013.01.03-22.02.48 using build 8710 built from changelist 14755
[0086.47] Log: MapName: OBJ_LondonBridge
[0086.47] Log: Description: 
[0086.47] Log: BugItGo 2948.2881 -1742.1945 8.8639 518 -10880 0
[0086.47] Log: ?BugLoc=2948.29,-1742.19,8.86?BugRot=518,-10880,0
[0086.47] Log:  ---=== GameSpecificData ===--- 
[0086.47] Log: Log file closed, 01/03/13 22:02:48

Gaps in world over wall:


[4124.45] Log: Log file open, 01/03/13 21:45:00
[4124.45] Log: Dumping BugIt data chart at 2013.01.03-21.45.00 using build 8710 built from changelist 14755
[4124.45] Log: MapName: OBJ_LondonBridge
[4124.45] Log: Description: 
[4124.45] Log: BugItGo -3205.0835 896.9175 206.2748 -536 -9992 -32
[4124.45] Log: ?BugLoc=-3205.08,896.92,206.27?BugRot=-536,-9992,-32
[4124.45] Log:  ---=== GameSpecificData ===--- 
[4124.45] Log: Log file closed, 01/03/13 21:45:00

Sign floating in front of wall:


[4075.05] Log: Log file open, 01/03/13 21:44:11
[4075.05] Log: Dumping BugIt data chart at 2013.01.03-21.44.11 using build 8710 built from changelist 14755
[4075.05] Log: MapName: OBJ_LondonBridge
[4075.05] Log: Description: 
[4075.05] Log: BugItGo -3527.5742 1556.2086 61.4977 2455 -13398 0
[4075.05] Log: ?BugLoc=-3527.57,1556.21,61.50?BugRot=2455,-13398,0
[4075.05] Log:  ---=== GameSpecificData ===--- 
[4075.05] Log: Log file closed, 01/03/13 21:44:11

Non-clipped wall:


[3083.79] Log: Log file open, 01/03/13 21:27:40
[3083.79] Log: Dumping BugIt data chart at 2013.01.03-21.27.40 using build 8710 built from changelist 14755
[3083.79] Log: MapName: OBJ_LondonBridge
[3083.79] Log: Description: 
[3083.79] Log: BugItGo 1567.7930 -3033.8918 216.1500 -2306 -29650 0
[3083.79] Log: ?BugLoc=1567.79,-3033.89,216.15?BugRot=-2306,-29650,0
[3083.79] Log:  ---=== GameSpecificData ===--- 
[3083.79] Log: Log file closed, 01/03/13 21:27:40

Floor hole:


[2678.29] Log: Log file open, 01/03/13 21:20:54
[2678.29] Log: Dumping BugIt data chart at 2013.01.03-21.20.54 using build 8710 built from changelist 14755
[2678.29] Log: MapName: OBJ_LondonBridge
[2678.29] Log: Description: 
[2678.29] Log: BugItGo 3675.2813 -371.1430 170.7966 -7776 24304 -28
[2678.29] Log: ?BugLoc=3675.28,-371.14,170.80?BugRot=-7776,24304,-28
[2678.29] Log:  ---=== GameSpecificData ===--- 
[2678.29] Log: Log file closed, 01/03/13 21:20:54


(Violator) #36

Stuck behind counter (access via chairs on left):


[2045.89] Log: Log file open, 01/03/13 21:10:22
[2045.89] Log: Dumping BugIt data chart at 2013.01.03-21.10.22 using build 8710 built from changelist 14755
[2045.89] Log: MapName: OBJ_LondonBridge
[2045.89] Log: Description: 
[2045.89] Log: BugItGo -544.0244 2080.1992 -95.8500 -1047 -24987 0
[2045.89] Log: ?BugLoc=-544.02,2080.20,-95.85?BugRot=-1047,-24987,0
[2045.89] Log:  ---=== GameSpecificData ===--- 
[2045.89] Log: Log file closed, 01/03/13 21:10:22

Non-clipped stair-rail (box also going though steps behind):


[1734.06] Log: Log file open, 01/03/13 21:05:10
[1734.06] Log: Dumping BugIt data chart at 2013.01.03-21.05.10 using build 8710 built from changelist 14755
[1734.06] Log: MapName: OBJ_LondonBridge
[1734.06] Log: Description: 
[1734.06] Log: BugItGo 320.0494 2734.5942 121.0144 1928 18966 0
[1734.06] Log: ?BugLoc=320.05,2734.59,121.01?BugRot=1928,18966,0
[1734.06] Log:  ---=== GameSpecificData ===--- 
[1734.06] Log: Log file closed, 01/03/13 21:05:10

1881 use of reversed texture for ‘81’ side (this appears everywhere):


[0237.76] Log: Log file open, 01/03/13 20:40:14
[0237.76] Log: Dumping BugIt data chart at 2013.01.03-20.40.14 using build 8710 built from changelist 14755
[0237.76] Log: MapName: OBJ_LondonBridge
[0237.76] Log: Description: 
[0237.76] Log: BugItGo -4095.9912 -2908.0310 304.7341 191 -15448 0
[0237.76] Log: ?BugLoc=-4095.99,-2908.03,304.73?BugRot=191,-15448,0
[0237.76] Log:  ---=== GameSpecificData ===--- 
[0237.77] Log: Log file closed, 01/03/13 20:40:14

Brick texture alignment:


[0334.23] Log: Log file open, 01/03/13 20:41:50
[0334.23] Log: Dumping BugIt data chart at 2013.01.03-20.41.50 using build 8710 built from changelist 14755
[0334.23] Log: MapName: OBJ_LondonBridge
[0334.23] Log: Description: 
[0334.23] Log: BugItGo -3440.0471 -3901.0740 239.6568 742 -25555 0
[0334.23] Log: ?BugLoc=-3440.05,-3901.07,239.66?BugRot=742,-25555,0
[0334.23] Log:  ---=== GameSpecificData ===--- 
[0334.23] Log: Log file closed, 01/03/13 20:41:50

Reversed texture on back of awning:


[0272.27] Log: Log file open, 01/03/13 20:40:48
[0272.27] Log: Dumping BugIt data chart at 2013.01.03-20.40.48 using build 8710 built from changelist 14755
[0272.27] Log: MapName: OBJ_LondonBridge
[0272.27] Log: Description: 
[0272.27] Log: BugItGo -3311.7310 -3318.7512 240.1500 9039 27722 0
[0272.27] Log: ?BugLoc=-3311.73,-3318.75,240.15?BugRot=9039,27722,0
[0272.27] Log:  ---=== GameSpecificData ===--- 
[0272.27] Log: Log file closed, 01/03/13 20:40:48


(DarkangelUK) #37

Can walk through either side of the turret and fall through.


[1181.80] Log: Log file open, 01/03/13 21:35:56
[1181.80] Log: Dumping BugIt data chart at 2013.01.03-21.35.56 using build 8710 built from changelist 14755
[1181.80] Log: MapName: OBJ_LondonBridge
[1181.80] Log: Description: 
[1181.80] Log: BugItGo 378.4068 1935.1338 112.1500 -3606 -843 0
[1181.80] Log: ?BugLoc=378.41,1935.13,112.15?BugRot=-3606,-843,0
[1181.80] Log:  ---=== GameSpecificData ===--- 
[1181.80] Log: Log file closed, 01/03/13 21:35:56

Can jump in the window and go through the arch without colliding.


[4031.24] Log: Log file open, 01/03/13 22:23:26
[4031.24] Log: Dumping BugIt data chart at 2013.01.03-22.23.26 using build 8710 built from changelist 14755
[4031.24] Log: MapName: OBJ_LondonBridge
[4031.24] Log: Description: 
[4031.24] Log: BugItGo 1955.2577 -158.7462 176.1500 -696 10245 0
[4031.24] Log: ?BugLoc=1955.26,-158.75,176.15?BugRot=-696,10245,0
[4031.24] Log:  ---=== GameSpecificData ===--- 
[4031.24] Log: Log file closed, 01/03/13 22:23:26

(murka) #38

Seam


bugit
[spoiler]

[1259.96] Log: Log file open, 01/12/13 00:31:43
[1259.96] Log: Dumping BugIt data chart at 2013.01.12-00.31.43 using build 8710 built from changelist 15027
[1259.96] Log: MapName: OBJ_LondonBridge
[1259.96] Log: Description: 
[1259.96] Log: BugItGo 1104.5582 -161.8708 -143.8500 6434 21322 0
[1259.96] Log: ?BugLoc=1104.56,-161.87,-143.85?BugRot=6434,21322,0
[1259.96] Log:  ---=== GameSpecificData ===--- 
[1259.96] Log: Log file closed, 01/12/13 00:31:43

[/spoiler]

Can get stuck here when moving slowly


bugit
[spoiler]

[0064.95] Log: Log file open, 01/14/13 02:44:37
[0064.95] Log: Dumping BugIt data chart at 2013.01.14-02.44.37 using build 8710 built from changelist 15027
[0064.95] Log: MapName: OBJ_LondonBridge
[0064.95] Log: Description: 
[0064.95] Log: BugItGo -2417.1145 2411.3889 -47.5596 -6955 20553 0
[0064.95] Log: ?BugLoc=-2417.11,2411.39,-47.56?BugRot=-6955,20553,0
[0064.95] Log:  ---=== GameSpecificData ===--- 
[0064.95] Log: Log file closed, 01/14/13 02:44:37

[/spoiler]

Seam


bugit
[spoiler]

[0118.04] Log: Log file open, 01/14/13 02:45:30
[0118.04] Log: Dumping BugIt data chart at 2013.01.14-02.45.30 using build 8710 built from changelist 15027
[0118.04] Log: MapName: OBJ_LondonBridge
[0118.04] Log: Description: 
[0118.04] Log: BugItGo -2354.3816 2487.9185 -58.0071 -12025 -3432 0
[0118.04] Log: ?BugLoc=-2354.38,2487.92,-58.01?BugRot=-12025,-3432,0
[0118.04] Log:  ---=== GameSpecificData ===--- 
[0118.04] Log: Log file closed, 01/14/13 02:45:30

[/spoiler]

Can get stuck here when moving against the wall


bugit
[spoiler]

[0161.86] Log: Log file open, 01/14/13 02:46:14
[0161.86] Log: Dumping BugIt data chart at 2013.01.14-02.46.14 using build 8710 built from changelist 15027
[0161.86] Log: MapName: OBJ_LondonBridge
[0161.86] Log: Description: 
[0161.86] Log: BugItGo 588.5314 1734.1121 -131.8500 -8307 19750 0
[0161.86] Log: ?BugLoc=588.53,1734.11,-131.85?BugRot=-8307,19750,0
[0161.86] Log:  ---=== GameSpecificData ===--- 
[0161.86] Log: Log file closed, 01/14/13 02:46:14

[/spoiler]

Weird bullet clip extruding from wall. At some angles shots do pass through.


bugit
[spoiler]

[0256.91] Log: Log file open, 01/14/13 02:47:49
[0256.91] Log: Dumping BugIt data chart at 2013.01.14-02.47.49 using build 8710 built from changelist 15027
[0256.91] Log: MapName: OBJ_LondonBridge
[0256.91] Log: Description: 
[0256.91] Log: BugItGo 914.6358 256.0396 370.6485 27 -29281 0
[0256.91] Log: ?BugLoc=914.64,256.04,370.65?BugRot=27,-29281,0
[0256.91] Log:  ---=== GameSpecificData ===--- 
[0256.91] Log: Log file closed, 01/14/13 02:47:49

[/spoiler]


(rookie1) #39


Seam


Tire skin


(EnderWiggin.DA.) #40


Old build, but I got stuck here. Jumped in the middle of the braces and couldn’t move.

[0460.35] Log: Log file open, 01/09/13 20:17:23
[0460.35] Log: Dumping BugIt data chart at 2013.01.09-20.17.23 using build 8710 built from changelist 15027
[0460.35] Log: MapName: OBJ_LondonBridge
[0460.35] Log: Description: 
[0460.35] Log: BugItGo -1441.8514 -3686.3059 557.5434 -3727 17932 0
[0460.35] Log: ?BugLoc=-1441.85,-3686.31,557.54?BugRot=-3727,17932,0
[0460.35] Log:  ---=== GameSpecificData ===--- 
[0460.35] Log: Log file closed, 01/09/13 20:17:23