My idea :
I’ve been thinking about the first stage of London Bridge where you have to repair the EV and I see currently a big problem : the defense masses up at the EV location and can easily control the first stage. Lets add a side objective that will force a few players of the defense to leave the EV location and that provides a tactical advantage for the offense.
[B]What is worth capturing for both offense and defense ?
[/B]The entrance door is the main way in and if it was possible for the defense to close it, they could focus on the offices and the shops way. For the offense, it’s obvious that this is practical to have this way in. So this could be the strategic asset worth capturing :
To work, it should be possible to open / close the ramp (or make a door here instead) and there should be some protections around it because right now it is too exposed (sniper fest). So there would be a few walls to block a bit the view. This looks closer to the original gold rush imo, and the doors to access the tank were really a great fighting area !
[B]We have a meaningful objective, but how to open/close it ?
[/B]I though we could have a hackable console to give more purpose to the covert ops (provided their proficiency on hacking is applied), we could provide a hackable terminal to open/close it in a location that takes the defense away from the EV and that is close enough to the path of the offense, here is my idea :
This location is never used and there are never any combats happening in there. The hackable console could be there so that offense players would be split between going on the bridge and raid this objective and the other part of the offense going the other way to repair the EV.
Also for the defense, a part can stay at the EV, but a few should keep an eye on this and the offices. This area would need to be a bit more opened to host the hackable console. The use of grenades can become strategic in there.
[B]Any other ideas ?
[/B]Could it be possible to give a bit more space around the EV as shown the in figure below ? This would help players flowing around it and provide more chasing / tricky repairing :
Advantages
This would simulate the duality of ways that existed in the original gold rush map because back there there was the command post to build/destroy which was a meaningful objective. This is only a proposition but that combined with the new last stage could make London Bridge an awesome map.





