Might as well offer up my ideas to improve London Bridge as well.
I liked Attack’s idea here: http://forums.warchest.com/showthread.php/38888-How-could-you-improve-the-maps-without-changing-them?p=486029&viewfull=1#post486029
But then I tried coming up with ways to make it’s objectives more like Goldrush from ET - a map LB is loosely based on.
First off, move the defender’s spawn to the garage (red area) and have the doc secure area at a terminal inside the old office building just off the bridge (green area).
The reason for this is to position the defender’s spawn relative to the objective when comparing the map to Goldrush.
I’ll admit, it is very hard to differentiate between the two maps in the following overlay (and people who have never played Goldrush will be completely lost), but with the change of spawn and the change of place where you secure the docs, this portion of the map would at least resemble Goldrush (with the exception of the docs being in a slightly different place when compared to Goldrush).
In addition, I like the idea of having to break through the lines, grab the docs and then make a choice - chance going to shorter, more dangerous route (red line - like under bridge run in Goldrush), or go the long, safe route (green line). It’s this arrangement of objective, spawns, and giving the players/doc runner a choice that makes maps more exciting.




