Logical dead end when trading up cards


(TheWalkinDude) #21

Please tell me where there is a lottery with a 1in9 chance of winning; I like my job but I’d much rather win a lottery with insanely awesome odds…

When you craft a cobalt card, you have a 1 in 9 chance of getting the ‘perfect’ card; I’m having a really hard time seeing the logic in your argument.


(TheWalkinDude) #22

H3ll, when you craft a card of any rarity, bronze and above, you have a 1 in 9 chance of getting your “perfect” card…


(approvingGlow) #23

[quote=“Daede;46650”]
When you craft a cobalt card, you have a 1 in 9 chance of getting the ‘perfect’ card; I’m having a really hard time seeing the logic in your argument.[/quote]

Alright, so we’re only talking the cobalt by plain trading up now.
On average, every 9th card is the loadout you wanted. That means it could be the first, or the 20th.

Please give me a rough estimation of how many hours of playtime you need as a free2play-player to get the materials and credits for one cobalt card, subtracting just 3 mercs of 50k credits that you would probably buy.

I have 250 hours now and I’m not wasting credits to buy specific bronze loadouts for 17,5k, only buying cases and trading up. Always hunting the Missions. So i’m probably not the most ineffective credit/loadout grinder in terms of a cobalt goal. 3 gold loadouts so far.

So as a rough estimation, i’d say you need around 400 hours of playtime to craft one cobalt, that has a 8/9th chance of being useless. On average i will need 9 to get my loadout, so that means roughly 400*9= 3600 hours of playtime for one perfect loadout for 1 of 14 mercs.
You think the game will still be alive when I reach those 3600 hours of playtime?

I’d gladly spend money on the game if it wouldn’t mean spending into the mentioned dead-end lottery chances.


(activeClip) #24

real question, how many do you have at this moment though?


(TheWalkinDude) #25

[quote=“approvingGlow;46668”][quote=“Daede;46650”]
When you craft a cobalt card, you have a 1 in 9 chance of getting the ‘perfect’ card; I’m having a really hard time seeing the logic in your argument.[/quote]

Alright, so we’re only talking the cobalt by plain trading up now.
On average, every 9th card is the loadout you wanted. That means it could be the first, or the 20th.

Please give me a rough estimation of how many hours of playtime you need as a free2play-player to get the materials and credits for one cobalt card, subtracting just 3 mercs of 50k credits that you would probably buy.

I have 250 hours now and I’m not wasting credits to buy specific bronze loadouts for 17,5k, only buying cases and trading up. Always hunting the Missions. So i’m probably not the most ineffective credit/loadout grinder in terms of a cobalt goal. 3 gold loadouts so far.

So as a rough estimation, i’d say you need around 400 hours of playtime to craft one cobalt, that has a 8/9th chance of being useless. On average i will need 9 to get my loadout, so that means roughly 400*9= 3600 hours of playtime for one perfect loadout for 1 of 14 mercs.
You think the game will still be alive when I reach those 3600 hours of playtime?

I’d gladly spend money on the game if it wouldn’t mean spending into the mentioned dead-end lottery chances.[/quote]

And, that is exactly the trade-off for being exclusively f2p. I get your frustration, but they need to make money… If you want to reach your goal faster, buy some elite cases. I know that’s not what you want to hear, but that’s the long and short of it. I see no real issue with their model.

I made a post a while back suggesting a trade down system, where yoh could trade a card down for double the cost of trading up and the loss of one ingredient (gold would trade down to 3 silver for 8k credits)… Also, in my suggestion, cobalt can not be traded down; you’re stuck with the cobalt cards you get/craft


(approvingGlow) #26

[quote=“Daede;46684”]
And, that is exactly the trade-off for being exclusively f2p. I get your frustration, but they need to make money… If you want to reach your goal faster, buy some elite cases. I know that’s not what you want to hear, but that’s the long and short of it. I see no real issue with their model. [/quote]

The issue with their model is, that you never get what you want, even if you spend money.

This is violating the most basic steps of selling anything:
They want people to buy their product, even though it’s clearly visible, that the product gives very little to no advantage.

You’re answering the content of the previous post as if it wasn’t even there.

My frustration is not that I, as f2p, am advancing slower than someone who pays.

The frustration is, that even if i would spend money on the game, it doesn’t help getting what i want. It makes me end up with final cards that i don’t want to use, without a way to transform them into anything useful again;
In other words, spending money accelerates me ending up with irreversible unwanted garbage.

That’s not how you sell a product.


(approvingGlow) #27

Oh, one more thing.

In other games similar to this f2p model, you can simply buy cosmetics for a real money currency equivalent.
Separate from the functional loadout. Can you believe it?

Just because they depict them as and call them “cards”, doesn’t really justify that players have to waste such an amount of money or time just to get a more blue-ish skin with rng-augments which finally make it unusable anyways, topping it all off by making that unusable card an unrecyclable dead end.


(Jostabeere) #28

I have a playtime of 78 hrs and already have 3 cobalts.
Alia Janine[quote=“approvingGlow;46867”]Oh, one more thing.

In other games similar to this f2p model, you can simply buy cosmetics for a real money currency equivalent.
Separate from the functional loadout. Can you believe it?

Just because they depict them as and call them “cards”, doesn’t really justify that players have to waste such an amount of money or time just to get a more blue-ish skin with rng-augments which finally make it unusable anyways, topping it all off by making that unusable card an unrecyclable dead end.[/quote]
So you really wanna say just because a card doesn’t have 3 perfect perks it’s unuseable? Seriously?


(approvingGlow) #29

[quote=“laudatoryLunch;46902”]I have a playtime of 78 hrs and already have 3 cobalts.
Alia Janine[/quote]
What are you trying to say with that? You can have 2 minutes of playtime and buy enough elite cases so that you have a couple of cobalt loadouts, of course…

Absolutely.
There might be 2 or 3 mercs where the augments have absolutely no significance.
Proxy is such an example in my opinion, where you can not have game changing augments within the 4 loadout cards containing weaponry that makes proxy outstanding.
Phantom is the exact opposite: There is only one card that makes sense, using anything else will drastically cripple your performance. The other mercs are somewhere in between those two.

But generally once you’ve figured out which augment & weapon combination is best for which merc, you are going to play that one and only that one loadout. That means you have a cobalt card lying around that will never be used.
Well “unusable” might technically be the wrong word. You could use it, but you wont ever, except if you make a fancy posing round as lvl 40 on a lvl 5 server where you don’t care about performance at all.

So alright, technically it is “usable”, but you’re never going to touch it again… unusable, useless, something along these lines.


(Jostabeere) #30

[quote=“approvingGlow;46917”][quote=“laudatoryLunch;46902”]I have a playtime of 78 hrs and already have 3 cobalts.
Alia Janine[/quote]
What are you trying to say with that? You can have 2 minutes of playtime and buy enough elite cases so that you have a couple of cobalt loadouts, of course…

Absolutely.
There might be 2 or 3 mercs where the augments have absolutely no significance.
Proxy is such an example in my opinion, where you can not have game changing augments within the 4 loadout cards containing weaponry that makes proxy outstanding.
Phantom is the exact opposite: There is only one card that makes sense, using anything else will drastically cripple your performance. The other mercs are somewhere in between those two.

But generally once you’ve figured out which augment & weapon combination is best for which merc, you are going to play that one and only that one loadout. That means you have a cobalt card lying around that will never be used.
Well “unusable” might technically be the wrong word. You could use it, but you wont ever, except if you make a fancy posing round as lvl 40 on a lvl 5 server where you don’t care about performance at all.

So alright, technically it is “usable”, but you’re never going to touch it again… unusable, useless, something along these lines.[/quote]

I wanted to say: I played 78 hourse and collected money to craft 2 cobalts and have 2 mercs bought (80K CR)

Also to the second part. I believe Sniff made a video series where he played with grey loadouts, and did well. Cards with not the perfect loadouts aren’t useless just because you say so. Many people are using non-perfect cards, in competitive, too.


(avidCow) #31

[quote=“laudatoryLunch;46615”][quote=“approvingGlow;46611”]
As it is now, even the players who pay cash don’t get anything satisfying. That doesn’t exactly encourage anyone to spend money on the game and only an extremely small percentage of the players with cobalt cards are actually satisfied with what they grinded for for so long.[/quote]

And just because of that everyone should be able to craft perfect Cobalts? Bling should be extremely rare. Best Bling should be like a unicorn.
People don’t think this through. “Craft perfect cobalts should be a thing!” And what have you to do in the game if you’re the one who collect stuff and you collected everything you want?

[/quote]

It’s just a blue skin. Hardly bling. All they’ve done is made it rare.

Back in the day there were hundreds of skins to choose from. Community made. A lot of them were professional quality. Nowadays you have a simple blue skin and it’s ‘rare bling’, even ‘unicron’ like, and people eat it up. What a joke.


(Jostabeere) #32

[quote=“avidCow;46962”][quote=“laudatoryLunch;46615”][quote=“approvingGlow;46611”]
As it is now, even the players who pay cash don’t get anything satisfying. That doesn’t exactly encourage anyone to spend money on the game and only an extremely small percentage of the players with cobalt cards are actually satisfied with what they grinded for for so long.[/quote]

And just because of that everyone should be able to craft perfect Cobalts? Bling should be extremely rare. Best Bling should be like a unicorn.
People don’t think this through. “Craft perfect cobalts should be a thing!” And what have you to do in the game if you’re the one who collect stuff and you collected everything you want?

[/quote]

It’s just a blue skin. Hardly bling. All they’ve done is made it rare.

Back in the day there were hundreds of skins to choose from. Community made. A lot of them were professional quality. Nowadays you have a simple blue skin and it’s ‘rare bling’, even ‘unicron’ like, and people eat it up. What a joke.[/quote]

Yup and that’s why I don’t get the whole around it. People are acting like those cards are important. They don’t give skills, they don’t give anything besodes a skin. You play ther game for fun and the gameplay itself, build up a cobalt, and if it’s bad, you just keep playing the game.


(Rain) #33

To be honest the thing that can solve all your problems is called a trading function. i recommend checking out this thread.

forums.dirtybomb.nexon.net/discussion/11986/steam-trading-master-thread#latest


(avidCow) #34

[quote=“laudatoryLunch;46963”][quote=“avidCow;46962”][quote=“laudatoryLunch;46615”][quote=“approvingGlow;46611”]
As it is now, even the players who pay cash don’t get anything satisfying. That doesn’t exactly encourage anyone to spend money on the game and only an extremely small percentage of the players with cobalt cards are actually satisfied with what they grinded for for so long.[/quote]

And just because of that everyone should be able to craft perfect Cobalts? Bling should be extremely rare. Best Bling should be like a unicorn.
People don’t think this through. “Craft perfect cobalts should be a thing!” And what have you to do in the game if you’re the one who collect stuff and you collected everything you want?

[/quote]

It’s just a blue skin. Hardly bling. All they’ve done is made it rare.

Back in the day there were hundreds of skins to choose from. Community made. A lot of them were professional quality. Nowadays you have a simple blue skin and it’s ‘rare bling’, even ‘unicron’ like, and people eat it up. What a joke.[/quote]

Yup and that’s why I don’t get the whole around it. People are acting like those cards are important.[/quote]

I think they (developers, publishers) looked at other models and thought “we want to print money like they do” without really considering how it got to that point.


(Rain) #35

[quote=“avidCow;46967”][quote=“laudatoryLunch;46963”][quote=“avidCow;46962”][quote=“laudatoryLunch;46615”][quote=“approvingGlow;46611”]
As it is now, even the players who pay cash don’t get anything satisfying. That doesn’t exactly encourage anyone to spend money on the game and only an extremely small percentage of the players with cobalt cards are actually satisfied with what they grinded for for so long.[/quote]

And just because of that everyone should be able to craft perfect Cobalts? Bling should be extremely rare. Best Bling should be like a unicorn.
People don’t think this through. “Craft perfect cobalts should be a thing!” And what have you to do in the game if you’re the one who collect stuff and you collected everything you want?

[/quote]

It’s just a blue skin. Hardly bling. All they’ve done is made it rare.

Back in the day there were hundreds of skins to choose from. Community made. A lot of them were professional quality. Nowadays you have a simple blue skin and it’s ‘rare bling’, even ‘unicron’ like, and people eat it up. What a joke.[/quote]

Yup and that’s why I don’t get the whole around it. People are acting like those cards are important.[/quote]

I think they (developers, publishers) looked at other models and thought “we want to print money like they do” without really considering how it got to that point.[/quote]

I noticed you have reached 420 posts… amazing.


(approvingGlow) #36

[quote=“laudatoryLunch;46959”]
Also to the second part. I believe Sniff made a video series where he played with grey loadouts, and did well. Cards with not the perfect loadouts aren’t useless just because you say so. Many people are using non-perfect cards, in competitive, too.[/quote]

It has always been a given, that some of the best players can still do well with the worst equipment. Some people beat ganon in zelda without ever collecting a sword.
That doesn’t mean it’s generally recommended or makes sense for the whole playerbase.

[quote=“laudatoryLunch;46963”][quote=“avidCow;46962”]
It’s just a blue skin. Hardly bling. All they’ve done is made it rare.

Back in the day there were hundreds of skins to choose from. Community made. A lot of them were professional quality. Nowadays you have a simple blue skin and it’s ‘rare bling’, even ‘unicron’ like, and people eat it up. What a joke.[/quote]

Yup and that’s why I don’t get the whole around it. People are acting like those cards are important. They don’t give skills, they don’t give anything besodes a skin. You play ther game for fun and the gameplay itself, build up a cobalt, and if it’s bad, you just keep playing the game.[/quote]

“build up a cobalt,” it will be bad in 8 out of 9 cases, you keep playing the game without it, it will remain a useless item that you burnt a lot of time and money into. Just make it recyclable into something, there is no disadvantage to a cobalt recycling mechanism. If made right, it even stimulates people to buy more in the shop.

Yes it’s just a skin which is completely unimportant. But here you’re contradicting yourself:

On one hand you say, that the more important factor about the cards are the functional improvements, not the slightly blue skin.

On the other hand, you are claiming that cobalt cards with worse functionality are not useless.

Either you disregard the importance of minimal skin changes and go for pure functionality (then the functionally bad cobalt card is useless), or you place importance on the slight change of the skin, then a cobalt card with the bad loadout is not useless for you.


(Jostabeere) #37

What about those cases where you get 2 or 1 perfect perks? You don’t think about that. You POV of “if a card don’t have 3 perfect augments, it’s totally useless and trash” is ridiculous in my opinion.


(approvingGlow) #38

These are very rare edge cases.
Most of the time there is just one loadout that has the good weapons and around 2 of 3 augments useful.

The rest contains either 1-2 useful augments or the good weapons.

I don’t think a loadout with 3 perfect augments and the good weapon exists. At least one is always trash.


(RuleofBooKz) #39

hey we made a “limited edition” of a very common thing! its exactly the same as the common thing but with a different colored skin!

Now where is my money???


(approvingGlow) #40

Well i guess it’s quite common to sell consmetics for money, since it prevents people from yelling pay2win as quick as if they would sell functional improvements…