I have compiled a mod of my own an puted all of the dlls in mp_bin.pk3 as well as in the root of my mod folder. When I start the game with +set fs_game mymod +set sv_pure 0 I can see my mod when I look under the Mods category in the main game menu. I guess that if I want to activate it I have to click on the name of the mod and it should start or does my mod starts running when I have added the +set fs_game mymod?
I’ve tried to change names and stuff like that in the ui to see if it is my mod that is running but I can’t see any difference.
I added +set g_log “mymod.log” +set logfile 1 to see if I could see something in the log files but nowhere in the logs I can see mymod being mentioned.
When I try to host a game while starting ET with the commands above I get ERROR: G_Script_ScriptParse(), Error (line 2207) : unknown action: set.
I have installed ET with the 2.60 patch, is this iterferring with the version of the source code for ET available?
