To keep fps/r_speeds as low as possible I’ve been experimenting with LOD-models. I want to use them in the ‘open’ areas in my map. At the moment I’m working on palmtrees, stairs and perhaps eventually whole buildings…
The thing is that I want full control over the distance (in units) when a low-polygon model is replaced with a high-polygon model.
I always thought that the amount of verticles the model contained determined when a low-polygon model changes into a high-polygon model… boy was I wrong… After some experimenting I found that you can only control this by changing the size of both high & low models in a 3d-program ( i’m using 3dmax8 ) and export it as a md3…
I was wondering If there’s anything about Lod models in the ET source code that can give me a clue, so I can calculate how ‘big’ my md3 must be so I can determine at what range (in units) it will change from the low-model into the high-model…
Oh My God: I wasn’t aware that people could bypass the LOD feature with the r_lodbias and/or r_lodscale in the console!