I was under the impression that target_lock entitys toggle a door between locked/unlocked, i have it targetted so when the allies press a func_button, they activate the lock, which unlocks a set of doors. Now, this works. But the axis are supposed to be able to use the same button to lock the doors again, but when they press the button - It doesn’t relock the doors.
How do i fix them to be re-lockable?