Anyone have it where your just specating the map…it looks fine but then it just hard locks up on you. I’m getting 90 fps and all looks fine. I just move around as spectator and it’ll authenticate with punk buster etc. After awhile its like it has a memory leak or something then I can’t do anything - ctrl alt del whatever. Running windows xp with low settings for my geoforce card. Everything is optimal. I do however get lots of weird errors, and I do have a firewall. Its basically a test map environment - and all the textures and shaders and such are running off my hard drive instead of a packed pk3 file. Here’s an image of some of the errors I get…not sure if that matters or not:
Lock ups
sounds maybe like a HD problem… How old is it?
Maybe run some stress tests to make sure it’s ok.
Its a new hard drive…only pretty much occurs on this map. Lock ups suck! They are so hard to troubleshoot. It just hard locks…can only reboot the computer after its done this. I run this system through tons of different things, programs, games, etc - this has been the only rare occasion that it occurs - while I’m spectating this map. Other maps seem to work fine.
Did you try with log 1 w/ log to disk ?
Maybe a problem will be written on file before the lock up…
I think it’s g_log 1 g_logtofile log.txt
Open a diff map that doesn’t lockup and check them… I can’t remember off the top of my head nad I’m light compiling to check some results…
Don’t wanna start ET to slow it down 
Alright, it’s g_log 1 and g_logsync 1
logsync will drop to file immediately, so you should use that so you can hopefully get an error or something before the crash happens.
GL! hehe
just put that in the console like /g_log 1 enter /g_logsync 1 enter in ET after the map loads or??
you’re better off typing it before the map loads or as an argument to ET (where you would put the com_hunkmegs except you’d do it like this: +set g_log 1 +set g_logsync 1
It’ll make a txt file…
Oh damn… nevermind all that… I had it set and all that thing does is print stuff like players connecting… Same thing a server would do… Maybe there’s some other logging command that can be used… Something like debuglog or whatever… I’ll take a look…
maybe a g_scriptdebug 1 would tell you if there’s an infinite loop if you didn’t set it… also developer 1 gives output to the console… That might help too…
cl_debugMove… dunno what this one does… though it’s prolly movement…
debuggraph… prolly debuging graphics
r_debugSurface shurgs
r_debuglight …
r_debugSort …
That’s about it… You might wanna try one or all of the above… I’m not resposible if anything happens though 
Good luck! 
