Lock ups


(shazmax) #1

Anyone have it where your just specating the map…it looks fine but then it just hard locks up on you. I’m getting 90 fps and all looks fine. I just move around as spectator and it’ll authenticate with punk buster etc. After awhile its like it has a memory leak or something then I can’t do anything - ctrl alt del whatever. Running windows xp with low settings for my geoforce card. Everything is optimal. I do however get lots of weird errors, and I do have a firewall. Its basically a test map environment - and all the textures and shaders and such are running off my hard drive instead of a packed pk3 file. Here’s an image of some of the errors I get…not sure if that matters or not:

http://shaz.ionclan.net/issues/multi_errors.jpg


(MadJack) #2

sounds maybe like a HD problem… How old is it?

Maybe run some stress tests to make sure it’s ok.


(shazmax) #3

Its a new hard drive…only pretty much occurs on this map. Lock ups suck! They are so hard to troubleshoot. It just hard locks…can only reboot the computer after its done this. I run this system through tons of different things, programs, games, etc - this has been the only rare occasion that it occurs - while I’m spectating this map. Other maps seem to work fine.


(MadJack) #4

Did you try with log 1 w/ log to disk ?

Maybe a problem will be written on file before the lock up…


(shazmax) #5

No haven’t tried that - how do I do it?
:stuck_out_tongue_winking_eye:


(MadJack) #6

I think it’s g_log 1 g_logtofile log.txt

Open a diff map that doesn’t lockup and check them… I can’t remember off the top of my head nad I’m light compiling to check some results… :slight_smile: Don’t wanna start ET to slow it down :smiley:


(MadJack) #7

Alright, it’s g_log 1 and g_logsync 1

logsync will drop to file immediately, so you should use that so you can hopefully get an error or something before the crash happens.

GL! hehe


(shazmax) #8

just put that in the console like /g_log 1 enter /g_logsync 1 enter in ET after the map loads or??


(MadJack) #9

you’re better off typing it before the map loads or as an argument to ET (where you would put the com_hunkmegs except you’d do it like this: +set g_log 1 +set g_logsync 1

It’ll make a txt file…

Oh damn… nevermind all that… I had it set and all that thing does is print stuff like players connecting… Same thing a server would do… Maybe there’s some other logging command that can be used… Something like debuglog or whatever… I’ll take a look…


(MadJack) #10

maybe a g_scriptdebug 1 would tell you if there’s an infinite loop if you didn’t set it… also developer 1 gives output to the console… That might help too…

cl_debugMove… dunno what this one does… though it’s prolly movement…
debuggraph… prolly debuging graphics
r_debugSurface shurgs
r_debuglight …
r_debugSort …

That’s about it… You might wanna try one or all of the above… I’m not resposible if anything happens though :smiley:

Good luck! :slight_smile: