While yes, it’d be convienient there is room for abusing such system. I frequently play with at least 1 mate, often 4 and we occasionally find hard time joining the same server, so this is not coming from a loner with hatred and envy against groups.
Edge of having people used to play with each other able to come up with strats in a fly-by is quite big advantage specifically in low- and freeforall-levels public games. Even group of 3 organized people can very often result in a huge carry in 6on6 game. Pub is somewhat meant to be chaos, testing out silly stuff, everything not going as “planned”.
From carry to steamrolling to ragequits on opposite team to emptying servers. Pre-mades are quite double-edged sword in pubs. It could be executed, but only so that they won’t be on the same team if there’s more than 3 of them. I can’t count the times I’ve switched team to at least seemingly cease the steamroll we’re causing resulting in quits.
I might sound like exaggerating the issue, but I see pre-making groups that would get on the same team would just result in more pubstomp which is extremely harmful in the long run. In the end of the day, what wouldn’t be more fun than smashing your best friends buttocks full of high-velocity rounds of pain and shame?
So yay for premades getting on same server, nay for them being automatically on same team.