LoadPCX: Couldn't read mapname.pcx


(Mateos) #1

Hello,

I’m making a new map, and I get this error while compiling:
************ ERROR ************
LoadPCX: Couldn’t read mapname.pcx

Here is a screenshot from EasyGen:

Maybe it’s because I’ve a 300x10000 grid (Not square), there’s no spaces in PCX’ name…

Searched in these forums, Editors Error thread, Google, found nothing… Maybe I do something wrong while searching.

Any idea how to fix this?

Thanks in advance,

Mateos.


(Avoc) #2

Easygen generates a .pcx file. You need to place it in your etmain.


(Mateos) #3

All the PCX are in the correct folder. Last week it worked, I was able to compile, now no longer…


(Avoc) #4

Make sure that the mapname.map and mapname.pcx files have the same name.


(Mateos) #5

It was working fine last week or two, they have same name, good paths, no space in names…


(Mateos) #6

Sorry for double posting, it seems GtkRadiant is still looking in my old ET install, moved it, and uninstalled/reinstalled Gtk + edited config files to make it point to new folder, but it is still looking in old one for .pcx files… I’ll save them there so ><

Edit:
Terrain is black and orange. Will try something…

Edit 2:
It says the cutom shaders aren’t loaded because they aren’t in shaderlist.txt, but they are in, and they worked last week. I tried to copy the file in the old location, didn’t work…

Edit 3:
Parsing shaderfile scripts/1944_nordwind2.shader
Parsing shaderfile scripts/berghof_assault.shader
Parsing shaderfile scripts/kommando.shader
Parsing shaderfile scripts/test2.shader
Following shader files are not referenced in shaderlist.txt:
1944_nordwind2_levelshots.shader
1944_nordwind.shader
1944_nordwind_levelshots.shader
fate_alphascale.shader

lol… Will clear everything I think.


(Mateos) #7

Hello,

Deleted the 2 posts before, I have foudn the solution (Thanks dFx): it was the *.proj files in etmain/scripts. They had the old path of my game mapping installation (Was too long to have models loading fine, with things added before /models), and so now it’s working! It finds and uses correctly the PCX files, and loads all custom shaders from shaderlist.txt!

Now, I’ve just to find something to have the terrain matching the grid of Radiant, and it will be perfect…