Loadout roulette clarification


(Lumi) #1

So usually I ask a question when I have a clarification title, but this time I’m here to transmit some very vital information that many people don’t seem to know/ understand:

The loadout roulette you see after opening a case is in no respect a representation of what you could have gotten. The moment you click open, a number from a random number list is chosen and it is matched with a corresponding loadout. The roulette is just a visual representation of the probabilities that exist when opening a case.

You should all especially realize this: you didn’t just miss that card on the left or right of the card you got. Whatever you see on the roulette can be reshuffled or you could simply put all the cobalts/golds/special/silver and bronze loadouts to the edges of the roulette, put only iron and leads around your received card and that would be the same, just with less drama.

So please I beg you in the name of all of those who understand the above: just because there is an awesome loadout somewhere near your received loadout, don’t post any more threads saying: RNG hates me / the pain is real/ RNG sucks, etc etc. It’s simply not the truth. And the day it actually becomes a representation of the loadouts ensuing from the numbers next to your number in the random number list, it still doesn’t mean you barely missed that loadout. If you want to know why, look up random number generation processes.

That would be all.


(cornJester) #2

Well the RNG DOES hate them as it didn’t pick that card as the pre-selected card they would get. It picked one they didn’t want. Even if the show makes no difference, they can see it and go oh I would definitely have preferred that cobalt 383 Sporks to this lead that I already have 3 of. Also let’s be honest, “RNG sucks” is always an accurate statement.


(Lumi) #3

Yeah, but get this. Fill a bag with a million loadouts and have each rarity section represented with an equal amount of each card (i.e. 9 of each merc times a multiplier). Then if you chose one loadout at random you still get one lead out of the 90 or so percent of the million that are lead. Making drama because there is a cobalt or so next to your loadout is irrelevant. Since in the big bag scheme it’s actually just statistics. No need for complaints on RNG. Now complaining on the respective percentages, now that’s another matter…