Loadout Customization.


(amazinglarry) #1

I know that one is able to change one’s ‘card loadouts’ in-between matches for individual Mercenaries, but I was wondering if I’m missing some obvious corner in the HOME / MERCS / MY PROFILE tabs where one is able to either A) re-configure their loadouts for each Mercenary or B) create custom mercenary loadout groups.

A) is the one that I’m currently the most interested in… because I very often forget to take the time in-between matches to select cards for mercenaries I want – mainly because I’m either trying to choose which one I want to swap in, or which weapons/augments I want to use.

The latter element is the one that distracts me the most. Because maybe I unlock a new card that has a couple of cool augments and I select it for whichever merc I’m using… but the weapon isn’t suited to my playstyle. Not only that, but the weapon silhouette represented doesn’t match the actual IN-GAME weapon. This causes a lot of confusion in the Lobby menu when one is trying to choose a loadout, considering their primary weapon. Here’s a perfect example with Bushwhacker.

In the first two screenshots you see in the first, a weapon that looks like it has no holoscope attached, and in the second it’s a holoscope weapon. In the 3rd screenshot you see a weapon that looks like it HAS a holoscope weapon, and the 4th there is none.

Screenshots 1 & 2 is the Blishlok loadout card / in-game representation, and 3 & 4 is the KEK loadout card / in-game representation… Completely misrepresented as far as their silhouettes are concerned, which one has a few seconds to decide on during Lobby time between matches.

It would be extremely useful if players were able to set up pre-determined / default Mercenaries based on the cards they had OUTSIDE of all games in general, to guarantee some consistency / reliability based on their expectations and needs.

Also, any time that a player wants to come into game even if it’s just to customize their loadouts can only be a good thing.

It would also be nice to check some statistics on the weapons that are within the loadout cards themselves. Having a ROF / Ammo Capacity / Recoil Rate / Semi or Auto would be nice.


(Glottis-3D) #2

i think, guns should not be in loadout cards.
gans - in the merc menu and buffs - in the cards


(AssortedStuff) #3

SD may have plans to change this aspect of the game in the future (…or not, but it would make commercial/economical sense that they would) but at the moment I feel ‘customization’ in DB is way too simplistic. I really hope they ‘complexify’ it at some point, and give their users a lot more options when it comes to customization.


(BioSnark) #4

Random loadout cards for chars I don’t use isn’t interesting to me. I hope they have more ideas on monitization.


(Glottis-3D) #5

yeah the random stuff is very boring.
i would like to see more RPG tree you develop the skills you want.
scilence
obj
damage
support
ability
survive
etc etc

each merc has lets say 2 slot of addon
some will go with fast reload and fast weapon switch
some will go with faster repair/defuse and lets say ‘more repair/difuse radius’
some will choose scilent walk and faster spotting
some will go with less damage from explosoves and faster regen start.

so that that each merc can go full specialization.

for example. if your team decided to go with Rhino+Aura defence.
then Aura will take all medic-related addons (faster defib charge etc)
and Rhino will go full Damage related addons.

and - what the hell!!! - what if a merc can Trade his Primary weapon slot for a 3rd ULTRA addon (like second health station or second turret)


(sunshinefats) #6

Yes, I would definitely like to see some more robust customization options available so it would be possible to loadout a merc to a playstyle I like rather than one some random dev thought would be op. I got 3 legendary cards that I never used more than once because they were, quite frankly, anything but legendary. I feel like if you’re going to have these kind of things, and especially if you’re going to try to make money off them, they damn well better be awesome. As it is, they’re either meh or just give me a gun option I should have had to begin with. As much as I know people will hate the comparison, I’d much rather have something more akin to the pick 10 system.


(Njsfirth) #7

Haven’t they already stated that the loadout cards may be changing and that the augments will be changeable to suit your needs? Or am i imagining things?

That being said, the current implementation isn’t great, here’s hoping things are different with the next update.


(BioSnark) #8

regarding weapons,
As long as they didn’t touch important stats like RoF, recoil and damage, I don’t know what I’d mind weapons unlocks coming with a couple traits like +reload speed w/ -mag size, fast irons sights, extra scope zoom, -mag size w/ an extra mag or whatever as well as possibly tied cosmetic or sight alterations.

Then, that’d be an interesting unlock and it’d be off of merc loadouts.

regarding merc cosmetics,
Merc cosmetics have no place being tied with perks loadout cards unless it’s part of a scheme to allow for ease of identification which is, currently, not working and not necessary. Sure, I like playing dressup with virtual dudes but that’s not on my radar in a guns vs. perks vs. cosmetics scale when choosing a loadout.


(DB Genome editor) #9

[QUOTE=BioSnark;519924]regarding weapons,
As long as they didn’t touch important stats like RoF, recoil and damage, I don’t know what I’d mind weapons unlocks coming with a couple traits like +reload speed w/ -mag size, fast irons sights, extra scope zoom, -mag size w/ an extra mag or whatever as well as possibly tied cosmetic or sight alterations.

Then, that’d be an interesting unlock and it’d be off of merc loadouts.

regarding merc cosmetics,
Merc cosmetics have no place being tied with perks loadout cards unless it’s part of a scheme to allow for ease of identification which is, currently, not working and not necessary. Sure, I like playing dressup with virtual dudes but that’s not on my radar in a guns vs. perks vs. cosmetics scale when choosing a loadout.[/QUOTE]
Totally agree that the current loadout scheme is bundling too many customization aspects into one. I can’t see how SD can hope to sell merc or gun skins for real money if they become tied to specific loadouts. Same goes for weapon sidegrades like those you mentioned. I can understand augments and weapon loadouts being tied together in predefined combos for balance, but without more freedom on the cosmetic stuff, skins become a lot less attractive.

And how do exclusive skins come into play in that scheme? Say for instance the Founder skins, will there be loadout cards with the Founder version of Proxy, Skyhammer, etc…? Those can’t certainly not drop randomly, would they be available only through crafting?