Might be a personal rant, but I just can’t see how punishing players who are willing to spend real money on a game to get the skins is a good idea.
I like the color blue, so I wanted a cobalt card for the merc I play the most. I was lucky and got myself a a good arty cobalt from the free case, but I don’t like playing arty. So I went ahead and bought some elite cases so that I would be able to craft a cobalt for a merc I like and incase I got fucked, reroll another one with the arty cobalt. Such a great idea!
When I crafted the first one, I got a pretty bad one so I rerolled to be met with the worst loadout card for the merc, and now I’m stuck with it. Got shafted pretty hard and my butt is still in pain, but that’s when I gave up on even thinking about spending a dollar more in this game.
I enjoy this game. I want to support it. Why the hell am I supposed to play a RNG gamble just so I can get a shiny skin for my money? I am willing to give you money, and you give me this spin and pray to the RNG lords thing?
Atleast in crates from valve games, I can buy a skin I want directly from another player or the marketplace. If there is something I really want, even the most rare skins/hats on earth, I can just buy/trade for it. I can’t do it here. Here I have to get ingame currency to even trade up, and when I do I am not only rolling between a loadout set of weapons/perks, I am also rolling for carbon/urban silver, crown/swiss/bamboo gold or a fragment/shard cobalt. Is giving players a choice of getting what they want so horribly evil that the better thing to do is to give them only a % chance to get what they want?

