Loadout/crafting RNG


(singularBelt) #1

Might be a personal rant, but I just can’t see how punishing players who are willing to spend real money on a game to get the skins is a good idea.

I like the color blue, so I wanted a cobalt card for the merc I play the most. I was lucky and got myself a a good arty cobalt from the free case, but I don’t like playing arty. So I went ahead and bought some elite cases so that I would be able to craft a cobalt for a merc I like and incase I got fucked, reroll another one with the arty cobalt. Such a great idea!

When I crafted the first one, I got a pretty bad one so I rerolled to be met with the worst loadout card for the merc, and now I’m stuck with it. Got shafted pretty hard and my butt is still in pain, but that’s when I gave up on even thinking about spending a dollar more in this game.

I enjoy this game. I want to support it. Why the hell am I supposed to play a RNG gamble just so I can get a shiny skin for my money? I am willing to give you money, and you give me this spin and pray to the RNG lords thing?

Atleast in crates from valve games, I can buy a skin I want directly from another player or the marketplace. If there is something I really want, even the most rare skins/hats on earth, I can just buy/trade for it. I can’t do it here. Here I have to get ingame currency to even trade up, and when I do I am not only rolling between a loadout set of weapons/perks, I am also rolling for carbon/urban silver, crown/swiss/bamboo gold or a fragment/shard cobalt. Is giving players a choice of getting what they want so horribly evil that the better thing to do is to give them only a % chance to get what they want?


(gloomyRequirement) #2

The cases have some of the absolute most awful price:relative value ratio possible. You can much better just play ranked - get a case every match and craft your way up than spend money on the mentally high prices cases cost.


(MTLMortis) #3

You are not entitled to aesthetics.


(singularBelt) #4

@gloomyRequirement said:
The cases have some of the absolute most awful price:relative value ratio possible. You can much better just play ranked - get a case every match and craft your way up than spend money on the mentally high prices cases cost.

You get a chest on each ranked game? Didn’t knew. Luckily I only bought a few, but yeah the ratio is abysmal. Might aswell buy boosters if you want to spend money.

@MTLMortis said:
You are not entitled to aesthetics.

How is that an argument? If I wanted to spend money and get nothing in return I would donate to charity. The problem is that there is no trading besides the RNG rolling on the loadout, and considering loadouts actually give ingame benefits, that’s even more of a concern when you think about how a f2p game should monetize content


(Kouken) #5

The whole loadout system is awful and punishes supporters far too often

The RNG aspect would make sense if the resulting item had monetary value and could be traded (ie. gambling) but as it stands it often leads to disappointment

The ability to buy skins directly would increase supporters so much, but instead SD has chosen to abuse “Whales” who have high disposable income to spend playing the RNG game for valueless worthless goods

As a paying supporter we should be, how much money should we have to spend to be “entitled” to skin we like by your ruling?


(pinkOrchid) #6

I think the loadout system in itself limits the amount of money that can be spent on the game. Customization options are finite. There is very little room for personalizing your merc. Trinkets is not enough. These limits I fear in the long run will keep the game from growing financially.

I guess the idea is that you instead buy another merc when you are bored with the one you have. Personally I would like to be able to tinker more with my mercs, with cash or credits or whatever people see fit. I am not trying to argue for p2w but I am trying to argur for customization. Just imagine being able to switch around things on cards, make your own builds. I have played a lot of fps games and those type of options is what makes me stick around for the long haul.


(Sinee) #7

Everything in DB is RNG. From buying cards to where your bullets will go when you shoot them. lol. You pretty much are preaching to the choir. No one likes RNG, and DB is pretty notorious for it. There’s RNG in pretty much every single aspect of the game. Coming from CSGO, this is especially hard to swallow. We’re used to the “I see a thing I want so I will buy it” luxury of the Steam market most games support.

Eventually there will be a trading mechanism, but I’m fairly certain it will require an absurd trade tax of in-game credits and it’ll still be something you will have to grind for. In some way, SD will find a way to put RNG into it as well. Not sure how, but don’t put it past them. They are masters and wizards of RNG cash grabbing. They stay up late into the night, thinking of how they can incorporate more RNG into the game to make a profit. They can’t just… give you what you’re paying for. That’d be absurd. /sarcasm

I suggest just playing if you enjoy the gameplay enough by itself, and eventually you will accumulate the cards and credits to get what you want someday. Someday meaning… eventually, maybeif RNG is kind to you. For example, my boyfriend @Merciless has been trying to get a fragment Vassili with MoA (or even Felix), for over 600+ hours of gameplay. Hundreds of thousands of credits grinded for, cards traded up, and he and I personally have put in hundreds of dollars gradually over the past several months to help him try to get his card. So far, he has never gotten a fragment Vassili skin with MoA or Felix. Only PDP.

I don’t want to say what you’re doing is hopeless, but personally, I would hold onto my money and stop caring about skins, because SD has developed this game to not give you what you want. Period. It’s not in their design. Their design is to give you everything you don’t want so you will keep funneling money down their throats. They give you a very limited skin pool and make the nicest ones the hardest to get. It’s a game of gachapon; the “rare” items are the hardest to get, but you keep feeding the machine trying to get it. Barely legal gambling imo. I don’t mind giving them money to develop a game I like, but as a customer, I too expect to be able to purchase something I want, and get that thing I want with my money. -shrugs-


(Merci1ess) #8

[quote=“Mercy;155531”]Everything in DB is RNG. From buying cards to where your bullets will go when you shoot them. lol. You pretty much are preaching to the choir. No one likes RNG, and DB is pretty notorious for it. There’s RNG in pretty much every single aspect of the game. Coming from CSGO, this is especially hard to swallow. We’re used to the “I see a thing I want so I will buy it” luxury of the Steam market most games support.

Eventually there will be a trading mechanism, but I’m fairly certain it will require an absurd trade tax of in-game credits and it’ll still be something you will have to grind for. In some way, SD will find a way to put RNG into it as well. Not sure how, but don’t put it past them. They are masters and wizards of RNG cash grabbing. They stay up late into the night, thinking of how they can incorporate more RNG into the game to make a profit. They can’t just… give you what you’re paying for. That’d be absurd. /sarcasm

I suggest just playing if you enjoy the gameplay enough by itself, and eventually you will accumulate the cards and credits to get what you want someday. Someday meaning… eventually, maybeif RNG is kind to you. For example, my boyfriend @Merciless has been trying to get a fragment Vassili with MoA (or even Felix), for over 600+ hours of gameplay. Hundreds of thousands of credits grinded for, cards traded up, and he and I personally have put in hundreds of dollars gradually over the past several months to help him try to get his card. So far, he has never gotten a fragment Vassili skin with MoA or Felix. Only PDP.

I don’t want to say what you’re doing is hopeless, but personally, I would hold onto my money and stop caring about skins, because SD has developed this game to not give you what you want. Period. It’s not in their design. Their design is to give you everything you don’t want so you will keep funneling money down their throats. They give you a very limited skin pool and make the nicest ones the hardest to get. It’s a game of gachapon; the “rare” items are the hardest to get, but you keep feeding the machine trying to get it. Barely legal gambling imo. I don’t mind giving them money to develop a game I like, but as a customer, I too expect to be able to purchase something I want, and get that thing I want with my money. -shrugs-[/quote]

What she said.

But I love Dirty Bomb… I swear. It’s awesome, fantastic and beautiful.


(Sinee) #9

On the bright side, though it took us a while and a lot of money to give up, we have stopped putting money into DB as well. I personally certainly enabled the bad practice of probably making them think “wow this system works!” by both he and I putting in an exorbitant amount of money into it. Just over the months, it mattered to me how happy he was while he was playing. But they’re not getting a nickel from me or him anymore. :stuck_out_tongue:

So is all the RNG effective? In the short term, sure. Absolutely. But rational people will see the pointless gambling and stop funding your product if they don’t get what they’re trying to purchase. I do love DB, and I have money to give this game, but, y’know…
http://www.betches.com/sites/default/files/article/list/images/ok_080713_the-hills-shrug.gif
Don’t bother.


(Sinee) #10

??? I can’t tell if this is sarcasm or serious.

That’s like saying if you go to The Gap, you’re not allowed to buy your own clothes, you have to give your money to the cashier and let them dress you in random shit. Because #notentitledtohowyoulook.

People are entitled to what they pay for (and to know what you’re paying for), always, by law. This is why, for example, you can file a claim with Paypal if someone doesn’t give you a thing or service you paid for. Or sue, of course. Granted in video games, it’s a different playing field. But DB should have the ability to purchase some things without every micro-transaction being unethical gambling.


(Matuno) #11

Frankly, I would never spend a dime on equipment crates because I know the odds of getting what I want are non-existant. I’ve once written an entire topic about it, and how they’re wasting an enjoyment factor and a much better revenue.

Their loss.


(Jostabeere) #12

The system does work as intended, and I find it…Okay for a free game. Optional cosmetics should be a grind for people who want an incentive to play besides the gameplay.
Now the prices on the other hand, are pretty bullshit for players who actually wanna cash in for get optional cosmetics.


(MTLMortis) #13
  1. If trading were allowed, everyone would want the same loadout
  2. You spent money and you got something. It may not the be something you want, but you pays your money, you takes your chances.
  3. You can get the loadout you want in bronze for next to nothing, hence the aesthetics comment.

(singularBelt) #14
  1. If trading were allowed, everyone would want the same loadout

  2. You spent money and you got something. It may not the be something you want, but you pays your money, you takes your chances.

  3. You can get the loadout you want in bronze for next to nothing, hence the aesthetics comment.[/quote]

  4. That says that there is a significant balancing problem with the game and devs should try to fix it.

  5. Yes, but that doesn’t mean the model is good and can’t be changed.

  6. Of course, but some people want the aesthetics and are willing to spend money only to be met with rng chances of getting what they want.


(Cletus_VanDamme) #15

It’s beyond a joke.

The lack of options in the store, lack of NEW content, lack of trading mechanism, lack of, well anything really makes me think that the best thing for SD / Nexon is if this game just dies a quiet death.

That way they can move onto their next cash cow.

Matter of fact, with the lack of progress with this game, I’m starting to think that they’ve got 1-2 people spending an hour or so a fortnight working on this game, at most.

Glad I haven’t spent a cent on this game since last year.


(gg2ez) #16

This is literally the most moronic statement I have read today - especially since the OP is talking about paying actual money for skins. In core definition you might as well be saying “yeah, you paid for this - but I’m not gonna give you what you paid for”.

[quote=“MTLMortis;155777”]2. You spent money and you got something. It may not the be something you want, but you pays your money, you takes your chances.
[/quote]

What are you doing? You’re just requoting what people are dissatisfied with, “it is the way it is,” is not a valid argument.

The RNG system in general is stupid. It’s a cash grab tactic aimed at guillible spenders and all it does is demoralise smart buyers. I know we’re not required to pay for anything for this game to be enjoyable but making people pay for a dice roll is an absolutely abhorrent way to make money, especially since SD could be snatching up so many potential customers by giving them a guaranteed chance at satisfaction. All SD needs to do to keep that cash rolling in is by adding more opportunities for guaranteed satisfaction.

It’s an easy equation: guaranteed satisfaction = guaranteed money.


(Amerika) #17

I hope the statistics for the humble bundle had positive monetary statistics associated with it since you purchased mostly static cards and one WAY LESS RNG case. It would be nice to move towards a system where a person could pay a bit more but get exactly what they want rather than rely on randomness that might not be fully random (hello @rancid and his luck). I’ve so far only ever bought items that are guaranteed. Mercs, trinkets, a booster during a double credit weekend and the humble bundle. I rarely spend even in-game currency for RNG items because I just don’t like gambling…and I really don’t like gambling when the odds are this horrendous.

And yes, I am completely against the whale pricing. Yet people appear to be buying plenty which keeps it alive and well :frowning:


(gg2ez) #18

That’s the main problem. Somehow, people are still stupid enough to gamble their cash away after getting burnt repetitively - this game is literally being funded by Problem Gambling!

I am sure SD knows that they can incorporate a business model that earns them money and protects its customers and I challenge them to do so.


(Merci1ess) #19

They should do more humble bundle like sales like what they did so I can send my money to people who deserve it.

But y’know… Dirty Bomb is great and all that.