Loadout/Character Steam Inventory


(RadicalMac) #1

Alright, so here’s an idea, having marketable loadouts/cases and maybe marketable characters, as well as them being available in your steam inventory, or if marketing is not Nexon’s strongsuit, then possibly having them tradable via steam inventory would be nice. Imagine you having a nice Cobalt Arty, but you don’t like Arty and say your friend has a Cobalt Proxy and you use Proxy all the time, and he uses Arty all the time (Also remember, some higher loadouts have different skins like there’s the bamboo and the gold and etc in the Gold Loadouts so maybe you have a bamboo Kira and want a gold Kira, so you could trade for that as well). Then you simply send your friend a trade offer, and trade out loadouts, or if you’re generous enough, then you could gift them to friends. As well if you’d like, sellable characters, per say if you purchase a character, play him for a while, and decide, hm maybe I don’t like him as much as I thought I would, I believe I’ll sell them to someone else that needs one for a price of my choosing. I could go more in-depth, but here is my basic idea of this.


(Backuplight) #2

This has been suggested on an almost daily basis now. Some people agree, some don’t. We’ll just have to wait and see what Splash Damage have planned, it’s on their radar - but that doesn’t mean they want it either.

Edit: Just to say - the ability to gift in game would be very nice, not for specific loadouts necessarily, but being able to gift someone an elite case or merc would be nice though I imagine this would need to be limited to cash purchases only for giftable items.


(Jostabeere) #3

I, personally, disagree, and have said this, but can repeat. Trading without many restrictions will make the income for SD nearly 0.
Because everyone would level smurf accounts to 4 and buying a bronze loadout, trade it on main, keep it, or make more smurfs, and build the card to a higher rarity. And if SD would make bronze loadouts only for real money, people will go berzerk and scream “P2W”.
Imo DB is totally not suited for a trademarket. It’s not CS:GO or TF2 with just a ton of skins (TF2 is still a massive P2W crap, tho)

[quote=“Backuplight;55436”]
Edit: Just to say - the ability to gift in game would be very nice, not for specific loadouts necessarily, but being able to gift someone an elite case or merc would be nice though I imagine this would need to be limited to cash purchases only for giftable items.[/quote]
Gifting Elite cases or loadouts/Mercs which people buy with Cash only would be totally okay.


(RadicalMac) #4

I haven’t played TF2 much at all, but I know it’s not P2W whatsoever.


(Jostabeere) #5

You get better weapons by dropping cases which you open with keys for cash. Or directl buying weapons which are much, much better than starting weapons.
And don’t get me started on CS-cashgrab. Before GO skins were free. Now you can buy and sell then, and 15% goes to Gabe. Sure, you drop some, but the majority came from people byuing keys for cash.


(RadicalMac) #6

I didn’t think weapons got any perks in TF2. I thought it was just a bunch of different types of the same weapon. And as well I honestly enjoy the CS:GO market, people can make profit, lose profit, and even the game creators make profit on a game that they put a lot of time into creating. Well-deserved if you ask me. The market for CS:GO can be like the Stock Market, just with it’s own gaming twist. Prices and rates go up and down all the time, and the skins prices are based on rarity, that’s how it could be done with loadouts as well on the market, most people will probably sell their loadouts for well above what you can pay for a Bronze loadout. Most people will want more than base price or at least an even return if they no longer like the loadout, but it still sounds quite fair, and what’s the matter of smurfs trading up bronze cards with all of their accs? It doesn’t give them a boost, anything above bronze is just cosmetics. Getting Bronze cards are easy. Just takes some time, and if these guys can take the time to get a bunch of Bronze cards from other accounts good for them, they took their time to do that, it’s not like it gives them any sort of overpowered boost in-game.


(Jostabeere) #7

So if you look at the CS:GO market, and then DB. Which items can be used successful in a trademarket in DB, and won’t hurt the income?
(TF2 has many different main guns, side guns, melee weapons and misc. items for everfy class)


(RadicalMac) #8

Well I mean the market for CS:GO has brought in thousands, if not millions of gamers to it’s community solely based on their market, a market for DB could bring more players and make it’s current and resident players have an easier or better experience than getting pissed off at a loadout you obtained from a case that has the worst augments out of the bunch lol. They’d make more potential money from the market from the potential it has when it comes to the amount of players it could rake in. Though Gaben takes a certain percentage, the DB community still makes revenue, people will still buy in-game loadouts as for sure there will be people selling loadouts for higher prices than in-game purchase prices. Think of the potential it could have and the potential profit it could rake it, I’m not saying it couldn’t be a complete bust, but I mean it’s an idea that would certainly be worth testing.


(RadicalMac) #9

As well not to mention, games such as H1Z1 and Rust have delved into the community market lives themselves and are getting profit and more players as it is for in-game items such as clothes for a character in a survival game with the market. Imagine how amazing it could be for DB.


(Jostabeere) #10

I get your point. But if things can be bought on the market cheaper than for cash in the game, noone will be buying them. if they would be more expensive, noone would use the market.
If you drop and sell a bronze loadout for less than 3.50, it’s a loss for the devs. If you have to pay 3.50+X$, noone would buy from you, you get the idea.
It would work, if the game had thousands of cosmetic items which can’t be bought with ingame money and don’t have a real value (RNG skins). But we don’t have them now, and I still say it. DB can’t have a successful market with the things we have right now.


(Fap Fap Master) #11

Restriction idea

  1. Spend atleast $5 on the game before you are able to trade, just like TF2
  2. Be atleast lvl 10 to be able to trade.

(RadicalMac) #12

[quote=“Fap Fap Master;55503”]Restriction idea

  1. Spend atleast $5 on the game before you are able to trade, just like TF2
  2. Be atleast lvl 10 to be able to trade.[/quote]

Lol I’ve already spent $10


(Jostabeere) #13

[quote=“Fap Fap Master;55503”]Restriction idea

  1. Spend atleast $5 on the game before you are able to trade, just like TF2
  2. Be atleast lvl 10 to be able to trade.[/quote]

The people will cry about it being unfair. “I have a card my friend wanna have and I don’t need it, let me trade it to him!!!”. It’s a very hard thing to decide, that’s why it wasn’t implemented yet.


(Edzer) #14

Allowing gifting among friends yes, having a market for skins no. Have to remember that DB is a F2P game, this would mean that DB would lose out on a lot of money which would also mean less new content and bugfixing.


(Fap Fap Master) #15

[quote=“laudatoryLunch;55505”][quote=“Fap Fap Master;55503”]Restriction idea

  1. Spend atleast $5 on the game before you are able to trade, just like TF2
  2. Be atleast lvl 10 to be able to trade.[/quote]

The people will cry about it being unfair. “I have a card my friend wanna have and I don’t need it, let me trade it to him!!!”. It’s a very hard thing to decide, that’s why it wasn’t implemented yet.[/quote]

Team fortress 2 is doing it, nobody complains about it.


(Jostabeere) #16

[quote=“Fap Fap Master;55545”][quote=“laudatoryLunch;55505”][quote=“Fap Fap Master;55503”]Restriction idea

  1. Spend atleast $5 on the game before you are able to trade, just like TF2
  2. Be atleast lvl 10 to be able to trade.[/quote]

The people will cry about it being unfair. “I have a card my friend wanna have and I don’t need it, let me trade it to him!!!”. It’s a very hard thing to decide, that’s why it wasn’t implemented yet.[/quote]

Team fortress 2 is doing it, nobody complains about it.
[/quote]
I don’t think a community, which pays multiple thousands of dollars for cosmetic-only hats should be taken seriously tho :smiley:


(B_Montiel) #17

In the current DB system, there’s no item generating a proper demand/need over them. Here, the most valuable items, also known as cobalt cards, are dropped by hundreds every day through standard cases (roughly 300 per day), and I’m not counting the amount dropped through elites.
So there will be plenty of offers, because a fruit machine is a fruit machine and you have more chances to drop something you don’t want than something you expect. Offer/Need ratio will get close or over 1 on the overall market.
Possibly at the exception of “meta” cards which are starting to exist, cards won’t be bought and people will lower their prices. And you end up with cobalt cheaper on the market than a bronze in the game store.
Don’t forget that most of the valuable items in cs:go or tf2 are very rare, in regard of the number of regular players. A specific knive is dropped by a very limited number of players (arround 200 out of a 5 million+ regular player base). And it’s the same for all top tier items. And those are the only ones which make the system work. They generate a need in the player base. I WANT DAT ITEM. A middle tier rarity item is worth 2€/$, which is the cost of a key and do not generate need over them.

And just to give you a hint on trade, currently, when an item is sold in dirty bomb, valve may hit 15% commission on anything you buy. The rest is getting directly for SD and Nexon. For a 3.5€/$ bronze loadout, they therefore get roughly 3€/$. When you sell something on the market, the commission is 10% out of the price you’ve set. Take a good 25/35% for valve, that’s 75% out of 10% for SD and Nexon. If you sell something 3.50€/$ on the trade market, SD and Nexon will get below 0.3€/$. I’m really not sure that 1) you’ll be able to sell something at 3€/$ for long, and 2) the market will generate enough sales volume with the current player base.

Don’t forget that strong scale differences in player base generate different trading habits. But at the current stage, with a limited player base and drop rates of valuable items too high, market is probably going to kill the game.


(Backuplight) #18

This sums up how I feel about adding a market to the game. I don’t really “mind” either way, but I really don’t want something that can potentially damage the game to be added just because people think they want it. But, as I’ve said plenty of times before, the loadout system does still need work. Luckily for us, they’re already doing something to it, we just have to wait and see what that is :hushed: