Hey Guys,
This is exactly what I was hoping for - a discussion. In hindsight, You’re all probably right - allowing any weapon on any character (regardless of cost) would detract from the personality of each merc and would be a poor idea.
Moving back to the idea of “personality” though, a few of you have agreed that individual weapon skins would be a good thing. In fact, this is probably highest on my personal list of preferred changes, because every merc only has a dozen-ish possible loadouts. Weapon skins would add alot more variety with zero impact to balance. Plus I think “rare” skins that are unique and different to “common” skins are alot more appealing than “rare” loadout cards that do nothing more than add a colour tint to “common” ones.
Second to that, selecting exactly which weapon you want to use, separate from perks, would be another huge one for me. This is especially the case when some loadouts are forced to use semi-auto vs. burst vs full auto. Would it really be so bad to allow a weapon to have two, or even all three of these shooting styles available, chosen by the player? This is of course still assuming there are only specific weapons available to each merc, to maintain their balance in firepower. Alternatively, if one assumes that full auto > burst > semi, then what about allowing choice for weapons at a particular tier, to select a “lower tier”. Dreiss would stay at aemi-auto only, but what about allowing say, a semi-auto or burst-fire M4A1?
Lastly, hiding talents behind level walls. I agree, it’s not the best thing in the world, but the point I was trying to make is that at the moment there is ZERO player progression. Take Blizzard’s new MOBA, Heroes of the Storm for example. If you play a specific character to level 10, you get access to a special “master” skin that is otherwise unobtainable. As you hit various player levels in general, you get bonuses at certain milestones - at level 5 you get a couple hundred gold (credits), level 10 you get a couple thousand (and so and and so forth).
What if at level 5 you got 5,000 credits for finally escaping the “newbie” servers? What if at level 10 you got a free elite case? If you had separate EXP for individual mercs, you could earn a (unique) gold loadout card at level 10. There are so many possibilities.
Another one that I forgot to mention, was the credit booster packs that you can buy. At the moment, all they do is give you double credits for playing matches, and folks have done the math and figured out it isn’t worth the dollar-to-credit ratio. Now, if you suddenly had incentives for levelling up, like master skins, or credit bonuses, or whatever - you add an EXP boost to the credit booster. Boom! suddenly there is extra value. Another simple one would be to throw in a free elite case with every booster.
I think I’m done for now… I’m looking forward to seeing your comments! =)
Cheers =)