[quote=“Lumi;21969”]
And even if it counts as a suicide I’d rather have an enemy dead than wait one second before killing it just to get the kill. Once more for the record: THIS IS NOT TEAMDEATHMATCH! Seriously, anyone minding KD’s at the end are fooling themselves and don’t realize what the game is all about![/quote]
It’s not a question of K/D, it’s a question of score. You earn more credits the higher your score is, so as soon as a player discover it he’ll care about his score, I’m calling it. Most of people in pubs will probably do that, and I wouldn’t be surprised to see the same kind of behaviour in more competitive games (anyway I don’t care how the guy does it, as long as the result is here : Proxy was efficiently killed). Besides that, as a Proxy player, I have yet to find one that will commonly use my own mines against me (and unless he catches me while I plant one he won’t, because I don’t stick around my mines anyway).
And about fletcher’s bombs exploded in midair, I don’t want to minimize what you have done (exploding fletcher’s bomb in air, it’s a good job), but you were probably extremely lucky in my opinion. I seriously doubt you’ll be able to do it everytime one tries to bomb you with it.
So what ? Now you can throw it even farther while jumping. I don’t see any waste here. Anyway perks are more meant to be quality of life improvements for most of them.
Springy does not allow you to jump higher. Crouch jump does, so what ? Now you can reach even higher places or make some tricks with more ease.
That perk is meant to avoid that CD penality if you have to move your own installation on a rather short distance. Just make it so it makes the distance travelled by your installation if you kick it is worth the use. It may look useless for Aura, but I am pretty sure a Bushwhacker may find some use to it.
And you can’t move installations made by your other allies of course. Only yours. I though it was implicit.
Okay for the enemy installation kick : it’s not really the point of the perk anyway.
If you were talking about the +X% help up speed perk : Mechanic only increases your speed for objectives. I don’t see any problem with that +X% help up speed perk. You’ll be very glad to have it if your medic dies, so it’s kinda powerful by it’s own in my opinion.