So I was comparing the stats of several loadoutcards (by taking screenshots and switching between them).
Most stats seem to check out fine with the data we already have (Damage, Rate of fire, Range, Mobility).
Then I came to accuracy and stability two categories that seemed clear enough. Accuracy is how close you hit to your crosshair and stability is spread and recoil over time, right. Right? what threw me of were the shotguns according to the loadouts they are the most accurate and stable things in this game only bested by the sniperrifles. even weirder the Ahluhd is the worst and the remburg is the best in terms of both accuracy and stability? Something is off. So I decided to jump into a testing map (Dome) looked for a nice wall (near midrange) and did some shooting. Here are my findings.
Method: I shot every weapon without stabilizing them till they had to reload, both hip and ADS. Semi’s and bolts where shot as fast as I could click. I rated the accuracy and stability for different weapon groups (except secondary snipers and melee) qualitative not in hard numbers (based on the loadout cards).
Definition: horizontal spread / recoil = spread ; vertical recoil = climb.
Assaultrifles:
Accuracy / stability rating
M4 2 / 5
Timik 3 / 2
Br16 4 / 3
Stark 4 / 3
Dreiss 5 / 1
K121 1 / 4
Things to notice. The Timik despite the better stability rating has larger climb but seems to have less spread.
The burstrifles are very accurate both hip and ADS strangely the stark has more spread in hipfire despite being the longrange option and them both having the same loadout stats. Dreiss and K-121 only short bursts when hipfiring ADS has huge climbs but almost zero spread. Strange enough the dreiss is the least accurate of the group but has the best stability. Not sure if the lmg has to be in its own group but if the bars are global the k-121 would be the most accurate on paper.
SMG:
Accuracy / stability rating
SMG9 2 / 3
Crotzni 4 / 1
Kek 3 / 5
Hoch 1 / 2
Blish 5 / 4
Things to notice. the SMG9 seems to have a fair amount of spread while the crotzni has more climb. Again strange the Crotzni has the best stability rating. The Blishlock seems to start out pretty accurate but goes to town quickly, bursts advised.
Shotguns
Accuracy / stability rating
Remburg 1 / 1
Hollund 2 / 2
Ahnuhld 3 / 3
Things to notice. To be honest there is not much they look fairly similar except the spread of the ahnuhld which shows clearly why it is the midrange shotgun, why it has the lowest accuracy rating I don’t get. Also ADS on shotguns seems rather pointless.
Bonus rounds
Sniper
Just for fun. But its clear if you score a no scope you are either standing right in front of someone or are one lucky bastard.
Movement
Ok what you see here is the SMG 9 and the Crotzni. Both fired in crouch © standing (s) and moving (w) (backwards and strafing to the right at the same time). Notice that the SMG 9 seems to hold it a little bit better together than the Crotzni.
So what does this all mean. Well I’m not sure. The longer I stare at it the less sense it makes.
I do have a weird theory tho. Stability and Accuracy might only reflect hipfiring and is inverted. To explain lets assume the accuracy and stability start at 100% (i.e perfect) and you deduct from there it might be that the values that generate the loadoutcards are actually the deduction. Result would be that the Dreiss is the most accurate but least stable, the k-121 would become the least accurate and pretty stable. Hipfiring only because its the only way to explain the Sniperifles they are the least accurate hipfired. Stability could also mean the gun is more affected by stance if we look at the smg9 / crotzni the crotzni being the least stable (inverted) and not holding up so good while moving compared to the SMG 9.
However that theory gets broken pretty hard looking at the Hochfire since it would turn frm the most accurate and stable into the worst ( and it isn’t ).
So alot Text for nothing. I guess what we can take from this excercise is that the weapons perform pretty similiar for the first couple shots some fall apart after that and need a firing break. ADS trades spread for climb. Stances do give more accuracy. Don’t trust the Loadoutcards (until a Dev explained them).