Loadout card restricted servers


(honorableNemesis) #1

I had a significantly higher amount of fun with this game when I had access to the level-limited servers, and now that I’m out in the wide open public arena, I’ve noticed that having dinky little lead cards really doesn’t cut it whenever I’m faced with teams that are all touting silvers and golds. I’m quite aware that the perks don’t directly improve the performance of the guns, but they do have an effect upon abilities, among other things.

Would it be possible to have servers that would limit the rarity of card that’s used inside them? Maybe have a ‘classic’ server type that only has default cards, then go from there on up, so that only cards of certain rarity can be equipped on the squad?


(god1) #2

… you’re finally playing against good players and you’re thinking they’re good because of their cards? The cards don’t make a difference, better players will be better regardless of whether they have the min-maxed loadouts or not.


(Ardez1) #3

[quote=“honorableNemesis;10739”]I had a significantly higher amount of fun with this game when I had access to the level-limited servers, and now that I’m out in the wide open public arena, I’ve noticed that having dinky little lead cards really doesn’t cut it whenever I’m faced with teams that are all touting silvers and golds. I’m quite aware that the perks don’t directly improve the performance of the guns, but they do have an effect upon abilities, among other things.

Would it be possible to have servers that would limit the rarity of card that’s used inside them? Maybe have a ‘classic’ server type that only has default cards, then go from there on up, so that only cards of certain rarity can be equipped on the squad?[/quote]

BTW

Most of the Silver/Gold cards are just reskinned bronze cards with no other differences at all. The chances to get the 1 unique silver and 1 unique gold are quite low. As it is, you can hit bronze very easily.


(triteTongs) #4

Silvers and golds = bronzes essentially. Nothing is different with their loadouts.
Bronzes = irons but with one less perk.

Most loadout cards have useless perks.
In fact, I pick my iron cards sometimes just because I want to use a specific weapon.


(enjoyableRule) #5

Why doesn’t everyone just use lead cards? Why even have perks if they aren’t significant? Regardless, there ARE perks that are obviously better than others. The sentry already has a very fast acquire speed, and theres a card that buffs that. Reload speed buffs, revive health increases…there are definitely perks out there that /are/ good and /do/ change how effective your class is.

The card system reeks of the bad kind of F2P - pay to get a random item that’ll help you.

As far as weapon loadouts go, not too sure about it. Its not very obvious who can get what weapons.

Yeah there is a level of skill involved obviously. But you just pointed out in your own post that there is a level of maximizing your loadout, which means there are worse loadouts - not alternative loadouts.


(Viquel) #6

You don’t lose a game because they had 3 players with gold loadouts, you lose to 3 players that have played long enough to craft 3 gold-loadouts. Level 20+ players have mostly been around for ages, know every spot of the map and can actually hit your head. They will often duck at just the right moment and toss grenades at impossible angles, hitting blind from far away because they know the respawn-timer, and can gauge when you will be at the step: and the grenade will be there at the same time.

Blame it on experience, not 15% more melee damage :smiley:

A third jump can be useful and open new ways, but it doesn’t help in a 1vs1 anymore. 10% more AoE radius doesn’t matter much if you are hit spot-on anyways.

Some perks do make a difference, but they are usually already at iron and the bronze-bonus doesn’t gain much.

I agree however, that this is the worst skin-distribution system I ever saw. It’s too easy to associate skill with higher loadout, because you rarely find a complete noob with gold loadout.


(honorableNemesis) #7

I was initially going to say that it would be nice to have more level restricted servers, but I realized that doing so wouldn’t necessarily discount those who have spent a number of credits on upgrading leads and simply getting lucky in improving the effectiveness of their character’s special abilities. That and this is a beta, so I only assumed that there would eventually be some kind of graduation from level 5 restricted to 10, 20, and so on and so forth.

Still, it feels frightfully unfair whenever I’m having to go up against those with Bushwackers who have increased acquire speed for their loadout, particularly when I know I might be playing a character who’s got an acquisition speed debuff that could strip away that advantage, but I’m simply not lucky to have gotten it yet.


(triteTongs) #8

[quote=“enjoyableRule;19412”][quote=“triteTongs;19387”]
Most loadout cards have useless perks.
In fact, I pick my iron cards sometimes just because I want to use a specific weapon.
[/quote]

Why doesn’t everyone just use lead cards?[/quote]

Because they spent a few hours playing the game and got enough lead cards to trade up to a iron card with the class they like.

However, I did switch loadouts to lead cards when starting out to use different weapons that I felt were better for the map and playstyle I wanted to go for. But with 50+ hours in the game, I’m past the point of using leads.
It’s that simple.


(AShoppingCartGLX) #9

I notice a massive gap between bronze-silver. I haven’t acquired Gold Skyhammer so I can’t say for that one.


(Ardez1) #10

It depends on how much you play, because case drops. The big cost is actually the tradeups in the end. Trading from Lead to Iron that much can be expensive.


(Amerika) #11

[quote=“honorableNemesis;19417”]I was initially going to say that it would be nice to have more level restricted servers, but I realized that doing so wouldn’t necessarily discount those who have spent a number of credits on upgrading leads and simply getting lucky in improving the effectiveness of their character’s special abilities. That and this is a beta, so I only assumed that there would eventually be some kind of graduation from level 5 restricted to 10, 20, and so on and so forth.

Still, it feels frightfully unfair whenever I’m having to go up against those with Bushwackers who have increased acquire speed for their loadout, particularly when I know I might be playing a character who’s got an acquisition speed debuff that could strip away that advantage, but I’m simply not lucky to have gotten it yet.[/quote]

I’ve played with all leads for a few days in a row a couple of times. The augments barely impacted my play. You basically went from a pool of people who are just having fun trying out a game to a much larger pool of people who have been playing this game for a very long time and are much better. Some augments help but they rarely impact the game. Especially since most of the Iron cards are just as good as the Bronze’s and only a couple of Silver or Gold unique cards would be considered worth going after.

Bronze cards are easy to get too. Just save up about 7 cases and open them. Most likely you’ll get one iron and 6 lead. Trade the two sets of 3 lead into iron (1000 total) and then trade the three iron’s up to a bronze (1000) for whichever class you want. Total cost of 2000 credits and you get a bronze. Unless some of those cases actually give you a bronze/silver/gold which usually isn’t what I want and it sets me back more time/credits haha.


(Szakalot) #12

[quote=“honorableNemesis;19417”]I was initially going to say that it would be nice to have more level restricted servers, but I realized that doing so wouldn’t necessarily discount those who have spent a number of credits on upgrading leads and simply getting lucky in improving the effectiveness of their character’s special abilities. That and this is a beta, so I only assumed that there would eventually be some kind of graduation from level 5 restricted to 10, 20, and so on and so forth.

Still, it feels frightfully unfair whenever I’m having to go up against those with Bushwackers who have increased acquire speed for their loadout, particularly when I know I might be playing a character who’s got an acquisition speed debuff that could strip away that advantage, but I’m simply not lucky to have gotten it yet.[/quote]

People here don’t mean to bash you. Its just that the game was tested for +2 years, and many players have been playing just that long, plus experience from very similar playstyle games like Wolfenstein:Enemy Territory.

Perks do give you small benefits, so no reason to not have them, but they mean squat compared to the players individual skill. Its not that people kill you a lot because they have gold cards. You get killed a lot cause you are playing against veterans, and since they have been playing for so long - they have these fancy cards as well.

Faster turret lockon is definitely useful, but it will NOT mean life and death, compared to how good a player is with their aim&movement.