Loading Screen Messages


(TopHatMonkey) #1

If it’s possible could somebody please find out where the loading screen messages are, paste them into a txt file and post them on media fire or something similar? I scanned the game location and couldn’t find them so I assume there in some file somewhere in some format that my limited knowledge of programming doesn’t allow me to recognise.


(Patriotqube) #2

Do you mean the MOTD messages?


(TopHatMonkey) #3

Yea but the offline ones, when you start a single-player match.


(Slade05) #4

Who the **** is Ishmael?


(Patriotqube) #5

Ok sorry cant help you with those


(badman) #6

I’ve had a dig and here are all of the tooltips shown in the game:

[ul]
[li]Brink can be complex. If you’re feeling overwhelmed, stick with your teammates and take it one Objective at a time.[/li][li]Brink’s most important rule: move more than you shoot.[/li][li]Firing in short bursts is much more accurate than spraying.[/li][li]When facing an obstacle, hold the @_sprint@ button to climb over it.[/li][li]Iron-Sighting @_altattack@ or Crouching @_movedown@ increases your weapon accuracy.[/li][li]It is sometimes easier to aim by moving left and right while keeping the crosshair still.[/li][li]Switching weapons @_weapon0@ is often quicker than reloading, and can make the difference in firefights.[/li][li]There is great strength in numbers: stick with friendly teammates, and avoid confrontation when you’re outnumbered.[/li][li]When your Health falls dangerously low, get out of the line of fire, seek cover and wait for your health to recharge.[/li][li]You earn a constant stream of XP when sticking close to your escort target.[/li][li]If you use the Objective Wheel @_taskMenu@, you could create new missions for your teammates to help you.[/li][li]Keep an eye out for climbing paths that will let you get the drop on the enemy.[/li][li]If you’re firing and missing a lot, you may just be firing from too far away to be effective with your current gun.[/li][li]Try adjusting your controls in Menu-Options-Controls. You can remap almost every button and key.[/li][li]Reload your weapon often @_activate@: a nearly-empty gun is more dangerous to you than your enemies.[/li][li]Accuracy with Assault Rifles is increased greatly by Iron-Sighting @_altattack@ and firing in short bursts.[/li][li]Successful headshots do significantly more damage than hits to the body, while shots to the legs do less damage.[/li][li]Often you can avoid grenade damage by running forwards, past the grenade.[/li][li]Check the Tips Database for in-depth details on all game functions.[/li][li]Sliding @_sprint@ + @_movedown@ is a great way to avoid enemy fire.[/li][li]Challenges let you tune your Brink skills, and can unlock powerful Weapons and Attachments.[/li][li]The options on the Objective Wheel @_taskMenu@ are always changing, it’s useful to check it often.[/li][li]You can always TAP the Objective Wheel @_taskMenu@ to be assigned the most important mission of the moment.[/li][li]If you’re aiming at a potential Objective item or person and TAP the Objective Wheel @_taskMenu@, you’ll automatically take that Objective.[/li][li]As a Medic, use the Objective Wheel @_taskMenu@ to tell your teammate you’re coming to Revive them. They might be more inclined to wait for you.[/li][li]A glowing weapon indicates it’s been upgraded by an Engineer and does more damage.[/li][li]Buffing is key to gaining the upper hand in combat.[/li][li]You can look around while Incapacitated to watch for Medics who may be coming to revive you.[/li][li]Using the Objective Wheel @_taskMenu@ gives you more XP per task, and also lets your teammates know what you’re doing.[/li][li]Customizing your weapons lets you tune them to your preferred style of play.[/li][li]Pistols might seem weak, but the offhand knife gives a powerful melee strike.[/li][li]Capturing Command Posts gives your entire team either extra Health or extra Supplies.[/li][li]Keeping your team buffed up will boost their performance greatly.[/li][li]Hide Turrets to create a nasty surprise for your enemy.[/li][li]When Incapacitated, waiting for a Medic to Revive you can earn you extra XP.[/li][li]Landmines are very effective when placed in choke points.[/li][li]Enemy Landmines are invisible until an Operative spots them, or until you step on them.[/li][li]When you step on a Landmine, it won’t detonate until you step off. [/li][li]If you don’t step off a live Landmine, an Engineer can defuse it to save you.[/li][li]Once an Operative spots an enemy Landmine, anyone can destroy it with a Frag grenade or sustained weapon fire.[/li][li]Be careful. Even when Friendly Fire is off, you can still be hurt by your own explosives.[/li][li]Exploring the Objective Wheel @_taskMenu@ may leave you exposed to enemy fire. If in a hurry, simply TAP @_taskMenu@ to get the most important Objective.[/li][li]The Heavy Body Type is less mobile, but has greater Health and can access better weaponry.[/li][li]The Light Body Type is fragile but can traverse the environment faster and climb higher.[/li][li]Many abilities have a cooldown period that must expire before they can be used again, so being tactical is critical.[/li][li]In Stopwatch mode, both teams take it in turn to complete a given level’s Objectives as quickly as possible.[/li][li]An enemy singled out by a Homing Beacon will be visible through walls for a short period of time.[/li][li]An enemy with Adrenaline is highlighted with an orange halo. They cannot die while the Adrenaline is active, but they can be knocked down![]It’s easier to hit targets with splash damage weapons by aiming at their feet rather than their body.[/li][li]Elevated positions are tactically advantageous, make good use of them.[/li][li]Hacking Objectives is done remotely: try to find hidden spots to hack from, but remember to protect your HackBox.[/li][li]The farther away you move from your HackBox while hacking, the slower your progress becomes.[/li][li]Teammates like you if you share: try buffing other players on your team before yourself.[/li][li]You’ll earn more XP and level up much faster if you buff your teammates and complete Objectives. XP for kills is much slower.[/li][li]Don’t forget the Objective! Make sure your team always has a player of the Primary Objective class type.[/li][li]Guard the bomb! Once you’ve planted an HE Charge make sure you protect it or enemy Engineers will disarm it.[/li][li]Defend the Objective! Do not get drawn too far away from the Primary Objective: protecting it should be your focus.[/li][li]You’ll earn a constant stream of XP when you’re standing guard near a Primary Objective. You’ll also earn more XP per kill while standing guard.[/li][li]The Light Body Type can Wall-Hop by hitting @_moveup@ when they collide with a wall.[/li][li]Falling into a mantle grab results in a slower climb than jumping up into it.[/li][li]You can cancel a Mantle by pulling away from the ledge.[/li][li]When knocked down, shoot at enemies trying to finish you off with their melee attacks.[/li][li]Your accuracy is lowered when you are knocked down. Get up if there’s no immediate danger.[/li][li]Hold your Grenade button @_useGrenade@ to []cook[] standard Frag grenades before releasing it to throw them: this way you can control when they explode.[/li][li]Grenade danger indicators show the grenade’s fuse time - but beware, a grenade can be detonated in other ways…[/li][li]When a teammate announces they’ve spotted an enemy, you’ll be able to see that enemy on your radar for a short time.[/li][li]As well as Class, you can change your Primary and Secondary Weapons at a Command Post at any time.[/li][li]It’s always better for a Soldier to restock and augment your Ammo supply, but Command Posts will do a basic refill.[/li][li]You lose any buffs you’ve applied to yourself when switching classes. Your deployables disappear as well.[/li][li]You can see the status of your Turret or Landmines on the HUD in the lower left of the screen.[/li][li]The Primary Objective is always at 12 o’clock on the Objective Wheel @_taskMenu@.[/li][li]Self-Buffing @_selfInteract@ gives you no XP and is subject to a cooldown delay. Always buff teammates first.[/li][li]Medics supply Incapacitated teammates with Revive Syringes. The Incapacitated teammates decide when it’s best to get up.[/li][li]Check out www.brinkthegame.com for links to online clans, tournaments and more![]To slide, hit Crouch @_movedown@ while sprinting @_sprint@.[/li][li]If you want to run at full speed without accidentally vaulting over ledges, tap Sprint @_sprint@ instead of holding it.[/li][li]If you see an enemy laying on the ground with a gun in their hand, watch out! They’re not dead, and they can still fire at you.[/li][li]When you run out of Ammo in a fire fight, it’s always wiser to switch to your backup weapon @_weapon0@ than wait for a reload @_activate@.[/li][li]If you’re in the process of completing a Primary Objective when time runs out, the game will go into overtime, giving you a few precious extra seconds.[/li][li]Every time the attackers complete a Primary Objective, more time is added to the clock.[/li][li]From anywhere in the world, you can look at the information over your teammates’ heads to see if they need your help.[/li][li]If you play online, or offline in Hard mode, you’ll earn extra XP at the end of every mission, whether you win or lose.[/li][li]The Objective Wheel @_taskMenu@ will tell you when it’s a good idea to change classes.[/li][li]Remember, regular Frag grenades knock the enemy down but rarely kill. A high level Soldier’s upgraded Frags are much more lethal.[/li][li]High level Engineers can upgrade Command Posts, doubling their positive effect on the team.[/li][li]High level Operatives can firewall Command Posts, making it very difficult for the enemy to capture them.[/li][li]If you suspect someone of being an enemy in disguise, trust your instinct and shoot at them. You might be revealing an Operative, or you might just be wasting bullets.[/li][li]If you see glowing red spikes, it means an enemy has put down Caltrops. As long as you walk slowly through them, you won’t take any damage.[/li][li]An EMP grenade can slow down progress on some Primary Objectives, shut down electronically detonated weapons, and interfere with Comms Hacks and disrupt enemy player radar.[/li][li]If an enemy Operative plants a Homing Beacon on you, all enemies will see exactly where you are at all times until the effect wears off.[/li][li]With the Silent Movement ability, plus silencers on your weapons, you’ll never appear on enemy radars unless they actually see you.[/li][li]A high level Soldier can blow all his Satchel Charges at once by hitting the Grenade button @_useGrenade@ while they’re equipped.[/li][li]If you see sparks and hear a specific hit sound when shooting an enemy, that means they’ve got an Armor upgrade, and will be tougher to take down.[/li][li]A high level Operative can Remote Control a friendly Turret, making it much more lethal than normal.[/li][li]If you get hit by an enemy Sticky Bomb, you’ve only got a few seconds to find a teammate who can remove it from you.[/li][li]If an Operative hacks the communication channel of the enemy, everyone on his team will know the location of every enemy, but only temporarily.[/li][li]High level Operatives can Comms Hack an Incapacitated enemy, and all Operatives can disguise themselves as a Dead enemy.[/li][li]If you hear a loud beeping sound coming from an Incapacitated enemy’s body, it means they’ve got a Cortex Bomb and are about to explode![]In Campaign mode, you can play through Brink’s storyline in a friendly environment. In Freeplay mode, you can set up online matches to work any way you like.[/li][li]While watching cutscenes, you can use the Spawn Menu to change class and weapons, as well as make Fireteams.[/li][li]While online in a standard Campaign match, if you want to communicate with other players, form a Fireteam on the Spawn Menu Scoreboard.[/li][li]If you join a Fireteam, you’re guaranteed to stick with those players in every map until you return to the main menu. [/li][li]If you decide you don’t like a character’s Abilities, you can reset them at the cost of a 1 level demotion.[/li][li]Every time you level up, you’ll unlock new clothing options, which you can apply to all your characters.[/li][li]While you’re Dead and waiting to join the reinforcements, you can press @_attack@ to spectate your teammates.[/li][li]An underslung Grenade Launcher turns your regular timed Frag Grenades into detonate-on-contact explosives.[/li][li]Put a Muzzle Brake and a Front Grip on your weapon to make it more accurate when firing from the hip.[/li][li]While Iron-Sighting @_altattack@, you can hold ? to lean left or hold= to lean right.[/li][li]When you aim at an enemy, you’ll automatically notify your teammates of his location.[/li][li]If you’ve signed up for a Clan Tournament at www.brinkthegame.com, you’ll be notified in game when it’s about to start.[/li][li]Complete the final difficulty level of a Challenge to unlock Leaderboards.[/li][li]You can peek around and over cover so you can look and shoot while remaining a small target. While Iron-Sighting @_altattack@, hold ? to peek left,= to peek right.[/li][li]Ishmael: Most of the Resistance come from the refugee Guest population. So do most of the Security.[/li][li]Ishmael: The Ark lost all contact with the outside world fifteen years ago. So the Founders say.[/li][li]Ishmael: Guests live on rationed water but members of Security get an extra water ration.[/li][li]Ishmael: The Ark was flooded with refugee Guests in the 2020s. All contact with the outside world was lost in 2030. Lucky old Ark.[/li][li]Ishmael: The Ark called its original VIP Resort tenants ‘Guests’. The tens of thousands of refugees arriving in the 2020s, likewise.[/li][li]Ishmael: The seas didn’t rise fast in the 2010s, but they didn’t stop. Economic chaos ensued. Suddenly, finally, the Ark was the place to be.[/li][li]Ishmael: The Ark is surrounded by an enormous protective breakwater made up of wave-absorbing ramps, harvesting energy from the sea.[/li][li]Ishmael: The Ark’s Ocean Thermal Energy Conversion plant generated power just through a heat exchanger. Shame it broke down years ago.[/li][li]Ishmael: The Ark’s underwater Wave Turbines harvest the endless energy of the seas. Until they rust away.[/li][li]Ishmael: The Ark’s Wind Farms harvest the infinitely renewable energy of the ocean breeze. Until the bearings wear out.[/li][li]Ishmael: The Ark generates free electricity from arrays of Solar Panels…until they begin to bleach out.[/li][li]Ishmael: The Ark grows all its own food. Which is wonderful if you like seaweed.[/li][li]Ishmael: The original Ark was built from white Arkoral, a genetically modified form of coral. Looks nice. Traps CO2. Very smelly to work with.[/li][li]Ishmael: The Ark is made up of hundreds of artificial islands called Pelgos, a corruption of the word Archipelago.[/li][li]Ishmael: The Ark was built to support a working population of around 5,000. Current population: 45,000.[/li][li]Ishmael: The Upper Ark contains the original Ark structures. The Lower Ark, rusting slums. In between them, the giant checkpoint known as Security Tower, or SecTow.[/li][li]Ishmael: The Upper Ark contains 80% of the Ark’s wealth. The Lower Ark, 80% of its population. Something’s got to give.[/li][li]Ishmael: Ark Security often close down Pelgos to conduct Live Fire exercises. At least, that’s what the newscasts say.[/li][li]Ishmael: The Ark’s Recycling Pelgo breaks down organic waste to produce food. The Ark’s burial customs vary.[/li][li]Ishmael: There are rumours of an epidemic in the Lower Ark. When does seasonal flu become a plague?[]Ishmael: Most of the Guest Pelgos are made from recycled steel. Steel rusts. Steel sinks. Time is running out.[/li][li]Ishmael: Fuel for Security’s helicopters is very scarce. Security know that. So do the Resistance.[/li][li]Ishmael: The Ark set out to attract the Brightest and the Best. And the Rich.[/li][li]Ishmael: The Ark was moved to international waters. No Intellectual Property laws means unlicensed knock-offs. There are worse forms of piracy.[/li][li]Ishmael: Living conditions for the refugee Guests are poor, and getting worse. The Founders live in luxury. But they built the place.[/li][li]Ishmael: The Founders took in as many refugee Guests as they could. Why can’t the Guests just be happy with what they have?[]Ishmael: Many refugee Guests insist the outside world exists just over the horizon. Some try to find it. None return. Which proves…[/li][li]Ishmael: The Ark was built off the US West Coast, and then moved further out to sea for privacy. Current location: Unknown.[/li][li]Ishmael: The Container City slum is a rusting tangle of steel cannibalised from the ships the refugee Guests arrived on. It’s falling apart.[/li][li]Ishmael: The Security Tower checkpoint separates the Guest worker slums from the privileged Founder areas. Riots are surprisingly rare.[/li][li]Ishmael: Many Guests with jobs have to work in the Upper Ark and so pass through the Security Tower Checkpoint twice daily.[/li][li]Ishmael: The kilometer-high Founders’ Tower is the Ark’s iconic landmark. It’ll look great when it’s finished.[/li][li]Ishmael: The Aquarium Visitor Center dates back to when the Ark was still trying to raise venture capital for construction. Back when money mattered.[/li][li]Ishmael: The Guests insist the Ark’s unused Airport’s runways are kept clear. Just in case the planes come back. Nothing so far.[/li][li]Ishmael: The Ark’s Resort used to be a playground for the world’s richest. What’s the point of Luxury in a survival situation?[]Ishmael: The Ark would never use dirty old nuclear fission for power. Just new, Green, clean fusion. Right?[*]Ishmael: The Ark’s Shipyard used to build ships. Then it had to pull them apart for housing. Now it lies abandoned. Mostly.[/li][li]Ishmael: The Ark uses Maintenance Bots to drag heavy items around. They’ll only move if someone is nearby. Which isn’t very safe, really.[/li][li]Use your eyes and ears: the ambient sounds of combat tell you where the action is.[/li][li]Keep your ears open for approaching footsteps: they’ll give you advance warning of a friend or foe heading your way, and the enemy will appear on your radar as well.[/li][li]The Gotlung Minigun makes a telltale sound as it spins up to fire. Listen and learn.[/li][li]If you’re near a team’s Command Post you can overhear that team’s propaganda broadcasts, so you’ll know which team owns it.[/li][li]The footsteps of Light, Medium and Heavy body type players sound different: learn to distinguish between them.[/li][li]Listen you to your teammates’ radio chatter: you’ll be able to hear their location and tactical situation in the background.[/li][li]Your team commander will update you on your current objective over your radio.[/li][/ul]


(tangoliber) #7

That was nice of you Badman. :slight_smile:


(wolfnemesis75) #8

Cool list, Badman!