once im about to join a server, this pops up …could not decompress data
maps/mp/ccity.sgeo: !Missing collision model ‘cm_model’ = ‘merged/maps/references/ccity/prop/metal/holder/01/lod.world’
maps/mp/ccity.sgeo: !Missing collision model ‘cm_model’ = ‘merged/maps/references/ccity/prop/metal/holder/01/lod.world’
maps/mp/ccity.sgeo: !Missing collision model ‘cm_model’ = ‘merged/maps/references/ccity/prop/metal/holder/03/lod.world’
maps/mp/ccity.sgeo: !Missing collision model ‘cm_model’ = ‘merged/maps/references/ccity/prop/metal/holder/03/lod.world’
maps/mp/ccity.sgeo: !Missing collision model ‘cm_model’ = ‘merged/maps/references/ccity/prop/metal/holder/03/lod.world’
maps/mp/ccity.sgeo: !Missing collision model ‘cm_model’ = ‘merged/maps/references/ccity/prop/un/north/scaffold/pipe.world’
maps/mp/ccity.sgeo: !Missing collision model ‘cm_model’ = ‘merged/maps/references/ccity/prop/un/north/scaffold/pipe.world’
maps/mp/ccity.sgeo: !Missing collision model ‘cm_model’ = ‘merged/maps/references/ccity/prop/metal/holder/01/lod.world’
maps/mp/ccity.sgeo: !Missing collision model ‘cm_model’ = ‘merged/maps/references/ccity/prop/metal/holder/01/lod.world’
maps/mp/ccity.sgeo: !Missing collision model ‘cm_model’ = ‘merged/maps/references/ccity/prop/metal/holder/01/lod.world’
maps/mp/ccity.sgeo: !Missing collision model ‘cm_model’ = ‘merged/maps/references/ccity/prop/metal/holder/03/lod.world’
maps/mp/ccity.sgeo: !Missing collision model ‘cm_model’ = ‘merged/maps/references/ccity/prop/metal/holder/03/lod.world’
maps/mp/ccity.sgeo: !Missing collision model ‘cm_model’ = ‘merged/maps/references/ccity/prop/metal/holder/03/lod.world’
maps/mp/ccity.sgeo: !Missing collision model ‘cm_model’ = ‘merged/maps/references/ccity/prop/metal/holder/03/lod.world’
33 KB passage memory used to build PVS
16 msec to calculate PVS
131 areas
300 portals
13 areas visible on average
2 KB PVS data
33 KB passage memory used to build PVS
15 msec to calculate PVS
131 areas
300 portals
13 areas visible on average
2 KB PVS data…Queued local player char: 0 context id: -1 team: security (0) required: true
…Queued n cutscene ccf context id: 1 team: resistance required: true name: ‘char/characters/cutscenes/stage2/damien.ccfinstance’
…Queued n cutscene ccf context id: 2 team: resistance required: false name: ‘char/characters/cutscenes/stage3/dhafer.ccfinstance’
…Queued n cutscene ccf context id: 3 team: resistance required: false name: ‘char/characters/cutscenes/stage3/ryan.ccfinstance’
…Queued random team ccf context id: 17 team: resistance required: false name: ‘char/characters/mp_bots/goodcop_bot.ccfinstance’
…Queued random team ccf context id: 18 team: resistance required: false name: ‘char/characters/mp_bots/firestarter_bot.ccfinstance’
…Queued random team ccf context id: 19 team: resistance required: false name: ‘char/characters/mp_bots/bot_08.ccfinstance’
…Queued random team ccf context id: 20 team: resistance required: false name: ‘char/characters/mp_bots/bot_06.ccfinstance’
…Queued random team ccf context id: 21 team: resistance required: false name: ‘char/characters/mp_bots/bot_05.ccfinstance’
…Queued c cutscene ccf context id: 1 team: security required: true name: ‘char/characters/cutscenes/stage2/alec.ccfinstance’
…Queued c cutscene ccf context id: 2 team: security required: true name: ‘char/characters/cutscenes/stage2/ray.ccfinstance’
…Queued c cutscene ccf context id: 3 team: security required: true name: ‘char/characters/cutscenes/stage2/richie.ccfinstance’
…Queued random team ccf context id: 17 team: security required: false name: ‘char/characters/mp_bots/goodcop_bot.ccfinstance’
…Queued random team ccf context id: 18 team: security required: false name: ‘char/characters/mp_bots/firestarter_bot.ccfinstance’
…Queued random team ccf context id: 19 team: security required: false name: ‘char/characters/mp_bots/bot_08.ccfinstance’
…Queued random team ccf context id: 20 team: security required: false name: ‘char/characters/mp_bots/bot_06.ccfinstance’
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Parsed gui ‘hud’ in 25 ms
Parsed gui ‘limbo’ in 66 ms
Parsed gui ‘chat’ in 0 ms
Parsed gui ‘takeviewnote’ in 0 ms
Parsed gui ‘scoreboard’ in 2 ms
Parsed gui ‘democharge’ in 0 ms
Parsed gui ‘endgamereview’ in 47 ms
Parsed gui ‘taskmenu’ in 1 ms
Parsed gui ‘infobox’ in 0 ms
Parsed gui ‘commandpostmenu’ in 1 ms
Parsed gui ‘fademenu’ in 0 ms
Parsed gui ‘cutscene’ in 0 ms
Spawning entities
Static items: spawned 130 models, 202 lights, 5056 collision
WARNING: landing_helisdScriptEntity (-1024 1088 -256) - duplicate reference to area 5
…1029 entities spawned, 0 inhibitedInitFromNewMap: ‘maps/mp/ccity.entities’
347424: ‘ccdef_csc’ StopCutscene…
347424: ‘ccrint_csc’ StopCutscene…
347424: ‘ccsint_csc’ StopCutscene…
347424: ‘ccatk_csc’ StopCutscene…
Spent 6ms waiting
Spent 327ms total
Finished compositing contextId -1 team security (0) cinematic: false
Spent 9ms waiting
Spent 365ms total
Finished compositing contextId 1 team resistance (1) cinematic: false
Spent 9ms waiting
Spent 387ms total
Finished compositing contextId 2 team resistance (1) cinematic: false
Spent 8ms waiting
Spent 371ms total
Finished compositing contextId 3 team resistance (1) cinematic: false