hello
when using the compiler to make a Q3MAP2 : (final) BSP -meta, -vis, -light, -fast, -filter, -samples2 compile, it stops in the last window where it has to load the .srf file. just says
************ ERROR ************
Line 957 is incomplete
i open the srf with notepad and i see there is really some info missing (the texture location) at line 957 . there’s a box (unknown mark symbol)
looks like this —
143 // SURFACE_TRIANGLES V: 18 I: 60
{
shader [here is that box]
sampleSize 0
}
. ok. i put there a texture location. save. compile again. everything is fine. 3rd window opens. it writes over my fixed texture location. again there is a box. same error comes.
ok, i just compiled it with test compile. now there are some holes and floating textures in terrain. why i think these holes and floating textures above them are caused by the srf?
there are maximally 5 triangles with that bug i think, i’ve found 2 for now.
— AddTriangleModels —
XML error: PCDATA invalid Char value 8
and what is that (Q3Map2 : (single) Bsp -META compile doesn’t stop, but the error is in red)